Joined January 2013
202 Photos and videos
Decided to try something new Learning odin would be fun!
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Alex So retweeted
new cat! 🐈 compilecat is an experimental js performance compiler that does closure-style optimisations like function inlining, loop unrolling, sroa, constant inlining, more, with opt-in annotations so you are in control. this example is ~4x faster with compilecat on chrome
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Doing the best gym in the world! #remotework #indieshovel
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News of the year!!! @Poki just added CCU for games. So now you can see real numbers! That is the best decision to share stats publicly. Truly OPEN WEB!!! For example, this is Wes's @devortel game on poki Vortella's Dress Up having 10k CCU @webgamedb something should be wired up on your sidešŸ˜‰ RT if you like this feature! #poki #webgamedev
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Of course I asked @cursor_ai to estimate total CCU!!!
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New version was uploaded. What’s changed: - max speed limit - wheel tracks - trunk visualization - simple navigation system - load/unload animation Now I get more long sessions (3 mins) Next tasks: - vfx for vehicles - some obstacles - better models for cargo - SFX Rally want to create a procedural engine sound system but I’ve never worked with that before. Something new and exciting!!! #indiedev #webgamedev #roadto10kMMR
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First playtest was launched. Simple missions hints. Lets see the avg playtime.
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I just added wheel tracks. I know I know... this is just "shiny" thing, but it was 1 prompt and 2 fixes. Decided to use a single mesh preallocated buffers for vertices. Should be enough for ~50 vehicles. #indiedev #webgamedev
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My next prototype: cargo delivery online Today I cut off almost everything from my previous prototype. I want to focus on pure gameplay. First of all I need a map and a vehicle. What you see in video is what I’ve tested on real players. Just driving! The result of playtests was good enough to move on: - no tutorials/hints. People just used wasd/arrows to drive - instant loading without any issues(content libraries are ~2.5mb) - BabylonJS pixijs in isolated contexts. - avg playtime is 30sec, but that’s ok on this stage. Having less than that means ā€œsomething wrong with your tech or introā€ Next step: missions. Just a simple as pin on the map with navigation arrow. Also need to fix wheels on the right side. Flipping the y axe isn’t a right solution #indiedev #webgamedev
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CCU is good for testing. Also server’s uptime looks great (no crashes after protocol rewriting). 10k players already played the game. Time for global launch preparations.
Just got a soft launch on @Poki for my Make Brainrots Online. Before Poki, the game reached: - avg playtime ~10 mins - $1 000 - ecpm ~$0.4 I spent 2 months going from a concept on Construct 3 to a polished multiplayer game on pixi. IFAIK this is the first game on Poki with @bunjavascript backend on the server side) Also thank you @PixiJS for such a great library! @Cloudflare @ContaboCom @cursor_ai = šŸ¬ Check it out poki.com/en/g/make-brainrots… #webgamedev #indie #firstmmo
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Just got a soft launch on @Poki for my Make Brainrots Online. Before Poki, the game reached: - avg playtime ~10 mins - $1 000 - ecpm ~$0.4 I spent 2 months going from a concept on Construct 3 to a polished multiplayer game on pixi. IFAIK this is the first game on Poki with @bunjavascript backend on the server side) Also thank you @PixiJS for such a great library! @Cloudflare @ContaboCom @cursor_ai = šŸ¬ Check it out poki.com/en/g/make-brainrots… #webgamedev #indie #firstmmo
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I’ve been building Road System Editor, such an interesting task! Will add AI drivers into my game soon!
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WIP gta using @babylonjs , crashcat and @bunjavascript Here are ~50 kinematic vehicles and 500k tris
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Just added vehicles to my #gta game. Will share video soon! - @babylonjs @PixiJS the client - @bunjavascript #sqlite on the server - @cursor_ai composer 2.0 (rarely codex 5.3) as a junior SE(planning, fixing) - works good on web iOS and cheap androids!!! - 100s of animated characters thanks to babylon's VAT implementation. - clustered lights soon! - procedural sky and day/night cycle - physics with @isaac_mason_ crashcat! Vehicles are raycast-based. Character is KCC(kinematic body) - my custom level editor on top of Unity.
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Truck Simulator RP Online! I've just replaced Jolt with @isaac_mason_ 's crashcat and it is šŸ”„ -500% in size... Also decided to move on with @babylonjs instead of three. ThinInstances, VAT, Particles ... lots of batteries included. Next stop: Multiplayer with @bunjavascript and probably @colyseus #webgamedev #indiedev #gta
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Backstage from the Unity editor (using it as a scene editor)
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