#Crypto Bull | Me & my crypto journey | We're on a moon mission together🚀 Advisor for @LuminescenceCap

Joined February 2011
1,774 Photos and videos
Jun 7
Are we back to sunday scam pumps and then bleeding during the week again $BTC or is this gonna keep going for a while?
1
1
68
Pygoz retweeted
It's official. #GW3 is a thing - we are developing Guild Wars 3! guildwars3.com/
345
998
7,247
395,552
Pygoz retweeted
It's official. #GW3 is a thing - we are developing Guild Wars 3! bit.ly/4uB5q65
673
2,394
14,737
1,812,966
Pygoz retweeted
May 30
Ask an Anti-AI artist if they use ChatGPT. They all do. This is all bullshit performative puffery. Of course, they will lie to you. Then write their anti-AI manifesto with it. But it's "okay to use AI for code and everyday use" cause I guess only "stealing" from artist training data is bad, everyone else is fair game.
222
57
843
83,471
Pygoz retweeted
May 26
Powerful magic flows through every corner of Elysara. Those strong enough to wield it can unleash devastating spells, summon creatures and bend the battlefield to their will. Use that power wisely.
8
29
73
3,152
Replying to @ChibiReviews
1
13
259
5,618
Apr 27
bitcoin:native Let's look different scenarios, bearish and the bullish. Both tell me that we will have a retracement either way. No one knows if the bottom is in or if we will still go to $40 - 50K, what we do know is that we have been going up for pretty much a whole month straight.
2
2
78
Pygoz retweeted
This is a big one. Trade with privacy. Aster Chain.
As the lotus lives in water, where no trace will remain. Leave nothing behind. Trade on Aster Chain.
997
937
5,228
1,695,723
Pygoz retweeted
Mar 12
Crimson Desert is getting slammed for adding Denuvo.
355
93
1,915
122,830
Pygoz retweeted
A new product launches this week. Not a game update. Not a patch. Not a partnership announcement. A platform. A new revenue engine for the entire @GunzillaGames ecosystem. And it connects something that's been sitting right in front of the gaming industry for 30 years.
59
55
251
66,653
Pygoz retweeted
Normal straight men are being aggressively replaced by foreign femcels with no gaming background Xbox is screwed
Phil Spencer is retiring as the CEO of Microsoft Gaming effective immediately. Asha Sharma from Microsoft will take over as CEO. Sarah Bond will depart Xbox.
254
517
7,439
100,035
Pygoz retweeted
Feb 18
Today Unity announced they'll demo "prompting full casual games into existence" at GDC next month. This is the most important announcement in gaming this year and nobody in the industry understands why. It's not important because it will work. It's important because it confirms that the largest game engine company on earth looked at the future and saw exactly what we saw, and their response tells you everything about why gaming is about to break wide open. Let me explain. Gaming is the largest entertainment industry in the world. Bigger than movies and music combined, then doubled. And it is structurally failing. Not financially, the money is still there. Structurally. The architecture of how games get made, distributed, and consumed is broken at every layer, and the people running it have no idea how to fix it. Start with the engines. Unity and Unreal were built for human developers writing C# and C . Every line of their architecture assumes a person is sitting in an editor, dragging assets, writing scripts, compiling builds. Retrofitting AI onto that is like bolting a jet engine onto a horse-drawn carriage. The frame wasn't built for that speed. It will shake apart. Unity's announcement today is exactly this. They're not showing a new engine built for AI. They're showing AI bolted onto the same engine that caused the runtime fee disaster two years ago. They're promising "prompt full casual games" but the underlying architecture still assumes someone will eventually open the editor and write code to make it real. It's a demo, not a product. Now look at distribution. Steam actively restricts AI-generated content. Apple is cautious about it. The major storefronts, the places where games actually reach players, are building walls against the future instead of roads toward it. This isn't temporary. These are institutional antibodies rejecting what's coming. Then look at the people. This is the part nobody wants to say out loud. Game developers are the most vocally anti-AI creative workforce on earth. Concept artists, writers, animators. They've turned AI resistance into a cultural identity. This isn't like software engineering where devs adopted Cursor and Copilot and shipped faster. Gaming has made opposition to AI a moral position. Which means the studios can't respond even if they want to. A creative director at Ubisoft can't walk into a room and say "we're replacing half the art pipeline with AI" without a revolt. The org won't let them. The talent won't let them. The culture won't let them. The entire industry's workforce has self-selected against the technological shift that will define the next decade of thier field. You can rewrite an engine. You can't rewrite a culture. Every other creative medium already went through its democratization moment. Publishing had blogs. Video had YouTube. Music had GarageBand and then TikTok. In every case, the old guard said the tools would produce garbage, the quality would drop, the professionals would be replaced by amateurs. And in every case, what actually happened was an explosion. Not of garbage, but of volume. And inside that volume, the best stuff