Follow us for the latest @PICOXR developer news, comprehensive guides, step-by-step tutorials, and valuable insights into crafting immersive XR experiences.

Joined May 2023
104 Photos and videos
The countdown to AWE 2026 is on, and we're excited to join the global XR community in Long Beach for four days of conversations, ideas, and innovation. This year's theme, "I, Spatial," explores how humans remain at the center of a world empowered by Spatial AI, and we're bringing a range of perspectives across development, enterprise adoption, and the future of spatial computing. From enterprise adoption and developer tools to location-based entertainment and the future of spatial computing, we're looking forward to sharing what’s next for XR. If you're attending AWE, visit us at Booth #1217. We'd love to connect. #AWE2026 #PICOXR #AugmentedReality #AI #XR #SpatialComputing #SpatialAI
1
1
5
267
Meet our speakers: 🔹 David Gene Oh – Builder to Founder Workshop 💡 Learn how to transform XR prototypes into successful ventures through insights on funding, commercialization, partnerships, and scaling. 📍 Room 101B 🗓️ June 15 | 10:00 AM - 2:30 PM 🔹 Pratik Thakare & Ruoya Sheng – Build Spatial Web with WebSpatial and AI Accelerated Coding 💡 Discover how WebSpatial and AI-powered development are making it easier than ever to build immersive experiences for the next generation of the web. 📍 Room 101A 🗓️ June 16 | 1:00 PM - 1:25 PM 🔹 Dax Leepart – How Continuous Hardware Innovation Drives ROI by Reducing Total Cost of Ownership 💡 Learn how advances in XR hardware can improve deployment efficiency, reduce costs, and unlock long-term value for organizations. 📍 Promenade Room 104A 🗓️ June 16 | 1:40 PM - 2:05 PM 🔹 Ke Jing, PhD & Nan Ye – Road to Project Swan: Breakthroughs in Spatial Multitasking and AI Development on PICO OS 6 💡 Take a first look at Project Swan and the breakthroughs in PICO OS 6 that are shaping the future of spatial multitasking and AI-driven development. 📍 Room 101A 🗓️ June 16 | 2:20 PM - 2:45 PM
172
PICO OS 6 Deep Dive - WebSpatial for PICO OS What if building spatial apps is as easy as building websites? In this video, we dive into the core features of WebSpatial - an open web framework that brings flat 2D websites into spatial computing platforms using your familiar web tech stack such as HTML, CSS, JavaScript, and React. and how WebSpatial is optimized on PICO OS 6. Full Video: youtube.com/watch?v=X5z4dCJq…
1
5
6,645
Android AI Spatial is happening. @GDGSanFrancisco × @PICOXR after-party at Google I/O — Matt Belland on bringing your Kotlin/Android apps into spatial computing with PICO Spatial SDK. Got an app idea? Come pitch it to us. 📍 Frontier Tower, SF 🗓 May 22 · 5–8 PM RSVP → luma.com/gmlinjkg
1
160
Love seeing this! A real need for enterprise and demo setups on WebXR. Thanks for building and sharing it with the community 🛠️
If anyone else needs to be able to set WebXR applications to kiosk mode on @PICOXR_Dev use this project to make your URL auto launch into WebXR on boot! github.com/robinhuse/pico-we…
1
206
Robots do not become autonomous in a vacuum. They have to be shown what to do first. As Physical AI accelerates, post-training with ground-truth robot data becomes essential. High-quality teleoperation data is now treated as an indispensable, high-value asset for post-training and fine-tuning robot foundation models. For that data collection process to scale, teleoperation interfaces need to feel natural, responsive, and precise, giving human operators an intuitive way to see, move, control, and teach robotic systems in real time. That is the idea behind XRoboToolkit, PICO's cross-platform XR robotic teleoperation framework. Built on the OpenXR standard, this teleoperation tool is now open to developers and research institutions. XRoboToolkit supports: ✦ Low-latency stereoscopic video streaming from robot vision to PICO 4 Ultra, achieving sub-100 ms end-to-end latency ✦ Multimodal tracking, including head, controller, hand, full-body, and external trackers ✦ Modular Python/C robot-side APIs ✦ Integration with physical robots and simulators such as MuJoCo and Isaac ✦ Support for robotic arms, mobile bases, and dexterous hands ✦ High-quality demonstration data collection for model training and fine-tuning In practice, XRoboToolkit has already been applied to dual-arm carpet folding, precision UR5 manipulation, simulated dexterous hand tasks, and groundbreaking humanoid robot control demos (a couple examples of which you can see here 👉 as SONIC (nvlabs.github.io/GEAR-SONIC/) and here 👉 as TWIST2 (yanjieze.com/TWIST2/). Our technical paper received the Best Paper award from IEEE SII 2026. This will allow us to control robots remotely while making the collection of indispensable post-training data more practical, scalable, and accessible for developers working at the intersection of XR, robotics, and embodied AI. 🔗 You can explore XRoboToolkit here: xr-robotics.github.io/ #PICOXR #XR #Robotics #EmbodiedAI #OpenXR #RobotLearning #Teleoperation #DeveloperTools
2
227
4/ For Unity 6.0 , you can combine this with a Unity MCP Server, so TRAE agents can call Unity Editor tooling during task execution, unlocking a more agentic, automation-friendly way to build XR.
