Joined January 2014
60 Photos and videos
Pinned Tweet
24 Jun 2025
🚀 GitHub Sponsors is live! PixiJS is now live on github sponsors and we’ve updated our tiers across both @github and @opencollect! 👉 pixijs.com/8.x/sponsor We’d love your support, especially from companies who rely on PixiJS. Help us keep pushing the web forward!

1
15
7,207
Jun 12
PixiJS v8.19.0 is out 🎉 HTML-in-Canvas support is live! Time to make the web fun again! Plus lots of fixes and improvements across the engine More in the blog post below
1
23
176
9,152
May 1
Following on from last week's GPT 5.5 experiments... Did more experimenting with HTML-in-Canvas to create more interesting page transitions Using our favourite animation library GSAP the PixiJS Skills Very impressed with how well GPT 5.5 can create WebGL/WebGPU shaders
12
52
671
38,375
Apr 24
Been testing GPT 5.5 and it's implemented the HTML-in-Canvas spec Worked for both WebGL and WebGPU out of the box Then created this demo with the PixiJS GSAP Skills Hopefully there will soon be no excuses to make boring websites
47
271
3,438
199,869
PixiJS retweeted
Not a Trolley Problem! Day 10. Reworked bosses. Before: wait 2 minutes → 30s to beat. Now: 5 sequential bosses per location, lots of HP, no timer. #gamedevjs #gamedev #indiedev #idle #incremental #pixijs #webgame
1
5
41
3,867
Apr 22
PixiJS Skills are live! Give your AI coding agent better context for WebGL/WebGPU builds (games, interactive apps, data viz, and more) Perfect for #vibejam if you want to vibe code a game this weekend Install: npx skills add github.com/pixijs/pixijs-ski…
8
38
300
23,333
Apr 16
Big week for PixiJS • v8.18.0 released (SVG export, alpha masking, WebGL WebGPU improvements) • reached 500k weekly downloads 🎉 And… PixiJS Skills are live. They can be use with your agent of choice @cursor_ai, @claudeai, @OpenAI, @github.
2
36
364
27,176
Apr 16
PixiJS Skills let your agent build with better context about the latest features of the engine. They work with Cursor, Claude, ChatGPT, Copilot, and other AI tools. Try them out and let us know how they work for you: github.com/pixijs/pixijs-ski…
4
30
2,229
PixiJS retweeted
Making MMO (already published) with @bunjavascript and @PixiJS - Bun as a game server runtime and tooling(RIP bash) - Pixi as the lightweight rendering library(it supports KTX as well!) - SQLite for player's data - in-memory Redis for leaderboards - oxlint/oxfmt by @boshen_c The game includes PvE, global events, Enemies AI etc. And you know what? - The server handles 250 players(ws connections) on a single thread without any troubles(10ms per server frame). - The client draws thousands of objects(including particles and texts) in a few draw calls - 0 deps on the server(only bun) - It costs me $10/month because of cheap german vps free cloudflare cdn. I definitely recommend this setup for game development!
9
14
126
9,194
Mar 30
Experimenting with the pretext library... saw a brick breaker demo and had to try making it in PixiJS. Wanted to see what happens when you add WebGL/WebGPU shaders to the mix. Using bloom, glow, rgb split filters from pixi-filters. plus gsaps physics plugin for the text effect.
3
13
182
18,539
Mar 30
Original inspiration from here: x.com/singular_prism/status/…

Lets go! Play pretext breaker 🎮 pretext-breaker.netlify.app/
1
1
5
1,762
Mar 16
PixiJS v8.17.0 is out 🎉 • Major improvements to text rendering • BlurFilter optimized for WebGL WebGPU (faster better quality) • tagStyles support in SplitText • Lots of bug fixes across Graphics, filters, and more
6
43
474
32,531
Mar 16
We also upgraded the docs for working with AI tools. All API docs now export as **Markdown**, with one-click copy for ChatGPT / Claude. Each release also ships with `llms.txt`, so tools can grab the correct context for that PixiJS version. pixijs.download/v8.17.0/docs…

13
1,843
PixiJS retweeted
I've been building ProteoCosmos: an interactive navigator of the human protein-protein interaction network. Built on data from STRING DB, The Human Protein Atlas, AlphaFold DB, Uniprot, and PAN-GO.
27
119
881
46,951
Feb 20
What if you could animate your shaders as well? Just added animation support to the shader editor. Animation powered by @greensock, rendering running on WebGPU. This has made it super easy to bring shaders to life.
2
8
69
4,599
PixiJS retweeted
My Raycasting system in my game #FCF7O Link to my blog article explaining how I did it: lepasoft.com/en/blog/raycast… #PIXI, fundamentally a 2D rendering engine, made this quite a challenge #gamedev #indiedev #webgl #ECS #coding
2
6
1,102
Feb 19
Been seeing shader editors pop up lately, so I finally decided to try building one. This is super rough... just a proof of concept. The cool part is we already have a pretty big library of effects ready to plug in. Might be worth exploring for prototyping effects quickly?
1
3
45
2,459
Feb 18
Working on an inner shadow filter for the next release. Great for matching Figma mockups and adding subtle depth to UI elements. Still working on the best way to showcase the effect...
1
4
21
1,424
Feb 18
Here's a less fun example but maybe shows the effect better?
2
1
7
954