playstation es el lugar donde nos gusta jugar y un lugar que nos lleva a increíbles aventuras jugables :youtube.com/channel/UCbRU3

Joined July 2023
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¿Sony destruyó Bungie… o la salvó? Una exempleada asegura que el estudio estuvo al borde del cierre. Y ojo: desear que Marathon fracase podría alejar todavía más Destiny 3. La verdad que muchos no quieren escuchar. 🎮👇 youtu.be/fYQV_y00sbY?si=D6nU… #Destiny2 #Destiny3 #Marathon #Bungie #PlayStation
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Bueno, que NateTheHate ha dicho que oyó que la fecha de lanzamiento de #GodofWarLaufey se lanzaría en la primera mitad de 2027...🙄 "Por lo que sé, el objetivo era el primer semestre de 2027. Podría cambiar, pero en su momento era lo que se esperaba." link del comentario: xcancel.com/NateTheHate2/sta… ¿Cuál diríais que es la FECHA DE LANZAMIENTO? Os leo👀

ALT Wait Ps4 GIF by PlayStation

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Las cuentas de PlayStation y relacionadas con #GodofWarLaufey te hacen tener la sensación de que el juego se lanza este mes🤯😵‍💫 Es una LOCURA lo que están compartiendo sobre el juego.
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¿Os acordáis de cuando #Kratos decía que Laufey intentaba comunicarle algo? El viaje en paralelo que jugaremos nos volará la cabeza y al final entenderemos todo🤯... Luke Stephens, autor del vídeo, aclara de inmediato que Kratos estará presente en #GodofWarLaufey . Asegura haber tenido acceso a cierta información o material exclusivo del proyecto👀. Explica que para quienes disfrutaron de #GodofWar (2018) y #GodofWarRagnarök , esta nueva entrega tiene el potencial de ser una de las narrativas más espectaculares y mejor elaboradas que se hayan visto en mucho tiempo. ¡Y tiene toooda la razón! Comenta que habrá una inmensa cantidad de tramas entrelazadas que darán sentido a todo el trasfondo. No son "pequeñas referencias simples" para conectar los juegos. Menciona que, muchos detalles de God of War (2018) y Ragnarok que los jugadores pudieron interpretar en su momento como fallos de lógica o misterios sin resolver (por ejemplo, cuando Kratos siente que Faye intenta comunicarle algo y Mimir lo atribuye al duelo, a lo que Kratos responde que hay algo más) recibirán una respuesta clara y justificada. Revela que la mayor parte de esta historia fue escrita hace aproximadamente diez años. Todo el camino recorrido hasta ahora ha servido para llegar a este punto exacto, permitiendo contar los hechos en paralelo y demostrar que se estuvieron "plantando semillas" desde el principio. Está claro que el equipo de Santa Monica Studio sabe lo que hace muy pero que muy bien💛, y NUNCA he dudado de ellos.
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The debate around Xbox should not always be reduced to “hate,” “campaigns,” or “wanting to destroy the brand.” That is a convenient way to avoid the real discussion: sustainability, consistency, and competing under equal conditions. When Satya Nadella defends the fact that Microsoft has spent 25 years investing in gaming and, at the same time, talks about turning Xbox into a sustainable business, he makes it clear that the issue is not emotional, but corporate. Xbox has been able to afford a margin of error for decades that PlayStation and Nintendo simply do not have. Sony cannot treat PlayStation as an eternally loss-making experiment: PlayStation is one of its major business pillars. And Nintendo, quite simply, lives and dies by video games. When it failed with Wii U, that was a real crisis. That is why constantly portraying Xbox as the victim feels dishonest. If PlayStation signs deals, if Nintendo protects its exclusives, or if a third-party publisher decides not to release on Xbox because the numbers do not add up, it is not always a conspiracy. Sometimes it is the market. Sometimes it is the install base. Sometimes it is purchasing habits. Sometimes it is the fact that Game Pass has changed the perception of value within its own ecosystem. Besides, Xbox also paid for exclusives, deals, and content when it suited Microsoft. You cannot celebrate that as strategy when Microsoft does it and call it abuse when Sony or Nintendo do the same. Nor can you spend years saying exclusives are dead and then defend them when Xbox needs them. Criticizing Xbox does not mean wanting to destroy it. It means asking for clarity, consistency, and results. Competition is good, yes, but competing also means facing consequences, not living forever under Microsoft’s umbrella while blaming everyone else. #Xbox #PlayStation #Nintendo #GamePass #MicrosoftGaming #VideoGameIndustry @XBOX @PlayStation @NintendoAmerica