was better than anything the old system could produce, because the talent pool went from thousands to millions. Gaming never had that moment. The barrier stayed high. The tools stayed professional-grade. The industry calcified around $200M budgets, 5-year dev cycles, and games designed by committee to extract maximum revenue per user. And we got a decade of live service slop. Meanwhile the best games people actually love - Stardew Valley, Terraria, Minecraft, Celeste, Hollow Knight, Undertale - were all made by 1-5 people with vision and taste. The industry went one direction. The players went the other. That gap is the opporunity. Now look at what's actually happening on Spawn today. A user who cannot write code built a full soulslike action RPG this week. Class selection. Combo trees. Boss fog gates. A "YOU DIED" screen. Leveling, checkpoints, loot. Another user built a networked MMO zone in a day and a half. Target-based combat, quests, XP, abilities, multiplayer physics. On the side of his day job. These aren't demos. These aren't cherrypicked screenshots from an internal team. These are real people, building real games, right now, with no code and no engine license and no team. Unity is announcing a demo for March. Our users already shipped. The reason gaming is about to break open isn't because AI got good enough to make games. It's because gaming is the last creative medium where the tools haven't caught up to the talent. There are millions of people who grew up playing games, who have incredible taste, who know exactly what they want to build and couldn't. The barrier was always technical, never creative. That barrier is gone now. Taste is the new literacy. Go build somthing.
81
50
533
51,988
Pygoz retweeted
It has been a long time since I’ve been this genuinely curious about where a project could be in five years. Not the next candle. Not the next breakout. Not the next hype cycle. I’m talking about real evolution over time. Yes, I’m talking about $ASTER. Just a few hours ago, the team announced that Aster Mainnet will be launching in March. For many, that might sound like a routine milestone. For me, it’s a defining moment. Because a project’s true identity is not revealed in testnet. It’s revealed in mainnet. - Mainnet means real users. -Real liquidity. -Real stress conditions. -Real on-chain economics. It’s where theory meets execution. And this is exactly where ASTER is heading. What makes ASTER different to me is that it’s not built around a single product narrative. It’s not just a trading interface. It’s not just a perp DEX trying to capture volume. It’s attempting to build infrastructure. Liquidity architecture, depth management, low-latency execution, sustainable on-chain mechanics. These are not flashy buzzwords. They are the foundations of long-term value creation. Many projects generate revenue. Very few build systems. ASTER is trying to build a system. When I compare it to Hyperliquid, the contrast becomes clearer. Hyperliquid is a strong product. There’s volume. There’s user traction. There’s a working model. It’s proven, and that deserves respect. But Hyperliquid is primarily a product success story. ASTER is positioning itself as an infrastructure and ecosystem story. Products can be cyclical. Volume fluctuates. Competition intensifies. Market sentiment shifts. But well-designed infrastructure compounds over time. If built correctly, multiple products, integrations, and ecosystems can grow on top of it. Hyperliquid has already priced in much of its success. It’s more established, more recognized. That often means lower uncertainty, but also potentially lower surprise. ASTER, on the other hand, is entering its mainnet phase. Its real on-chain metrics are about to begin. This is still early. Early stage means risk, yes. But it also means upside. Markets tend to price hype early and infrastructure late. But when infrastructure proves itself, repricing can be aggressive. I see ASTER in that category. Now let’s address something people mention often: CZ’s reported $2M investment at a $0.90 cost basis. This isn’t about “buy because CZ bought.” That’s not how I think. But when serious capital allocates into a project, it usually means deeper due diligence has taken place beyond short-term price action. Institutional-level players don’t enter for a random candle. They enter for structural potential. With Mainnet launching in March, several things become measurable: Real TVL dynamics Real user behavior Real revenue testing Real execution under pressure That’s what I’m watching. Some projects are positioned for the next pump. Others are positioned for the next cycle. ASTER, in my view, belongs to the second category. Short-term volatility will exist. Corrections will happen. The broader market may remain uncertain. But strong projects build in weak markets and get priced in strong ones. Five years from now, I don’t know exactly where ASTER will stand. But I do know this: It has been a long time since I’ve been this interested in watching a project evolve at the infrastructure level. And that curiosity is not driven by hype. It’s driven by the possibility of witnessing a system being built. For me, that’s what @Aster_DEX Great teamwork, keep building! @Leonard_Aster
64
45
425
18,888
Pygoz retweeted
🤯Absolutely insane. Unitree's humanoid robot team's performance at the 2026 Spring Festival Gala The significance of the humanoid robot's performance lies in letting 1.4 billion Chinese people know where the future lies.
