Video Game designer, programmer, and game industry pioneer. Creator of Pitfall!™ by Activision. Designer and programmer of nearly 100 console and casual games.

Joined May 2012
12 Photos and videos
Only one more day for the Holiday Bonus Offer at Audacity Games (audacitygames.com), featuring brand new games for your Atari 2600 and new Collectible Cards.
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I found it to be like riding a bike (another thing I haven't done in 40 years)😉 In my career I have published around 100 games on two dozen different systems and platforms in two dozen different programming languages. Returning to the Atari 2600 and 6502 was a fond homecoming.
Replying to @PitfallCreator
Hi David, How difficult was for you come back (after some years) and coding again in assembly on Atari 2600?, or you never lost the touch?
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I had as much fun making games like Pitfall!™ as you had playing them - especially on the Atari 2600. Which is why I am doing it again. If you haven't already done so, check out Audacity Games audacitygames.com.

Replying to @PitfallCreator
You are welcome David, thanks and thank you more for creating Pitfall!
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No matter how widely I spread the news, it amazes me when retro game fans tell me they had no idea we were making brand new games for the Atari. If you no longer have your Atari 2600, check out the Collector Editions that include a second digital copy to play on any emulator.
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Very nice work. Thanks for sharing.
Replying to @PitfallCreator
@PitfallCreator hi David, this is for you! youtu.be/2ooTFkf1JIc
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I will be at the Portland Retro Gaming Expo this weekend, Sept. 27-29, along with game industry OGs Garry and Dan Kitchen. (retrogamingexpo.com/) Bring your classic games by to be autographed!
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Coming to mailboxes all over the world!
Audacity Games’ latest Atari 2600 cartridge has shipped – Alien Abduction! Coming to a mailbox near you.
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Sales of Alien Abduction went live today at Noon Pacific. Low serial numbers are selling out fast. audacitygames.com

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Big news! Log in to audacitygames.com at Noon Pacific on June 15th!

Audacity Games™ is excited to announce the upcoming release of our newest Atari 2600 game cartridge. John Van Ryzin (H.E.R.O.™) revisits the rescue genre with Alien Abduction!, available for sale on June 15th at 12:00 PDT at audacitygames.com.
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I have always enjoyed this story, regretting only that I wasn’t there to see the guy’s face 🤯. When Garry and I made a brand new game for the Atari 2600 (Circus Convoy) I wrote a title theme using marked keys on an old Casio keyboard. I am no composer, but it came out OK.
A short story about the Atari 2600 Pressure Cooker music for your reading enjoyment - garrykitchen.medium.com/how-…
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Unlike Pitfall II, Circus Convoy DOES NOT use special circuitry in the cartridge. We challenged ourselves to make a great game using only 1980s technology. Almost 40 years after Pitfall II you can own a CIB Crane / Kitchen game, available from audacitygames.com.

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Circus Convoy is sold as a cartridge intended to run on the original Atari 2600 consoles, complete in box with manual and extras. To run the Standard Edition you will need a 2600 console. There is a Collector Edition that includes an extra digital copy to run on an emulator.
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For me on the 2600 it is Pressure Cooker by @kitchengarry hands down!
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I certainly considered it, but it would have meant making a lesser game. The beloved Atari VCS was a favorite system but severely limited in ROM, RAM, and CPU cycles. All graphics, game play code, animations, SFX, and the definition for 255 screens had to fit into 4096 bytes.
I've always meant to ask @PitfallCreator if he'd ever considered adding in a score for Pitfall. The music for the second one is so ingrained in my head that it's somehow always a surprise when I put on the original and there's no music beyond the Tarzan swing and doom snippets.
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For the music I started with the theme song composed for the cartoon series and arranged a repeating base line plus both major and minor key stingers. I am proud to say that Pitfall II was one of the first games to convey emotion through music.
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Making games in that era we innovated every day, adding features that now seem trivial. But every new idea was a tug of war over resources. An added enemy might cost 10 game screens. Pitfall would not have been the game it was if I added music. I like the way it turned out.
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Then there is my Atari 2600 game Dragster (1980) - a game that can be “beat” in 6 seconds. Many people have told me they played that 6 second game for as many as 10 hours in a session, obsessively trying to shave a tenth of a second. A game doesn’t have to be long to be fun.
Funny how we’re just now starting to get past the idea that more hours to beat = better overall game
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All of the development systems were very similar - a custom computer system that included the guts from the console so the games played exactly as they would in the wild. (No emulation.) The National Videogame Museum @nvmusa has many if not all of the circuit boards I created.
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