⚡ New RTX updates for #GameDev
• DLSS 4.5 plugin updates to the NVIDIA RTX Branch are now available for @UnrealEngine
• New AI models for multilingual autonomous game characters powered by NVIDIA ACE
• Details on our Unreal Fest Chicago session
Read the blog 👇 developer.nvidia.com/blog/wh…
One open model. 350,000 motion clips. 15,000 FPS.
MotionBricks from NVIDIA Research runs real-time character animation at scale, without hand-crafted transitions or fine-tuning. And yes, it works for robotics too.
#SIGGRAPH2026 paper, demos code: nvlabs.github.io/motionbrick…
What if NPCs stopped following dialogue trees and started performing?
Join us at Unreal Fest 2026 on June 17 for a look at dynamic MetaHuman NPCs in @UnrealEngine 5.7, powered on-device with NVIDIA ACE.
Learn more: unrealfest.unrealengine.com/…
This is the NVIDIA RTX Spark Superchip. A new beginning for personal computers.
Designed for creators, AI developers, and gamers, RTX Spark brings over 30 years of NVIDIA innovation to slim Windows laptops and small, ultra-efficient desktop PCs.
Missed the latest Level Up with NVIDIA webinar? Catch the replay on demand. 👇
youtu.be/arD9Qw_m8WU
Dive into the updated NVIDIA RTX Branch of @UnrealEngine 5.7 and explore new path-traced hair features, optimization opportunities, and image quality improvements.
We’re accelerating Unreal Engine’s Neural Network Engine (NNE).
NNE is a common API that allows for seamless integration of neural network features in @UnrealEngine 5. Now, developers can utilize a new plugin that adds TensorRT for RTX as a runtime option, resulting in higher throughput on NVIDIA RTX GPUs.
Read the tech blog for more details and a sample project 👉 nvda.ws/4w3nffS
ICYMI: Here’s 3 new releases from the month of April.
🟢 DLSS 4.5 SDK with Dynamic Multi Frame Generation and Multi Frame Generation 6X now available
🟢 TensorRT for RTX plugin for @UnrealEngine’s Neural Network Engine
🟢 NVIDIA Kimodo: a kinematic motion generation model, synthesizing realistic 3D character animation from simple inputs
Full details in blog 👉 nvda.ws/4t2Qr41
This week's Level Up With NVIDIA webinar is all about path traced hair in @UnrealEngine 5.7.
We'll also be covering the latest features and support of NvRTX, plus recapping our “State of RTX Rendering in Unreal Engine 5” talk from GDC.
📆 Apr 29, 10:00 AM PDT
🔗 nvda.ws/4ugNOwn
Today, we released Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale, from NVIDIA Research.
Generating large-scale, complex environments is difficult for AI models. Current models often “forget” what spaces look like and lose track of movement over time, causing objects to shift, blur, or appear inconsistent. This prevents them from creating the reliable 3D environments required for downstream simulations. Lyra 2.0 solves these issues by:
✅ Maintaining per-frame 3D geometry to retrieve past frames and establish spatial correspondences
✅ Using self-augmented training to correct its own temporal drifting.
Lyra 2.0 turns an image into a 3D world you can walk through, look back, and drop a robot into for real-time rendering, simulation, and immersive applications.
➡️ Learn more: research.nvidia.com/labs/sil…
📄 Read the paper: arxiv.org/abs/2604.13036
Level Up with NVIDIA — New Episode Incoming!
Join us on April 29th as we dive into the latest update to the NVIDIA RTX Branch of @UnrealEngine for 5.7. This session will explore powerful new path-traced hair features, plus fresh opportunities to boost performance and elevate image quality.
Register Here: nvda.ws/4m9Dqnp
Missed #NVIDIAGTC? Catch up on gaming sessions—now available on demand 🎮
Explore how AI and GPU acceleration are reshaping game development, live services, and studio infrastructure worldwide.
From real-time rendering breakthroughs to scalable pipelines, see what’s next for building modern games.
📺 Watch the playlist: nvda.ws/4ty3yed
Shader debugging often consists of having to iteratively insert printf statements or re-reproduce the issue with each new hypothesis.
Using Nsight Graphics’ new Shader Debugger you can take a complex bug, find warps that show the issue, and quickly narrow it down to its root cause.
Check out the video for a full example walkthrough ➡️ nvda.ws/41i6lfk
Get started with the NVIDIA RTX Branch of Unreal Engine (NvRTX) ⚡
NvRTX brings advanced lighting and rendering features to @UnrealEngine—including real-time path tracing, RTX Mega Geometry, DLSS, and more.
In this video, we’ll walk you through how to get up and running and start compiling the branch in just minutes 👉 nvda.ws/4e2iZGO
Couldn't make it to #GDC2026?
We've got you covered. All of our top sessions covering everything from neural rendering to path tracing are now available on demand.
Watch 👉 nvda.ws/4tsfz4N
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/new…
GTC 2026 is coming to life 🌅
Today’s instructor-led workshops brought hands-on learning and deep dives with NVIDIA experts. And this is just the start.
All week long, attendees can choose from 1,000 sessions, see breakthrough technologies up close through exhibits* and live demos, connect with fellow innovators, pick up exclusive merch from the NVIDIA Gear Store, and take part in experiences across San Jose.
We're looking forward to a great week together at #NVIDIAGTC 🎉