I was already super excited for TOTK, but now even more so! Many of our
@NextLevelCollab players need extra time to process information, and they can find it harder to keep up with fast-moving visuals. This is such a great way to build inclusivity into the game itself! 👏🏻
A striking part of the new Zelda trailer - Mr. Aonuma said "My eyes can't track fast-moving objects as of late" while using homing arrows via Link's Fuse ability. This shows the importance of accessibility, and how it can be handled via game design rather than just game settings.