355
1,105
6,450
1,620,446
Pygoz retweeted
Seedance 3.0已进入闭门冲刺阶段,并实现多项颠覆性技术跃迁! 这一代不再满足于15秒短片,而是直接把AI视频生成推向“长篇电影时代”,让任何人用一句话就能产出带完整剧情、多镜头转场、原生多声道配音的10分钟 商业级内容! 据多位接近项目核心的消息源透露,Seedance 3.0的核心杀招包括: 1,无限时长连续生成:突破现有模型的长度瓶颈,支持单次生成最长10分钟以上无缝视频(内部测试已达18分钟无明显崩坏),通过全新“叙事记忆链”架构,AI能记住前文剧情、角色性格、场景设定,自动规划多幕结构、悬念铺垫和高潮转折,像真人导演一样“讲故事”! 2,原生多语言 情绪配音同步:不再是后期配音,而是端到端联合训练,生成视频时同时输出自然唇形同步的中文、英文、日语、韩语等多语种对白,甚至能根据角色情绪自动调整语调、呼吸、哭腔、笑声。测试片段中,AI生成的武侠片人物对白已达到专业配音演员水准! 3,电影级可控导演工具:支持“分镜脚本输入” “实时导演指令”,用户可直接写“镜头1:广角推轨,英雄从废墟中起身;镜头2:快速剪辑追车戏,配重低音鼓点”,AI瞬间理解并执行。还内置行业标准色调预设(IMAX、胶片风、Netflix调色等),一键出片即可送审! 4,超低成本核弹:得益于新一代蒸馏 高效推理优化,生成1分钟电影级视频的算力成本已降至Seedance 2.0的1/8,相当于传统剧组单场戏的几百分之一。独立导演、短剧公司、广告主将迎来史诗级降维打击!
183
312
2,321
1,102,780
Feb 13
RT @cz_binance: Very very hard to out perform a 36% unrealized gain tax.
895
Pygoz retweeted
Feb 12
At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.
115
5,921
4,657
59,065
Pygoz retweeted
NEW: Dutch Parliament Member Michel Hoogeveen explains how the 36% unrealized capital gains tax, just passed by the House of Representatives, will work. Here is a more detailed example: Step 1. Starting position You own 500 shares. Value on Jan 1, 2028: €50,000 Value on Jan 1, 2029: €100,000 So the paper gain is: €100,000 − €50,000 = €50,000 unrealized profit You did not sell. But for tax purposes, that €50,000 is treated as income. Step 2. Apply exemption You are married, so you get a €3,600 exemption. €50,000 − €3,600 = €46,400 taxable amount Tax rate: 36% €46,400 × 36% = €16,704 tax bill That bill is due in May, even though you never sold anything. Step 3. Market falls before you pay Now suppose by May the shares drop in value. New total value: €60,000 So your portfolio is no longer worth €100,000. It’s worth €60,000. But the tax bill is still €16,704, because it was calculated based on the January 1 valuation. Step 4. You must sell shares to pay tax To raise €16,704, you sell part of your shares. After paying the tax, you’re left with: €60,000 − €16,704 = €43,296 Originally you had 500 shares. Now you have 360 shares left. You were forced to sell 140 shares. 140 ÷ 500 = 28% of your shares gone. Step 5. What happened economically? Before the correction: Paper gain was €50,000. After the correction: Portfolio is worth €60,000. Original cost basis was €50,000. Real gain is only €10,000. But you paid €16,704 in tax. So instead of being up €10,000, you are now: €43,296 − €50,000 = €6,704 below your original starting value. You turned a €10,000 real gain into a €6,704 net loss. And you lost 28% of your shares permanently.
2,359
3,289
17,006
6,246,201