Joined April 2010
4,995 Photos and videos
I think I'm finally at the point in my developer lifecycle where it makes sense to apply. ☺️☺️☺️ Remember to apply if you think you have the time to commit. Developer feedback is always valuable for the team. πŸ’–πŸ’–πŸ’–
Do YOU 🫡 want to help shape the future of UEFN and Fortnite Creative? The Developer Feedback Program is once again accepting applications. Selected participants will get early opportunities to provide feedback on upcoming features, tools, quality-of-life improvements, and more before they launch. Applications close July 12 at 11:59 PM ET. Apply now: fn.gg/uefn-dev-fp
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RayBenefield πŸ”œ UE Fest 2026 retweeted
Jun 13
The Phys Tool can now pick up other players and throw them. Next I will work on making this a proper custom item. I will also add more tools soon maybe idk #uefn
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RayBenefield πŸ”œ UE Fest 2026 retweeted
Check out this floating rocks system in #UEFN, built ENTIRELY in Niagara: Adapts to ANY player rotation or orientation, follows the animation perfectly. Really proud of how this one turned out! #Niagara #FortniteCreative #RealtimeVFX @FNCreate
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RayBenefield πŸ”œ UE Fest 2026 retweeted
Custom Weapons just dropped in @MinigameMaps πŸ”₯ Jump in to try them out 🫑
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RayBenefield πŸ”œ UE Fest 2026 retweeted
I remade the notification UI to be more simplistic Kinda split whether this is better or worse than before? #uefn #fortnite #verse @jwzyy
I'm currently in the process of remaking all the UI for bumper cars, so over the next few days it will probably be all i post about πŸ˜‚ today its a pop up notification
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RayBenefield πŸ”œ UE Fest 2026 retweeted
Built by a small team. Played by millions. @FoadZone are bringing their story to this year’s State of Unreal, sharing how their UEFN journey helped them reach audiences they never thought possible, culminating in the breakout success of Star Warsβ„’: Droid Tycoon. Be there June 17 at 9AM CT: epic.gm/unreal-fest-chicago-…
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RayBenefield πŸ”œ UE Fest 2026 retweeted
A few days behind schedule... but for all the right reasons. πŸ‘€ We've been diving into UEFN's new Custom Weapons system, and it's opening up possibilities we couldn't ignore. At the same time, our Procedural Generation systems are coming together, while our Verse-driven Materials are working even better than expected. London already feels fresh, unique, and unlike anything we've built before. πŸ‡¬πŸ‡§ @FNCreate keep up the great work! #uefn #fortnite #london
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RayBenefield πŸ”œ UE Fest 2026 retweeted
Sea of Thieves in Fortnite? πŸ΄β€β˜ οΈ SHIP WARS OUT NOW! πŸ’₯ Fire The Cannons βš”οΈ Board Enemy Ships πŸ† Last Ship Standing Wins 8546-4387-6536 #UEFN #Fortnite @FNCreate
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RayBenefield πŸ”œ UE Fest 2026 retweeted
For the Go Goated Live Event, I was responsible for rigging all goat and creature characters and ensuring their animations integrated properly with NPC devices for gameplay implementation by the programming team. Visualz! #GoodGamers #GoGoated #Fortnite
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RayBenefield πŸ”œ UE Fest 2026 retweeted
GameDevMicah is looking to join a studio/team! Let me know if you want to party at Unreal Fest and make some magic happen! πŸ™πŸ™πŸ™βœŒοΈβœŒοΈβœŒοΈUEFN UE5 gamedev indiegamedev
Looking for a UEFN optimization specialist. Seeking someone experienced in Fortnite map performance optimization, rendering, streaming, memory budgets, LODs, lighting, assets, and profiling tools. Need assistance ASAP. DM with experience and previous work. #fortnite #uefn
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RayBenefield πŸ”œ UE Fest 2026 retweeted
Episode 3 is now out for everyone! Conditional Expressions | Become a Verse Maestro Ep. 3 #UEFN #Verse #Tutorial youtu.be/E1UX-VDBfwQ
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RayBenefield πŸ”œ UE Fest 2026 retweeted
100 hand-drawn pages now available to read! The Go Goated story is only the start of a true adventure...