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El debate sobre Xbox no debería reducirse siempre a “odio”, “campañas” o “querer hundir la marca”. Eso es una forma cómoda de esquivar la discusión real: sostenibilidad, coherencia y competencia en igualdad de condiciones. Cuando Satya Nadella defiende que Microsoft lleva 25 años invirtiendo en gaming y, al mismo tiempo, habla de convertir Xbox en un negocio sostenible, está dejando claro que el problema no es emocional, sino empresarial. Xbox ha podido permitirse durante décadas un margen de error que PlayStation y Nintendo no tienen. Sony no puede usar PlayStation como un experimento deficitario eterno: PlayStation es una de sus grandes fuentes de negocio. Y Nintendo, directamente, vive del videojuego. Cuando falló con Wii U, aquello fue un drama real. Por eso resulta tramposo presentar siempre a Xbox como víctima. Si PlayStation firma acuerdos, si Nintendo protege sus exclusivos o si una third party decide no lanzar en Xbox porque los números no salen, no siempre hay una conspiración. A veces es mercado. A veces es base instalada. A veces es hábito de compra. A veces es que Game Pass ha cambiado la percepción de valor dentro de su propio ecosistema. Además, Xbox también pagó exclusivos, acuerdos y contenidos cuando le convenía. No se puede celebrar eso como estrategia cuando lo hace Microsoft y llamarlo abuso cuando lo hacen Sony o Nintendo. Tampoco se puede decir durante años que las exclusividades estaban muertas y luego defenderlas cuando Xbox las necesita. Criticar Xbox no es querer hundirla. Es pedirle claridad, coherencia y resultados. La competencia es buena, sí, pero competir también implica asumir consecuencias, no vivir eternamente bajo el paraguas de Microsoft mientras se culpa a los demás. #Xbox #PlayStation #Nintendo #GamePass #MicrosoftGaming #IndustriaDelVideojuego @XBOX @PlayStation
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Former Bungie Destiny CM just said the quiet part out loud: SUPPORTING MARATHON IS YHE BEST SHOT AT KEEPING BUNGIE AND FUTURE PROJECTS ALIVE [Destiny 3] RIGHT NOW. “Half the community is going to hate me for saying this, but the only way to keep Bungie alive right now is to support Marathon.” Please read her thread but I’ll summarize below. She immediately cleared up that Marathon was never designed to pull Destiny numbers. Marathon is an extraction shooter in the Tarkov/Arc Raiders genre, a completely different target audience with some natural overlap from the huge Destiny player base. Expecting it to perform like a live-service looter-shooter is missing the point entirely. Liana pushed back on the “just let Bungie die” takes and the “I’m never touching Marathon” crowd. She reminded everyone that there are real developers behind the name, passionate people who didn’t make the big corporate decisions. She talked about the nuance of the acquisition, how Bungie’s value to Sony isn’t only Marathon, and how the studio could potentially shift into more of an expertise/service role across Sony if needed. Very cool to see was that a Destiny player asked her for reassurance to give them her word with a hand on her heart that playing Marathon actually helps, she replied with a photo hand over her heart, shown below. Whether you love Destiny, are still excited for Marathon like me and the rest of the community, or are somewhere in between, her thread is worth reading. It’s real, emotional, and highlights why player support for Bungie’s current projects actually matters for the future of the studio and the people who work there. Marathon is amazing. Season 2 Delivered so well (outside of the servers being ehh) and the community is still so passionate. To the @DestinyTheGame crowd we love you! I love Destiny, I love Marathon, I still play Halo for god sakes. And. I LOVE BUNGIE. SO supporting Marathon might be the best way to keep Bungie (and whatever comes next) alive. What do you think? Will you Destiny players give Marathon a/another shot? @Aztecross ? #Marathon #Bungie #Destiny
Replying to @totithoth
Half the community is going to hate me for saying this, but the only way to keep Bungie alive right now is to support Marathon. People keep comparing Marathon numbers to Destiny and frankly, that's ignorant. Marathon was never designed to do Bungie numbers. The conversations about that were very upfront early. It's more aligned with Tarkov than Destiny. Completely different target markets that just so happen to have a wide intersection with Destiny target markets since it uniquely has so many.
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Replying to @totithoth
Half the community is going to hate me for saying this, but the only way to keep Bungie alive right now is to support Marathon. People keep comparing Marathon numbers to Destiny and frankly, that's ignorant. Marathon was never designed to do Bungie numbers. The conversations about that were very upfront early. It's more aligned with Tarkov than Destiny. Completely different target markets that just so happen to have a wide intersection with Destiny target markets since it uniquely has so many.
