Joined October 2017
24 Photos and videos
Pinned Tweet
This Fall, I am running a workshop series with @TAMUpvfa's Institute For Applied Creativity exploring live performance and genAI Every Monday night, Dance, Theater, Music, and Viz students come together to create short experimental works in a 360 projection cylinder
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Michael Morran retweeted
Trapped in a loop of thirst and horror 💀 Unofficial 3D anomaly detection game inspired by @LiquidDeath's branding. Link in the replies. Built using @theworldlabs @sparkjsdev @threejs #GaussianSplatting #gamedev #horror #liminalspace
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Michael Morran retweeted
Jan 20
made a webcam → fluid sim for @VIVERSEofficial - hand controls realtime physics - built with @threejs, runs in browser - demo link in replies below shoutout to @matsuoka_601 for the original code
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Michael Morran retweeted
17 Dec 2025
I made ‘Shadow of the Czar’ in ~6 weeks for @theworldlabs launch, including screenplay, environments, audio, VFX, green screen shoots, gameplay, engineering & more using Marble @sparkjsdev Sneak a peek behind-the-scenes now… 🔎🕵️
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Michael Morran retweeted
🎨 Open Brush × VIVERSE is here. 1️⃣ Paint in Open Brush 2️⃣ Sign in with VIVERSE 3️⃣ Tap Publish 4️⃣ Share the world link. Your artwork becomes a multiplayer browser world you can walk through on any device. Free. Social. Cross‑device. For more info, check out: viverse.link/OpenBrush_VIVER… @icosafoundation @VIVERSEofficial @OpenBrushApp @htcvive @htc #VRArt #VRCreators #WebXR #CreatorTools
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Michael Morran retweeted
Seeing @cursor_ai open its browser, pass input to @felix_trz's #WebXR emulator for @meta IWSDK, then read the console and take screenshots to test @threejs code by @claudeai Opus 4.5 for my @VIVERSEofficial mixed reality game 👀 I do enough headset debug reps - this is the way
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Michael Morran retweeted
You can now go from #AI-generated worlds to embeddable games on any website. I recently took a look at some of @VIVERSEofficial capabilities and saw how it integrates with other platforms like @theworldlabs , @WebXREngine or @playcanvas and it has become an exciting way to deploy these interactive experiences on the #Web and in #XR. I might need to revisit this more in-depth because I also noticed the platform is very #GaussianSplatting-friendly... I would love a streamlined pipeline to build these interactive experiences and explore them in a headset 🤔
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Michael Morran retweeted
23 Nov 2025
WIP: real-time-ish scene understanding for Meta Quest mixed reality via SAM 3 #WebXR camera frames 🔁 Python inference server Fast arbitrary object recognition w/ no perf hit on the device... I have ideas 🤔💡 Still improving accuracy - camera intrinsics ship soon, should help
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Michael Morran retweeted
21 Nov 2025
🎮 Been playing around with Three.js and built a full browser game using the Dust2 map from Counter-Strike… featuring Shadow the Hedgehog ⭐️ The possibilities with this tech are honestly insane.
🤯 Just build Fortnite in React ... With the new releases of r3/timeline and r3/viverse, building a character controller with @threejs is now easier then ever. Checkout the link below for a full tutorial on to build the demo in the video.
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Made something very silly for a @VIVERSEofficial internal hackathon🤣 Inspired by @realmattbcool Using @BelaBohlender's pmndrs/viverse and @dangreenheck's #threejs-pinata and a little #Gemini3
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Michael Morran retweeted
21 Nov 2025
🔥New features in my Three.js multiplayer environment ・Voice Chat ・Text Chat ・First-Person View All the networking is built using the LiveKit ecosystem! #threejs #livekit #nextjs
17 Nov 2025
Tried building a multiplayer environment using his example. It can even switch avatars. 👍 #threejs #viverse
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Michael Morran retweeted
17 Nov 2025
Tried building a multiplayer environment using his example. It can even switch avatars. 👍 #threejs #viverse
🤯 Just build Fortnite in React ... With the new releases of r3/timeline and r3/viverse, building a character controller with @threejs is now easier then ever. Checkout the link below for a full tutorial on to build the demo in the video.
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Michael Morran retweeted
🤯 Just build Fortnite in React ... With the new releases of r3/timeline and r3/viverse, building a character controller with @threejs is now easier then ever. Checkout the link below for a full tutorial on to build the demo in the video.
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Michael Morran retweeted
The pace and quality of web 3D development is stunning. This was created by a single dev in a month or so. It uses threejs / sparkjs and a mix of AI generated scenes and traditional meshes and game mechanics. ... and massive bonus points for Rach 3 in the sound track :)
13 Nov 2025
📻 Brazen brute bashes bank! Czar’s zealots embezzle zillions! Cops can't quell criminal caper! theshadowoftheczar.com is at large for @theworldlabs launch! ‘Shadow’ is the jazz-infused, film noir-style narrative game made for @BenMildenhall & @drfeifei's AI research group 🕵️
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Michael Morran retweeted
Introducing Marble by World Labs: a foundation for a spatially intelligent future. Create your world at marble.worldlabs.ai
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Michael Morran retweeted
Excited to announce Space Pizza is out now on VIVERSE! A wee little game on an extra large pizza. Proud that Space Pizza was accepted into @VIVERSEofficial's great Creator Program; eager to see this developer-friendly platform continue to grow! Link⬇️ #threejs #webgl #Sponsored
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Michael Morran retweeted
10 Nov 2025
It also works on viverse platform! #viverse #threejs
6 Nov 2025
Now, I'm trying to develop a multiplayer environment with, - React (Next.js) - three.js - pmndrs/viverse - Colyseus (backend)
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Michael Morran retweeted
Seeing my Camp Taylor 3DGS world running on a phone was a breakthrough moment. Thanks to the new PlayCanvas .sog format, my 266 MB splat compressed to just 17 MB — and now runs fluidly in VIVERSE, even on mobile. 3DGS is officially portable. 🌍📱 #3DGS #VIVERSE @playcanvas
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Michael Morran retweeted
10 Nov 2025
Working with HTC's VIVERSE web platform and React Three Fiber. 😎 Created a stylized cave image in Ideogram Upload the image to generate world collision mesh w/ @theworldlabs @sparkjsdev Attaching a light to the character's bone per the react-three/viverse docs.
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