Tiled is back in Google Summer of Code! We’re looking forward to mentoring several contributors this year and are also looking for additional mentors. If you’re into C /Qt and want to make an impact, read more here: mapeditor.org/2026/02/26/goo…#GSoC#gamedev#opensource#cpp#qt
Excited to welcome @TiledApp as a participating organisation for Winter of Code 5.0, organised by GDG IIIT Kalyani❄️
It is a GSoC organisation and a widely used open-source map editor trusted by developers worldwide.
Check out our socials for more updates.
#WinterOfCode#Tiled
More level design tests with @TiledApp . Adding new possibilities to extract a JSON file that defines the behavior of the sprites in the level.
#fangames#retrogames
Wow, it’s been ages since my last post!
I haven’t been idle, though — been working more behind the scenes on my projects.
Recently, I’ve been diving into @TiledApp to learn how to use it and start building games. 🎮✨
#tiled#fangames#retrogames
Tiled ( mapeditor.org/ ) downloaded from itch.io looks pretty nice for building maps. Here's some pixel art map sprites I've drawn in photoshop put into a map.
I haven't actually used this to create maps, per se, since this tileset isn't finished, but Tiled is a nice tool for proofing, anyway.
Finally got the code in place to create custom maps! next up map partials so i can place hand crafted rooms or sections into procedurally generated levels!
discord.com/channels/1372706…
This week at #GauntletAI I made a pair of extensions for @TiledApp! Working together, they can classify tiles based on how they look, and then use those to generate maps based on natural language from the user! loom.com/share/f5efa92723564…
I'm using the @TiledApp to design levels in 2D. I load the CSV files and display matching 3D models I made in #crocotile3d which ultimately all gets displayed using #raylib with C .
#gamedev