Joined January 2007
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Motivational AF
31 May 2018
How to Get Rich (without getting lucky):
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Nitro Neal retweeted
This is insane😳 2D game devs are spending 3 weeks on something that now takes 30 seconds. Upload one character image. AutoSprite spits out: - Walk cycles - Idle loops - Attack animations - Custom moves - Per-direction spritesheets Already formatted for Unity, Godot, GameMaker, Phaser, and RPG Maker. No frame-by-frame. No rigging. No animation degree. Solo devs just got their biggest bottleneck removed. Link in comments👇
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Nitro Neal retweeted
This is wild Someone just killed the most painful part of 2D game dev. Upload one character image — AutoSprite builds the entire spritesheet for you. In seconds. Walk cycles ✅ Attack animations ✅ Idle poses ✅ Custom moves ✅ No frame-by-frame drawing. No rigging. Zero animation experience needed. What used to take weeks now takes seconds. And it exports directly into the engines you already use. → Unity → Godot → GameMaker → Phaser → RPG Maker Drop the sheet in. Done. No conversion. No headache. If you're a solo dev or small studio — animation just stopped being your bottleneck. Try it free → autosprite.io
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Nitro Neal retweeted
would you believe..? I uploaded a 1-character image into AutoSprite and got a full animated spritesheet back in seconds. this can't be real 👇
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Nitro Neal retweeted
May 4
2D character animation is one of the biggest bottlenecks in game dev. You can have the idea. You can have the gameplay. You can even have the character design. But then comes the painful part: making the character actually move. - Walk cycles. - Attacks. - Idles. - Custom poses. - Cutscene frames. That’s usually where solo devs lose hours, days, sometimes weeks. @AutoSpriteio changes that. Instead of drawing every frame manually, you upload one character image and generate game-ready sprite sheets with AI. The new update adds custom poses, a cutscene creator, cleaner background removal, higher-res exports, and faster generations. Then you export directly to Unity, Godot, GameMaker, Phaser, or RPG Maker. For solo devs and small teams, this is the kind of tool that removes a massive production bottleneck. Less time fighting the animation pipeline. More time building the actual game. You can try AutoSprite free here: autosprite.io
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Nitro Neal retweeted
🚨 2D ANIMASYON BORU HATTI ÖLDÜ! 🔥 Tek bir karakter resmi yükle… saniyeler içinde tam sprite sheet çıkıyor! Adı: AutoSprite Frame-by-frame çizim yok. Rigging yok. Animasyon bilgisi yok. Haftalar süren iş saniyelerde bitiyor. Ne üretiyor? → Walk cycle → Attack animasyonları → Idle pozlar → Custom hareketler → İstediğin her şeyi! Yeni güncelleme ise çıldırttı: ✅ İsteğe göre özel poz ekleme ✅ Dahili cutscene yaratıcı ✅ Dünya standartlarında arka plan silici ✅ Daha yüksek çözünürlük ✅ Daha hızlı üretim Unity, Godot, GameMaker, Phaser, RPG Maker… Direkt motoruna aktar, sprite sheet’i at, bitir! Solo geliştirici ya da küçük stüdyoysan hayatın kurtuldu. En zor kısım (animasyon) artık en kolayı oldu. Prototip saatler içinde, oyun daha hızlı çıkıyor. Denemek ücretsiz: autosprite.io/ AutoSprite’i deneyenler yorumlarda ne düşündüklerini yazsın 👇 Bu araç 2D oyun sektörünü bitirir mi? Yoksa yeni bir çağ mı açar? 🔥 #AutoSprite #2DAnimation #GameDev #AIAnimation #Unity #Godot #SpriteSheet #IndieDev #AITools
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Nitro Neal retweeted
To my fellow indie devs still suffering through sprite work: I built something I genuinely wish existed years ago. A workflow that takes a single character image and turns it into a full animation set fast enough to actually change how you build. Not a placeholder. Not a mockup. Not another tool that gets you 20% of the way there. A real way to go from character art to game-ready spritesheets without losing days to frame-by-frame work.
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Nitro Neal retweeted
Once you’re familiar with AutoSprite, try Advanced Mode for more control over fine-tuning those complex animations: autosprite.io/docs/guide-adv…
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Nitro Neal retweeted
SOMEONE CREATED A TOOL THAT TURNS A SINGLE CHARACTER IMAGE INTO FULLY ANIMATED SPRITE SHEETS IN SECONDS. x.com/sukh_saroy/status/2036…

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Nitro Neal retweeted
Found an interesting tool on @VibeCodingList, it is called AutoSprite, and it's really cool! I've made my character do some actions. Felt like I was an animator for a couple of minutes. Really cool project by @AutoSpriteio 100%! vibecodinglist.com/projects/…
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Nitro Neal retweeted
Turn an idea into production-ready sprite sheets in seconds. 1, Describe your character 🤺 2, Pick a style 🖌️ 3, Generate 🔃→ Export✨ 👉 Try it for free! Join our waitlist: autosprite.io/
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Nitro Neal retweeted
Gunna be fun when all the bitcoin treasury companies collectively own more than 21 million bitcoins
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Nitro Neal retweeted
4 Jun 2025
Interest payments already consume 25% of all government revenue. If the massive deficit spending continues, there will only be money for interest payments and nothing else! No social security, no medical, no defense … nothing.
Our annual US budget deficit is going to be over $2 trillion per year going forward. We pay over $100 billion per month in interest on the national debt. $1.2 trillion per year. That is about 25% of all government revenue going to pay interest on the debt.
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Nitro Neal retweeted
Curious why developers are so into Rust? Join my Twitter Space tomorrow at 12pm ET as I chat with Rust maintainers to discuss: ✅ why devs love Rust ✅ how to learn Rust ✅how to contribute to Rust project this Hacktoberfest. x.com/i/spaces/1RDGlyokbWqJL
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Nitro Neal retweeted
Beginner's Guide to Building a Web5 app x.com/i/broadcasts/1YqKDgzXe…

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Nitro Neal retweeted
25 Sep 2023
As promised the mate giveaway is here! I will be raffling 10 mates through instagram and 5 through twitter ( or X?) all you gotta do is follow me here and retweet the post! Good luck have fun :)
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Nitro Neal retweeted
29 Sep 2023
I guarantee this is the best two-minute bitcoin video you’ll watch this year.

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Nitro Neal retweeted
Jaydeep Gohil known as "Hydroman" is India's first underwater dancer. Incredible 👏🏼

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Nitro Neal retweeted
26 Sep 2023
#Hacktoberfest23 registrations are now OPEN! 🎉 developer.tbd.website/blog/h…

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