Joined June 2019
32 Photos and videos
RoyS retweeted
Mar 31
FFmpeg is moving to Rust 🦀 Our use of C and Assembly in FFmpeg has been an unacceptable violation of safety. FFmpeg will be running 10x slower - but we're doing it for your safety. All your videos will appear green - safety first, working software later.
1,542
3,607
44,007
2,002,180
I've tried yesterday (a bit) @odinlang, it's sound like an interesting tool. Maybe will go on it for a longer project :) #Odinlang #OdinProgramming #SoftwareDevelopment
1
84
I'm trying to improve my "skills" in pixel art / game arts in general, that's probably not the best way to do that but anyway I will try to show you some experiments. That's the one for today
1
33
Is that legit ? They assumes to have no care about the standard they use😭 @googledevs Note: this is on the official references(developers.google.com/speed/…)
20
Idk how I will manage this for the streams but, currently I code some projects in stream on twitch. No talking just focusing on work. Maybe one day I will talk about it explaining that and other things 🤷‍♂️
15
I just fix a problem of indexation of my blog, so you can now go on it again (mainly for my french people): blog.roys-dev.fr/ #Blogs #indiedev #software #WebDevelopment

27
I come back in front of you with some good news, the compilation system of the engine (Client -> Engine Script) is working ! #GameEngine #IndieGameDev #indiedev #LeafEngine #LeafCLI #SoftwareDevelopment #GameEngineDev
3
73
Okok today I spent a lot of time to make the C Engine (the framework i've coded) compilable on linux Also now can continue on the GUI of the engine
1
28
Yesterday i've take some time to turn my pc into a linux distribution (debian 13), as what i've seen it's should be ok but I have to changes things in my dev environments to be able to work properly. Anyway I think it should be a great thing for my productivity 😄
1
24
29 Dec 2025
Just going to get some rest days, I will work a bit on the engine and maybe try to save time and write a blog post 🤔
2
19
28 Dec 2025
Today I worked on the room editor, we can now add Instances from game objects and move it by dragging I also fix the asset selection (sometime it was not unselect) Adding grid snapping is the next step #GameEngine #IndieGameDev #indiedev #LeafCLI #gamedev #SoftwareEngineering
3
40
23 Dec 2025
It's only a test and a first version but the creation of room editor continue #GameEngine #LeafCLI #indiegame #IndieGameDev #gamedev #SoftwareDevelopment #programming
2
41
23 Dec 2025
I'm currently working on the room editor, it's harder than I've think but it should not be so long 🤔 #IndieGameDev #gamedev #programming #software #GameEngine #LeafEngine #indiedev
1
5
28
22 Dec 2025
Is there the feature for preview animation and it's working 😄 #GameEngine #GameDev #indiegames #indiedev #GameEngine #programming #software #SoftwareEngineering
5
56
22 Dec 2025
Today i'm working on the sprite editor component, and the splitting of the spritesheet depending of the number of columns. I need to add animation preview system, and a way to change the animation speed. #GameEngine #IndieGameDev #indiedev #LeafCLI #gamedev #SoftwareEngineering
7
117
19 Dec 2025
The work on game object edit come to the end : We can now add game objects / Select the sprite / Add and edits Scripts #GameEngine #indiegame #IndieGame #gamedev #IndieGameDev #programming #gameengineprogramming #SoftwareDevelopment #software
5
52
19 Dec 2025
Today's focus is the edit of gameobject and maybe placing the instances in the room with a prerender 🙃 #indiegames #indiedev #programming #lightgameengine #customengine #software #LeafCLI
2
31
18 Dec 2025
10
126
9 Dec 2025
Yesterday i've test some GUI Engine to start working on the client of my game engine, I think I will go on Fyne 🤔 #Fyne #UIDesign #SoftwareDevelopment #desktop #gamedev #GameEngine #indiegame
1
90