Dad out here trying to make some video games. 2XKO. Evo.

Joined December 2011
173 Photos and videos
Tom Cannon retweeted
11 Oct 2025
.@neiaa_tk n’a pas été étranglée je vous le promets 🥹 #EvoFrance2025
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Tom Cannon retweeted
10 Oct 2025
even jett's locked in. welcome to family @Play2XKO
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Tomorrow comes
7 Oct 2025
expedition 2xko (for those that couldn't go to evo france) love u @SandfallGames @Play2XKO
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Console players will have a way to catch up on content. Specifics TBD.
Replying to @ProtomCannon
What is your plan for making sure items released in early alpha all see a release on console? Will you be avoiding limited items and relaunching later or will there be an alternative method for console players to get them?
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Tom Cannon retweeted
Replying to @ProtomCannon
What is your plan for making sure items released in early alpha all see a release on console? Will you be avoiding limited items and relaunching later or will there be an alternative method for console players to get them?
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Hey guys, Tom here. Just one day from now, 2XKO will enter Early Access! While the game is still very WIP, this is an exciting new phase of development, so it’s a good time to talk about what Early Access means, and how it fits into our overall plan for launching the game. Our vision for 2XKO is a game and team built to serve the FGC, both today and (hopefully!) for generations to come. Here’s what we think it takes to do that: • An amazing game that’s fun at all skill levels and rewards your devotion to mastery • High quality content (like champs, skins, QoL updates, etc) delivered as a live service • A competitive ecosystem that supports and brings out the best in the FGC • Delivered on the platforms where fighting game players play today: consoles and PC So far, we’ve been focused on that first point: building an amazing game. After the Alpha Labs and Closed Beta, we’re feeling pretty good about our foundation. We’re now ready to build up what it's going to take to achieve our full vision. Enter, Early Access Specifically, in Early Access we’ll be looking at: • Seasons. Early Access kicks off with our first draft of seasonal content: Season 0. Every season will have a new champion, Battle Pass, and more. Season 0 will last through the end of 2025. From then on, we’re aiming for five seasons of 10-ish weeks a year, each bringing a new champion. • Ranked. We learned a lot during Closed Beta, and will be making improvements to placements, match fairness, and the tempo of the climb. Also, the team is cooking on ways to support labbing in Training Mode between Ranked matches instead of going back into the lobby. • Content. The in-game store is going live for the first time. We’ll be paying close attention to how content lands for you—what you love, and what you don’t—and the pace of progression in systems like the Battle Pass and Champion Mastery. • Competitive. We started supporting community tournaments toward the tail end of Closed Beta with our First Impact program, and we’re going to continue exploring the best ways to do that in Early Access. Here’s the list of events we’re sponsoring for the rest of 2025 if you’re interested. 2xko.riotgames.com/en-us/new… • Console. We haven’t taken our foot off the gas in getting the game to console. Right now the team is focusing on the work that it takes to go from the console betas we shipped in Alpha Labs to a fully featured game. We’ll be sure to share major updates here. Once we get all of the above into great shape, we’ll be ready to leave Early Access and for the official launch of a “fully armed and operational” 2XKO! Just like with the Alpha Labs and Closed Beta, you can expect things to change as we figure out what’s working and what’s not. The key difference is that during Early Access we’ll be making changes live, so bear with us as we find our footing. We really appreciate all for your support and excitement leading up to this moment, and for being patient with us as we get the game to where it needs to be. Keep playing, keep talking to us, and keep the hype going. We’ll see you in Early Access. Til next time, Tom P.S. Support your locals.
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Mad scientists
3 Oct 2025
designing the frame bar for 4 champs was a really fun challenge for me (read: huge pain in the ass) but it was so worth it. shoutouts to the engineers, visual designers, and qa who made it happen. going to gas ourselves up and say we did a really good job with it
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Tom Cannon retweeted
AHHHHH tom just trolling me D:
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Somebody stop him.
18 Sep 2025
59-0 i end my day undefeated and number 1 on the leaderboard. sick
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Tom Cannon retweeted
16 Sep 2025
It’s part tournament, part convention, part family reunion of the FGC. This year, we followed just some of the Rioters competing in @Evo, each with goals ranging from deep tournament runs to just getting their first win.
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Tom Cannon retweeted
16 Sep 2025
i hate yasuo in league and now i hate yasuo in 2xko
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I think someone said the goal all along was to make something that’s fun at all skill levels.
12 Sep 2025
Riot somehow made the most outwardly accessible game with the grimiest four way mixups possible Every decision seems tailor made to lower the barrier to entry while simultaneously allowing fighting game sickos to go nuts
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One of those whee woo kinda days.
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What defines a big body character? Darius has good movement speed, above average range, and a FB. Is he still a big body? Maybe he's a normal striker who's just big boned?
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Continuing to take this way too seriously: Is big body a universal constant across all FG, or is it relative to the size and power-scale of the roster in their own game? If it's a constant, how do we handle power-creep in bodiness? Bigbigbodies? Gigabodies?
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Finally, sorry no this is not a hint/leak/tease of Malph of Mundo in the game.
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He hit the team button and a burrito showed up.
18 Aug 2025
new tech unlocked: the Chipotle assist
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Nice job! I think you got em all.
13 Aug 2025
a short thread of 2xko vi's moves her fights in arcane 🎮 (sorry for awful quality)
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