Sometimes game development just sucks. You get stuck in the idea of "making the game" first.
Desperately just getting something made. We got lucky that we made any sales through hard work to build up the reputation of Emerald Blue. But it still stings. You know?
... did you advertise? Did you make youtube shorts?
Did you make campains to get people to wishlist your game?
Did you ever release a demo to get people to try your game?
Do you know how many games come out each day?