"Hello, World" by @astro_reid and @NASAArtemis in #Blender
Simulated with the upcoming Atmosphere² Addon.
Sun, Moon and planet positions are calculated by the date & time, and the position of the camera is driven by the Artemis II Ephemeris file.
The lighting is physically simulated from the Moon and Sun spheres, in real-time.
I had to bump up the Exposure value to see this result.
That's us! 🌍
The Artemis II crew captured beautiful, high-resolution images of our home planet during their journey to the Moon. As @Astro_Christina put it: "You guys look great."
ALT A full disk image of Earth, as seen from the Orion capsule. The planet is a pale blue, swirling with white clouds and glowing slightly lighter blue in place from reflected light. From about 8 to 9 o'clock, a large brown landmass is Africa, with the Iberian peninsula twinkling with lights just where the planet curves. At the 1 o'clock spot, aurora glow in a thin green glow, just barely separated from the planet's surface. Earth is set against the black of space. Credit: NASA/Reid Wiseman
To everyone who bought our addons on FlippedNormals — with the marketplace closing, fill out this form and we'll get you set up on Superhive Market or Gumroad. Let's get you sorted. 🔗 forms.gle/zy4fV8yAfxo6ktzk6
This was not a decision made lightly. Over the last few years, the costs of maintaining a store with thousands of creators have increased significantly, while earnings have decreased. 1/7
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POW development has been quietly cooking for 3 weeks. Time to talk about it.
Our new intern Sphynxcolt — from our own Discord community — is working hand in hand with Mārtiņš on a new LUT-based wave system. No more hardcoded limitations. Future-proof architecture. Room to grow.
ALT Superhive Winter Sale banner featuring Suzanne — Blender's iconic mascot — rendered in red chrome and covered in ice and snow. Text reads: "Save 25% on thousands of tools for Blender! Winter Sale! Feb 24 – Mar 02. superhivemarket.com"
@_martinsh and I have been working on something INSANELY cool
We added a new phase function to the volume scatter node which allows you to import custom textures to use as phase functions, enabling things like cloud iridescence, or rainbows to be realistically computed
@_martinsh and I have been working on something INSANELY cool
We added a new phase function to the volume scatter node which allows you to import custom textures to use as phase functions, enabling things like cloud iridescence, or rainbows to be realistically computed
All over the place this week - my nameday off midweek, @_martinsh presenting Flow in Tartu.
Second week of IG community picks - learning how time-consuming proper curation is: instagram.com/p/DUIy8sGDaFO/@_martinsh working on clouds. I'm wrapping LIAA yearly reports.
.@iamcosmoloop presented a beautiful real-time water shader made in Blender, which delivers refraction, underside refraction, lights, and shadow interaction.
Enjoy: 80.lv/articles/beautiful-rea…
This week: moon implementation, atmospheric refraction for celestial bodies, and depth sorting for stars/sun/moon/earth.
Still rough around the edges (missing textures, light emission, depth sorting bugs), but the foundation is solid. #atmosphereV2
Two very much exaggerated cases of the green flash. The distortion of the sun and atmosphere is caused by the thermal inversion, so sometimes it bounces the ray creating mirages (same way mirages form on hot ground or asphalt) #b3d
"Taking a break from clouds" @_martinsh said.
48 hours later: atmospheric refraction with temperature gradients running in real-time.
...And that's why ladies and gentlemen I handle the business side.
Atmospheric refraction in #Blender
I added pressure and temperature gradient to my atmosphere shader. The sun is spectral and IOR variation makes the ‘green flash’ possible.
Animation starts when sun is at horizon. Which means that the whole animation happens behind horizon.
Further experiments with cloud rendering in #Blender
I added a custom, spectral phase function. It is a LUT calculated with my MIE plotter in shadertoy.
shadertoy.com/view/X3ySWd
Amazing cloud VDBs by @samuel_krug
more stuff coming
Multiple scattering is based on Delta-Eddington two stream approximation, a fast, accurate method in atmospheric physics for calculating radiative fluxes (light transfer) in scattering atmosphere and clouds.
Images - Combined. Single only. Multiple scattering only.
Volumetric atmosphere in #Blender. Cycles. 1:1 scale of Earth.
Using it to validate the analytic multiple scattering for Eevee that I am developing for clouds and atmospheres.
Start 2026 with better physics.
30% OFF all Physical add-ons until January 31st.
Professional atmosphere, water, and celestial simulation for Blender — trusted by creatives at Ubisoft, Epic Games, NASA, and 343 Studios.
superhivemarket.com/creators…
Artwork by Wolfgang Pereira