A little history trip from Monochrome to CGA to EGA to VGA. Woud be curious as to what your first PC graphic experience was, mine was EGA. I just missed CGA by one year, so I dodged a bullet there.
The first graphics adapter to bring at least a little life to their screens was the Colour Graphics Adapter (CGA), which is considered the first graphics card from IBM which would set the standard in 1981. This was a step up up from the MDA (Monochrome Display Adapter), which was green text against black.
CGA had a whopping 16kb of memory and connectors for a monitor or a television. It also had a max resolution of 640×200. It wasn’t pretty compared to the competition (8 bit home computer systems), but it got the job done. In 320×200 mode, only 4 colours could be displayed at once. In 640×200 mode, that went down to only 2 colours.
Next up after CGA was EGA in 1984. This time, it could display 16 colours at the same time from a total palette of 64 and cranked the maximum resolution up to 640×350. It was also packed with 64kb of memory (a big leap back then!).
EGA didn’t live long, either, and was quickly put out to pasture by IBM itself with the arrival of VGA in 1987 with an whopping 256 colours. VGA came to represent a number of key developments such as the famous 640×480 resolution or the 15 pin VGA monitor connector... high tech back in the day!
The VGA standard would go on to have a number of other enhancements such as “Super” VGA. SVGA topped off VGA with a number of additional enhancements such as a 800×600 4-bit pixel resolution which extended on out to 1024×768 8-bit pixels later.
And the best part of this? Any gamer born after 1990 will have no clue what I just talked about...