1
129
5/ Get started → full setup guide, installation steps, and configuration details here: developer.picoxr.com/documen… Build something? Tag @PICOXR_Dev — we want to see it.
125
2/ If you've built XR in Unity, you know the workflow friction: jumping between the Unity Editor, a script IDE, and debugging tools. TRAE Editor for Unity is about making that whole loop smoother without breaking focus.
1
118
3/ With TRAE Editor for Unity, you can invoke TRAE from within Unity, generate or modify Unity C# with AI, then return to Unity quickly to run and preview results. Describe what you want to build in chat, and TRAE helps with the code: scene setup, component configuration, Transform updates, interaction logic, and other XR development tasks.
1
116
We're collaborating with @Trae_ai to streamline XR development in Unity. TRAE Editor for Unity brings AI coding capabilities directly into the Unity. Write, generate, and modify C# without leaving your project.
3
4
8
1,144
PICO track at XRCC 2026 is open for registration. Build with the Spatial SDK, WebSpatial, or the PICO Emulator — no headset required to start. No category restrictions. Just ship something new on PICO OS 6. Free to join → forms.immersive-insiders.com…
4
9
844
PICO Developer retweeted
We’re inviting the WebSpatial community to XRCC 2026 (XR Creator Con): a global AI XR hackathon where you go from idea to functional prototype in 3 weeks, with free live lectures and support from industry mentors. Don’t miss it! If you’ve been building on WebSpatial for PICO OS 6, or curious about the Spatial SDK or Emulator, this is a solid opportunity to put them to work. No restrictions on what you build — the point is exploration. The PICO Track: Build for PICO OS 6 using WebSpatial, Spatial SDKs, and/or OpenXR. Over $20K in prizes Let your creativity run free, meet new teammates, build something you’ve always dreamt of, and get the chance to come to Berlin for the finals! Ready to start? Register free now: xrcc.events/xrcc-2026
3
6
768
Spatial apps aren't just 3D versions of your Android app — but getting there doesn't have to mean starting over. PICO Spatial SDK gives you a Kotlin-based path from familiar 2D layouts to fully spatial experiences. ♦︎ Declarative UI framework with composable 3D components ♦︎ Hand tracking, gaze-and-pinch, physics & spatial audio built in ♦︎ Full toolchain: Spatial Plugin, Editor, and Emulator in Android Studio Watch the full walkthrough with a real demo app: youtu.be/fCHtdlaIAFk #PICOXR #SpatialComputing #XRDev #Kotlin #JetpackCompose
2
3
10
1,806
Every spatial app in PICO OS 6 shares one rendering foundation — not because it's convenient, but because multi-app spatial computing can't work any other way. PICO Spatial Engine is that foundation. ♦︎ OS-level unified rendering: no duplicated resources, foveated rendering by default ♦︎ ECS architecture: high performance, built for scale ♦︎ Open to Kotlin, game engines, web, and custom APIs Watch: youtube.com/watch?v=w0VdXCPB… #PICOXR #SpatialComputing #XRDev
1
8
28
5,302
🚨 PICO builders - this one's for you. We partnered with XRCC 2026 to give PICO creators a dedicated track, $20K in prizes, and a shot at the Berlin finals. XRCC (XR Creator Con) is the world's biggest AI XR hackathon - free to join, fully global, and built to take you from idea to prototype in 3 weeks. ▶︎$20K in prizes travel reimbursements ▶︎50 mentors & judges from Pico, Snap, Meta, Samsung, Adobe, Sony and more ▶︎30 free live lectures ▶︎Online phase: April 9-30 (free, anywhere) ▶︎Berlin finals: June 30 - July 3 You're already building for PICO. That puts you ahead of 99% of the field. Now let’s unleash your creativity and spend 3 weeks to win! 💥 Register free: forms.immersive-insiders.com… #XRCC26 #PICOXR #ProjectSwan #PICODeveloper
2
186
Building spatial apps means designing for a space, not a screen. PICO OS 6 gives you a full UI/UX system built around how humans actually see and interact in XR. ♦︎ Visual field layout & depth management ♦︎ Planar Windows vs Volumetric Windows ♦︎ Dynamic Scaling, multimodal input & the full interaction event model API Documentation: developer.picoxr.com/documen… Watch: youtube.com/watch?v=5B2GBN7_… #PICOXR #SpatialComputing #XRDev
1
3
7
1,565
Spatial computing shouldn’t be "full-screen" only. ⛓️ PICO OS 6 is the "Conductor" letting your Android apps, WebSpatial sites, & games coexist in one space. ♦︎ Full and Shared Space ♦︎ Native, Web, & game engine SDKs ♦︎ PICO Emulator Watch: youtube.com/watch?v=YvRk4_Hy… #PICOXR #SpatialComputing #Dev
1
16
42
20,964
Spatial interaction in PICO OS 6 isn't just "pointing and clicking in 3D." We unified eye gaze, hand gestures, and controller input under one input paradigm — so you write the interaction logic once, not three times. New tech blog 👇 developer.picoxr.com/blog/a-…
1
1
3
5,008