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2026 me parece un gran año para @PlayStation pero 2027 va ser una locuras de bueno
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Bungie was below the red line before the Sony acquisition. If it wasn’t acquired right then, the studio was very close to shutting its doors at the very least on Destiny. It was an emergency acquisition
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«Gracias por caminar a mi lado todos estos años».
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"Thank you for walking with me all these years."
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Chatted with IGN about the whole XBO ... Xbox thing. I was pretty candid. Some of my comments from the article: "You can't tell tens of millions of console loyalists 'the box is dead, move to Windows' overnight without torching the goodwill you just spent 100 days rebuilding – or potentially pissing off 25-year fans. So, Xbox is still shipping hardware and keeping some smaller exclusives to keep the core warm, but the actual centre of gravity is quietly sliding to PC, mobile, and cloud. Helix being half-console, half-PC is that compromise made physical. The word 'Helix' is most commonly known from biology, to describe human DNA, where two intertwined, spiral strands form a twisted ladder. It’s literally in the name – Xbox is converging console and PC." ''On layoffs, the studios most exposed are the ones that are brilliant for prestige and rotten for the spreadsheet. The Double Fines and Ninja Theories of the portfolio – beloved, talent-dense, critically adored, and small – are on the chopping block. They’re wonderful for hearts and minds, but hard to defend in a margin review." "I'm genuinely worried about that tier of studio given the rhetoric in the memo," Elliott said, of Xbox's smaller development teams. "They were acquired in an era of growth-at-all-costs, and that era is explicitly what this memo is unwinding. And again, it’s not new, either. In 2024, Xbox shut Tango Gameworks, fresh off Hi-Fi Rush, and closed Arkane Austin too. Those studios were prestige-rich, talent-dense, modest on the balance sheet. The memo's 'we expanded the studio system... [and] found ourselves over extended' is the same logic that ended Tango under Booty and Spencer." "There's a messier possibility worth naming," Elliott concludes, "that the confident language and candour are masking real strategic uncertainty. The clearest evidence is the contradiction sitting inside the comms – choosing to forgo revenue by pulling games off the biggest install base one week, then lamenting that revenue is too low in the same breath. When you talk out of both sides of your mouth, trust starts to dissolve. The Spencer era had that habit, and the Xbox of new reads like a continuation of it, now with employees being gently primed for another round of layoffs a few months after Booty said: 'To be clear, there are no organisational changes underway for our studios.’ I also note that Xbox said there would be no layoffs after the Activision Blizzard acquisition. There were a lot of layoffs.'' "A healthy Xbox is good for all of us, competition included, and they're saying a lot of the right things. The candour is real and their diagnosis of the problems are mostly correct. But there’s no easy cure. Trying to be simultaneously the world's largest game publisher and a first-party hardware platform, at a 5x component premium, with a first-party slate that can't yet carry exclusivity on its own – that's the bit I can't make add up."
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(´-`).。oO (XBOX will dissolve into Windows, and it’s MS’s strength…)
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This week's Japan Famitsu Hardware Sales! 1. Switch 2 - 23,059 2. PS5 - 8,646 3. Switch - 7,821 4. Xbox Series - 748 gematsu.com/2026/06/famitsu-…
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Naaaa solo comentar que Until Dawn 2 es el 10 ….
The top 10 best performing games of Summer Game Fest by most covered, watched and discussed: 1. God of War: Laufey 2. The Legend of Zelda: Ocarina of Time 3. Resident Evil Veronica 4. Wolverine 5. Gears of War: E-Day 6. Kingdom Hearts IV 7. Persona 6 8. FF7: Revelation 9. Spyro: A Realm Beyond 10. Until Dawn 2 Via: thegamebusiness.com/p/the-bi… #SummerGameFest #PS5 #Xbox #Nintendo
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The top 10 best performing games of Summer Game Fest by most covered, watched and discussed: 1. God of War: Laufey 2. The Legend of Zelda: Ocarina of Time 3. Resident Evil Veronica 4. Wolverine 5. Gears of War: E-Day 6. Kingdom Hearts IV 7. Persona 6 8. FF7: Revelation 9. Spyro: A Realm Beyond 10. Until Dawn 2 Via: thegamebusiness.com/p/the-bi… #SummerGameFest #PS5 #Xbox #Nintendo
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Una y otra vez el mismo error ?
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