Lead Level Designer. #leveldesign and #UnrealEngine educator. AAA #gamedev since 2007. bsky.app/profile/patrickhasl…

Joined November 2018
371 Photos and videos
Pinned Tweet
Joining the important migration from Twitter, X. Its a problematic platform owned by a robber baron sociopath and not worth the time. Follow me for more Level Design Learning posts: @patrickhaslow.bsky.social
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Please, if you care about the rise of a fascist danger more than #gamedev, get your ass off of Twitter / X and over to Bluesky NOW. Stop fucking shrugging your shoulders in apathy whilst worrying about follower counts.
That other non- X platform is up to 21 million users, adding about a million daily. Follow me for more Level Design Learning posts: @patrickhaslow.bsky.social #gamedev #leveldesign
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That other non- X platform is up to 21 million users, adding about a million daily. Follow me for more Level Design Learning posts: @patrickhaslow.bsky.social #gamedev #leveldesign
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Joining the important migration from Twitter, X. Its a problematic platform owned by a robber baron sociopath and not worth the time. Follow me for more Level Design Learning posts: @patrickhaslow.bsky.social
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Bluesky now top ranked free app on Apple Store. Follow me for more #leveldesign, #gamedev posts on Level Design Learning @patrickhaslow.bsky.social
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After seeing so much effort invested into #generativeAI I feel compelled to ask “why do you want computers to live your life for you?”
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Happy #Blocktober ‘24
This #Blocktober, see AAA game level blockout planned and built from scratch in #UnrealEngine and worked to a first playable state! You can see the whole process in my #leveldesign videos at Unreal Online Learning. #gamedev dev.epicgames.com/community/…
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I’m seeing all the #StarWarsOutlaws art blast posts and although I’m happy for the artists, I’m always sad there isn’t a #leveldesign blast as well. Ironically, what inspired me in #gamedev was “behind the scenes” footage of Star Wars. The game equivalent is level design WIP!
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I remember her complaints about Bioshock Infinite, it’s certainly consistent. It’s great to be able to choose an absolute ethos of gamedev without factoring intended audience with the entertainment proposition of the particular game. One hopes it finds a sufficient audience.
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Patrick Haslow at Bluesky retweeted
Rest in Peace Lord Vader
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Patrick Haslow at Bluesky retweeted
3 Sep 2024
9 DAYS 👀 After three long years, my traditional survival horror game Hollowbody comes to Steam and GOG on September 12th. you can help me out by wishlisting below :)
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After a long hiatus from #gamedev education, am starting work on a video focused on puzzle design. On #HogwartsLegacy I designed some puzzles in #UnrealEngine for Merlin Trials. Although the Avalanche team went in a different direction, there were some interesting 3P puzzles.
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MTL Train de Banlieue
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If this was actually Superman, this is how it would end.
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Another sad fact about closing of #GameInformer is the loss of decades of articles. Effectively nullifying the impact of years of #gamedev on human culture. It echoes the problems in the film industry, where profit motives are imbalanced away from preserving cultural heritage.
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This format is dominating #gamedev now. As a recruiter, I do not prefer splitting information horizontally like this. It divides the reader’s attention. Too much info at a glance is overwhelming. Experience trumps all formats. It’s not a sin to encourage vertical scrolling.
Best resume template!
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The early 00s fascination with 70s 80s inspired genre fare is missed (The Thing, The Warriors).
7 Jun 2024
Remember The Thing? Not the cult classic John Carpenter horror movie from 1982, but the video game continuation from 2002? Well, it’s coming back, courtesy of remaster specialist Nightdive Studios. bit.ly/3XferES #IGNLive #IGNSummerofGaming
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Patrick Haslow at Bluesky retweeted
As just seen on the PC Gaming Show - Fallen Aces: Episode 1 releases Next Friday, June 14th!
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Patrick Haslow at Bluesky retweeted
Happy birthday to the one and only Paul Giamatti! 💙 Here's a great moment from his trip to our films closet, praising the wonder and terror of CARNIVAL OF SOULS (1962).
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PSA about #UE5 World Partition maps and the Content Browser: If you have “spatially loaded” actor instances, when that asset is moved to a new directory in the CB all the instances of it in WP maps will lose their cell assignment, and won’t load at runtime. @HighlySpammable?
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You can find the broken instances by selecting the world origin in the World Partition window and loading those cells, and you may have to re-create those assets in the new desired directory to use as replacements for those instances.
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Supposedly there is a commandlet in most recent ##UE5 versions (which?) to move such assets, but moving many assets appears to be extremely laborious. The usual process of fixing redirectors after moving in the CB will not fix this issue.
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