VENTURA - Book 1: Adventure Awaits is OUT NOW! πŸ“•Read for FREE Online: venturacomics.com πŸš€Buy the Paperback on Amazon: amazon.com/dp/B0H457JNMT
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RayBenefield πŸ”œ UE Fest 2026 retweeted
This is one of the smartest moves made by Fortnite in years in my opinion. Fortnite has such a massive catalogue of characters that can be turned into sprites, and the fact that they’re doing rarity and such similar to PokΓ©mon or the current brainrot trends is just a brilliant way to turn their IP into something that generates FOMO.
Every Thursday brings a new Sprite or special variant to the island. Up first: the Gummy variant.
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RayBenefield πŸ”œ UE Fest 2026 retweeted
Jun 10
Removing the Creator Profile Device appears to have had a significant impact on creator followers. I analysed follower growth across 10 Fortnite creators: πŸ“‰ Average follower growth fell 58% πŸ“‰ Every creator in the sample declined πŸ“‰ Some creators lost over 70% of their follower growth The strongest declines appear to be among creators who were actively using the device as a source for new followers. Chart below πŸ‘‡
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RayBenefield πŸ”œ UE Fest 2026 retweeted
heres my new and improved bouncy coin animation #uefn #verse #fortnite @jwzyy
wanted to share this cool coin animation thing (yes i used multiple hud message devices so the animation can stack)
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RayBenefield πŸ”œ UE Fest 2026 retweeted
I haven’t seen anyone talk about this yet πŸ‘€ With the new Skeletal Animation in Scene Graph (Experimental) feature, we can now create custom characters in both third person and first person, with smooth animations, without having to use VAT materials #UEFN @FNCreate
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RayBenefield πŸ”œ UE Fest 2026 retweeted
Devlog #1 β€” AstroPets: Tycoon πŸš€πŸΎ AstroPets is a low-poly sci-fi tycoon where you build up your base, explore different biomes, collect resources, fight and capture wild creatures, and upgrade your pet into a real part of your progression. Sorry I’ve been MIA on socials. I’ve been super busy getting ready to move from California to Colorado, but I’ve still been grinding this whenever I can πŸ˜… One of the biggest goals for this game is performance. The whole game is built around a clean low-poly style, and the NPCs/creatures use static meshes with VAT animations instead of heavier character setups, so it can stay smooth across all platforms, including mobile. This clip shows some early work on: custom items weapons (way more to come) combat systems pet companion mechanics pet commands like move, attack, harvest, and scan resource harvesting/scanning transforming into mech mode by merging with your pet πŸ€– I’m trying to make the pet feel like more than just a cosmetic. It helps you explore, fight, gather, fill out your collection, and eventually becomes part of your mech. Also, no experimental items are in the map as of now, so I should be able to publish it for everyone to try once it’s ready. More reveals soon. Hoping to have an alpha out by Unreal Fest but I barely done any work on my UIπŸ™ Let me know if anyone wants to privately try it out for some feedback!! Thank you for the amazing updates!!!❀️ @FNCreate @MajorasMidna #UEFN #FortniteCreative #GameDev #AstroPets
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RayBenefield πŸ”œ UE Fest 2026 retweeted
The first CUSTOM WEAPON minigame launches this Friday at 4pm EST Join in for a live event that launches this brand new minigame πŸ‘€ πŸ‘‰ fortnite.com/@minigame/8532-…
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Does anyone know if there's a community discord for unreal fest? πŸ₯ΊπŸ₯ΊπŸ₯Ί
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RayBenefield πŸ”œ UE Fest 2026 retweeted
It's also possible to detect whether or not an object is visible on the screen now! Finally, we can collapse the endless possibilities... and it works perfectly with any screen size! (This might be the best day of your life @UEFNZmakattack)
The new #UEFN experimental Virtual Pointer API is really cool: it lets you do some cool new things like displaying custom beacons, detecting the player's aspect ratio and showing exactly where someone clicked on the screen!
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