OpenXR

Joined February 2017
75 Photos and videos
OpenXR retweeted
Did you know that Khronos is quite active on Discord? Whether you have a question about any Khronos APIs, our communities can help answer. Slang Discord: khr.io/slangdiscord Vulkan Discord: discord.gg/vulkan Khronos Discord : khr.io/khrdiscord #slang #vulkan
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OpenXR retweeted
Last month, the Khronos Group participated in SIGGRAPH Asia. The slides and recordings from those sessions are now available on our webpage: khronos.org/events/siggraph-… #glTF #OpenXR #spatial #machinelearning #AI
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24 Nov 2025
Both OpenXR RFPs close on November 30th. Less than a week away. See below for details:
11 Nov 2025
There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification
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13 Nov 2025
We are pleased to announce the release of the Best Practices Validation Layer. It addresses a critical need in XR development: catching suboptimal API usage patterns that can lead to inconsistent behavior across different OpenXR runtimes. Learn more: khronos.org/blog/new-openxr-… #XR
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11 Nov 2025
There are currently two Request for Proposals open for OpenXR on our website at: khronos.org/rfp. One is for specification support and the other is for CTS maintenance. Closing date for both is November 30th #openxr #RFP #CTS #Specification
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10 Nov 2025
Check out Godot's new update on their OpenXR integration project announcing major OpenXR features that are now production ready! khronos.org/blog/godot-openx… #openxr #godot #game #engine #spatial #anchors #android
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OpenXR retweeted
23 Sep 2025
Demo of @UnrealEngine 5.6 with @OpenXR, I have implemented `XR_EXT_hand_interaction` to grab Aim, Pinch, Poke and Grip/Grasp poses without requiring any vendor-specific plugins or modules. All encapsulated within an single Plugin, purely using OpenXR. This is paired with a Physics Asset with associated colliders and constraints, controlled by a Physics Control Asset to enable physics interaction with realistic blocking/environment interaction. No grab mechanics in here, purely relying on friction and collision. Currently running on Quest 3 via Link, but also working over Steam Link directly with hand tracking data passed through. Should support any runtime that provides the hand interaction extensions.
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22 Sep 2025
At SIGGRAPH last month, OpenXR Working Group Vice Chair, Denny Rönngren gave an overview of OpenXR with all the latest updates from the group on the advancement of the specification. Video is now available: youtube.com/watch?v=dMLf6ddn… #openxr

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OpenXR retweeted
23 Jul 2025
PICO Collaborates with Blender Foundation to Advance 3D Creation for OpenXR Find out more in our newsroom! picoxr.com/global/about/news… #PICO4ULTRA #Blender #OpenXR
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OpenXR retweeted
Somnium VR1 is not made just for games. It saves real lives ❤️ Many people do not know nor realize that our @SomniumSpace #VR1 headset is not only used for games but also for serious training purposes thanks to its high quality Mixed Reality and incredibly capable native OpenXR & SteamVR software suite allowing to create complex training scenarios. In this video you can see a first responders training simulation after a car crash. VR1 is using its real-time masking functionality ability to quickly switch between MR and VR view with programmatic physical buttons. Additionally our advanced eye-tracking is measuring a heat-map for realtime and post event analysis of the operator attention.
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Replying to @GhwstVR
#AndroidXR supports @OpenXR, which in turn opens the doors for @unity3d, @UnrealEngine, etc, w/ Native support, making immersive experiences like @Dr_Grordbort and #Tonandi all possible.
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OpenXR retweeted
11 Jun 2025
.@justonpayne talks about development for #AndroidXR including making development as easy as possible with support for @OpenXR 1.1, @Unity and @Android tools. #AWE2025
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OpenXR retweeted
16 Jun 2025
🌐 @OpenXR & AndroidXR are reshaping the future of spatial computing Big moves in the XR world as the Khronos Group rolls out new Spatial Entities Extensions for OpenXR - right as @Google’s AndroidXR begins to gain serious traction. 🟣 Developers now get cross-platform support for spatial anchors, persistent virtual content, and precise tracking 🟣 @PICOXR and ByteDance are among the first to roll out runtime support 🟣 Google’s Moohan headset - its first AndroidXR device - is coming later this year Meanwhile, Shahram Izadi of AndroidXR says the goal is clear: “From headsets to glasses and everything in between… there’s not a one size fits all for XR.” The XR race is on - and interoperability just got a serious boost. Get the scoop 🔗 eu1.hubs.ly/H0l1f9G0 | #OpenXR #AndroidXR #SpatialComputing
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OpenXR retweeted
10 Jun 2025
📢BREAKING: Today @ AWE 2025, @LunarGInc demonstrates initial support for @OpenXR in its popular developer tool, GFXReconstruct. Watch the video to learn more! Press release👉khr.io/1j4😎
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OpenXR retweeted
10 Jun 2025
🚀 The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, cross-session support for plane detection, marker tracking, and spatial anchors. 👉 khr.io/1j3 #OpenXR #SpatialComputing #XR #AR #AWE2025
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10 Jun 2025
Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence. Learn more: khr.io/1j3
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1 May 2025
XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th! Learn more: khronos.org/events/xr-expo-2…
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