The project tries to create Open Software and Open Hardware environments, to define a programming and robotics classroom for schools, for 6 to 18 children.

Joined January 2019
98 Photos and videos
A first look at the layered ZXP Editor concept. #ZXPaintbrush #ZXSpectrum #Fangames
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I’ve started working on a utility to handle multiple layers of ZXP files (#ZXPaintBrush) with transparency support. It automatically calculates the tiles and the number of unique ones, so I can stay within the 255-tile limit. #ZXspectrum #pixelart #retrogames #fanart
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Last days working on ZX Spectrum screen design with #ZXPaintBrush. Optimizing the workflow to fit all TileSet tiles. #ZXspectrum #pixelart #retrogames #fanart
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Wrapping up the week with multi scroll movement tests. There are some sprite artifacts, but it’s already looking promising. #gamedev #retrogaming #zxspectrum
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In screens prepared with #ZXPaintbrush, color handling can be tricky. Especially when testing movement with #GuSprites and #ZXBorielBASIC. I used AI to generate a script that converts a ZXP into a visual 8×8 INK/PAPER collision view, making it easier to spot what needs fixing.
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more progress ...
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Mixing scroll system sprite rendering movement… things are starting to move! 🔥🕹️
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This week ... experimenting with different ways to implement horizontal scrolling. Compatibility with the #GuSprites (@gusmanb) Tile map methods and acceptable performance. All powered by #ZXBorielBASIC (@boriel)🕹️✨
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Back again! Making progress with #ZXBorielBasic #GuSpritesZX . Testing the JUMP system.
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First day of the year, working on more proof-of-concept tests. • 16×24 px sprite • Multicolor game screens converted to tile reduction • Sprite animation 🎮 #ZXBorielBasic with #GuSprites
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Hi again! Over the last few days I’ve been working with @TiledApp to design 8-bit games for the #ZXSpectrum. This is a first proof of concept. The map was taken from a #GameBoy game on @SpritersRes and converted using #ZXPaintbrush.
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And thanks to #ZXBorielBASIC @boriel and the #GuSprites @gusmanb library, I’ve been able to create a very simple movement test.
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More level design tests with @TiledApp . Adding new possibilities to extract a JSON file that defines the behavior of the sprites in the level. #fangames #retrogames
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more stuff
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Setting up the stage for #MUGEN-style characters! @TiledApp gives endless possibilities depending on the kind of retro game you’re building. #fangames #retrogames
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Here I am again! This time trying out Fighter Factory Studio — thanks to M.U.G.E.N. Archive, there are tons of assets that could be converted into Retro 8-bit games. Turning high-quality graphics into 8-bit resolution is quite a challenge! #MUGEN #FighterFactoryStudio #FANgames
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animated
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Hi, getting the sprites ready to add to the screen I built in Tiled. The idea is to export from Tiled as JSON and process the file in JavaScript to create the game sprites in their correct positions. I’m using custom properties from Tiled objects. @TiledApp #fangames #retrogames
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Working on a new map today. Making some good progress! 🕹️✨ @TiledApp #tiled #fangames #retrogames
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Wow, it’s been ages since my last post! I haven’t been idle, though — been working more behind the scenes on my projects. Recently, I’ve been diving into @TiledApp to learn how to use it and start building games. 🎮✨ #tiled #fangames #retrogames
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