Joined October 2017
139 Photos and videos
The Autumn Forest! πŸ‚ My rendition of @Simon_Hypixel's weekly Challenge! I've wanted to work more on learning landscapes and colors for WorldGen and this gave me the perfect opportunity to do so! (Also to add my procedural tree πŸ‘€) #Hytale #HytaleModding #WorldGenV2
Heres some more procedural landmarks Ive been working on over the past week and a half! 1. Large Tree 🌳 2. Desert Hive 🐝 3. Rocky Volcanic "Flower" πŸͺ· Bonus: @Simon_Hypixel's Challenge 3: Scarak Desert No more landmarks next week, unless...? #Hytale #HytaleModding #WorldGenV2
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Some more pictures! (Shouldve upped the prop values for denser forests imo πŸ˜…)
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Experimenting with the New Graphs feature in the latest Pre-Release! I made some interesting experiments and have compiled what I've learned in a Public Document! Have fun experimenting! πŸ”₯ docs.google.com/document/d/1… #Hytale #HytaleModding #WorldGenV2
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1. "Biome" Spheres made purely using Graphs! 2. Recreation of my Procedural Tree using this new system 3. "Low-Poly" Terrain that I made when first trying out the feature 4. A sneak peak at the document!
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Wormhole Ascent, A Natural Terrain Pack, and the Branching Density Node have been updated to Update 5 of Hytale! Have fun playing around and using the branching tool! Unfortunately was still unable to get a lava rising mechanic to work πŸ˜” Next Update... 🀞
Wait... The new Trigger Volume Tool in pre release may be able to make my imagined lava rising mechanic possible for the volcano level??
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Heres some more procedural landmarks Ive been working on over the past week and a half! 1. Large Tree 🌳 2. Desert Hive 🐝 3. Rocky Volcanic "Flower" πŸͺ· Bonus: @Simon_Hypixel's Challenge 3: Scarak Desert No more landmarks next week, unless...? #Hytale #HytaleModding #WorldGenV2
Here's what I've been up to! No theme, just random projects and challenges! 1. "Reaching to a God" POI (w/ Procedural Hands) 2. @Simon_Hypixel's Split Mountain Challenge! 3. Skewed Mountains Test Bonus: Molecule Structure from last week #Hytale #HytaleModding #WorldGenV2
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Inspiration references: Rocky Volcanic Flower -> x.com/noahbradley/status/205… Challenge 3 (Hytale Concept Art) v
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RedEng Developer retweeted
I was thinking about joining the Weekly Challenge by @Simon_Hypixel The reference image inspired me to experiment with better terrain/prop integration and more natural looking environments. With help from @RedstoneEngine0, I managed to create a smooth color transition. #Hytale
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First post to reach πŸ’― Likes! Absolutely insane! Thanks for the support! Will be working on updating current mods to pre-release in preparation for release as well as some more interesting landmark pieces like the first picture πŸ‘€
Here's what I've been up to! No theme, just random projects and challenges! 1. "Reaching to a God" POI (w/ Procedural Hands) 2. @Simon_Hypixel's Split Mountain Challenge! 3. Skewed Mountains Test Bonus: Molecule Structure from last week #Hytale #HytaleModding #WorldGenV2
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Here's what I've been up to! No theme, just random projects and challenges! 1. "Reaching to a God" POI (w/ Procedural Hands) 2. @Simon_Hypixel's Split Mountain Challenge! 3. Skewed Mountains Test Bonus: Molecule Structure from last week #Hytale #HytaleModding #WorldGenV2
More Experiments with my Branching Node! 1. Bridges connecting Pillars 2. Procedural Brain 3. Caves with POI Entrances and Pockets 4. An Ancient Structure Perhaps this will be a new weekly themed series of procedural Art, POI, or Biomes! #Hytale #HytaleModding #WorldGenV2
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Here's the Credit to the reference photo for the Split Mountain Challenge πŸ‘‡ x.com/80Level/status/2055377…

Artist Yning discussed the workflow behind Crack Valley – The Vanished Village, talking about how they created some of the assets and the terrain materials, how they sculpted the mountains in ZBrush, and how they organized the composition with the rule of thirds. Learn more: 80.lv/articles/how-to-create…
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Want to learn more about #Hytale #WorldGenV2? I just made another video going over a lot of the things I've learned over the past few months! Topics include 3D Cell Noise, creating a Prefab from Scratch, Machinima Tools, and creating Erosion on Mountains! youtube.com/watch?v=6oCziNNC…

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It's another long video, so feel free to use the chapter system and skip to what piques your interest!
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RedEng Developer retweeted
I asked the Hytale World Genner's Discord what I should make, and now this exists
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My Branching Density has been updated to include 3D and now also shows up in the Node Asset Editor thanks to @ItsVerday's mod Renode! Should be a lot more user friendly now!
More Experiments with my Branching Node! 1. Bridges connecting Pillars 2. Procedural Brain 3. Caves with POI Entrances and Pockets 4. An Ancient Structure Perhaps this will be a new weekly themed series of procedural Art, POI, or Biomes! #Hytale #HytaleModding #WorldGenV2
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More Experiments with my Branching Node! 1. Bridges connecting Pillars 2. Procedural Brain 3. Caves with POI Entrances and Pockets 4. An Ancient Structure Perhaps this will be a new weekly themed series of procedural Art, POI, or Biomes! #Hytale #HytaleModding #WorldGenV2
And my final submission to Hytale's New Worlds Contest: A Natural Terrain Pack! This includes the eroded mountains, layered terrain, and NEW Dendritic River Patterns from a custom Branching Node that I got finished last minute πŸ˜… #Hytale #HytaleModding #WorldGenV2
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How To: Using Angle Math! Angles are incredibly useful for world gen for creating things like orientating props towards a central point, huge spirals, or procedural mushroom fans! Steps 🧡 #Hytale #HytaleModding #WorldGenV2
Wormhole Ascent has now also been submitted to @CurseForge's New Worlds Modding Contest! Wormhole Ascent is a Race your Friends to the Top Minigame utilizing WorldGenV2 tech! Try it out and tell me what you think! Trailer and Link below! πŸ‘‡ #Hytale #HytaleModding #WorldGenV2
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Secondly, I want to mention that you can use the first technique for any noise function like a river map for example instead of a Distance node to always point a house entrance towards a river! I used this method for tree houses in my Loading Screen Inspiration world!
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And that's the final How To tutorial! Kind of a long one, but definitely worth it as it can be very useful! All of my files for Wormhole Ascent are available below and maybe I create video tutorials of these topics at some point if I have the time πŸ€·β€β™‚οΈ curseforge.com/hytale/mods/w…
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