You can find me on other social media platforms and at racesimcentral.net

Joined February 2010
3,217 Photos and videos
Now, @Bobby_Labonte knows you don't know enough about camber. From the NASCAR Racing 2 video guide. #simracing #retrogaming #nascar
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When I did coaching one of the hardest things to explain to some is that there is space between full throttle and braking. This clip of the Noiker (Japan) stage in Richard Burns Rally does a decent job of showcasing it. #simracing #retrogaming #richardburnsrally #japanrally
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Circuit de Barcelona-Catalunya in Grand Prix 4 (2002). #simracing #retrogaming #f1 #spanishgp #gp4
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Brands Hatch in Superbike 2001 (Released in 2000). #simracing #superbike #retrogaming #sbk2k #sbk2000
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NASCAR's top two tiers are running Pocono this weekend. Here is the triangular track in NASCAR Racing 4 (2001). #simracing #retrogaming #nascar #pocono400
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Race Sim Central retweeted
My first video game is out now on Steam. Tremendous learning experience, to the point where a lot of it I would already do differently if I started over. It's got it's quirks, but I love it for what it is. It's $9.99, which feels right. store.steampowered.com/app/4… #bluefury #gamedev
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Changes since last update: - Fixed pitting positions. - Added pit board in team colors that lifts to race side if not pitting, pit side if pitting. - Added team color placeholders for pit crew area. - Added clouds that orient to wind direction. - (cont) youtu.be/5B8b2xQJixM
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- Added cloud detection over race track. - Used cloud detection to determine track temp reduction. - Added air temp (which existed before) to UI along with new track temp, new clouds count over track (which might be hidden on release). To do: Add cooling offset for higher winds.
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youtu.be/CnDgZdNwHeU #gamedev Can't fit all the changes in a post here without paying, so check the first pinned comment on the video. It's quite a list.
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There's a number of features on display here. #gamedev
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Super challenging to take the code based race simulation and generate a 3D version of it, but I am getting there! #gamedev youtu.be/5CpQ0Yf9Y6A

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The background simulation (and issues) hasn't changed since the last video, but I do have a 3D track model and all the cars now represented in 3D, which felt like a big enough step to post. youtu.be/BQ2hKCrFSd4 #gamedev
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Torn between 'low poly flat colors' or a voxel/texture mapped look. Crowd animated if you look closely. If you're curious what this is, see previous post. #gamedev
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My first game, Blue Fury (helicopter action game) releases this month. Working on something slightly more on topic for a future game. Lots of talking in this one, and it's a LONG way out. Enjoy. youtu.be/mixAzCJPY2E

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Here is the trailer for Blue Fury, my first video game. I made everything, even the trailer, but I did license the music. I'm no musician. :) Search "Blue Fury" on Steam and wishlist. youtu.be/Q0cmmEJsCyg #gamedev #newgame #indiegames
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Fixed the box scans (oops, didn't see they were broken for a while) and made them links instead of embeds. racesimcentral.net/indycar-r…
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The site layout obviously won't appeal to everyone, but it's now much closer to what I wanted and the functionality is back. I'll catch up on news, again, ASAP. racesimcentral.net
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Race Sim Central retweeted
NASCAR copyright claimed my stream from last night. Claimed I included their years old in car camera footage from Road America. Except it was just me racing at Road America the entire time. With a car that never raced there. Gameplay looks so realistic NASCAR thinks it’s theirs
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