Technical Animator/ Combat Designer at Ever Curios Entertainment, father, martial artist, gamer, my reel: vimeo.com/1130354916?share=c…

Joined October 2018
486 Photos and videos
Pinned Tweet
14 Oct 2025
Hey its #PortfolioDay I'm Rodrigo, gameplay animator obsessed with combat #animation
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Rodrigo retweeted
Working to bring Rama to life using unreal’s built-in control rig. It’s so nice not going back and forth between programs. #gaming #indiegame
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How is this looking to everyone? This is really close to my visual goal and I'm really excited about it. Would love to hear your thoughts! Nyra and the Garden of Moros store.steampowered.com/app/4… #screenshotsaturaday #videogame #indiegame
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Screenshots from our Indie game Black Tides Draga's Wake made in Unreal Engine 5. Some character focus in this Saturday tease. We also just launched our steam a few days ago so any support helps our small indie team tremendously. store.steampowered.com/app/4… #IndieWatch #IndieDev #GameDev #IndieGameDev #IndieGame #IndieGames #wishlist #gamer #gaming #ScreenshotSaturday #blacktides #dragaswake #characterart #Unrealengine #horror
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Rodrigo retweeted
🚀 Animo is a free animation toolset I've been building and using in production for years. It includes tools for Space Switching, Fast Arc Tracking, Fast Baking, Animation Layer Tools, and more to help speed up animation workflows.
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Work on Rama's movement. Trying to keep the balance of big wolf, without losing a bit of happy pup.
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Working on the rising of the great turtle guardian. These big guys are so fun to build! The game is NYRA AND THE GARDEN OF MOROS store.steampowered.com/app/4…
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I had a ton of fun with weapons in Witherbloom, a thrust with a sword is one of the more versatile attacks you can do in life, often put at the of a combo in games. Here I had the opportunity to put it as the first alternative attack like I always wanted. #animation #combatdesign
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I had a ton of fun with weapons in Witherbloom, a thrust with a sword is one of the more versatile attacks you can do in life, often put at the of a combo in games. Here I had the opportunity to put it as the first alternative attack like I always wanted. #animation #combatdesign
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Not an attack but really important to me. The way you carry your weapon. I love when you can see the weapon is an extension of the character so I built all the locomotion in Witherbloom to always reflect the weapon you have equipped. Walks, runs, sprints, jumps.
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Rodrigo retweeted
Some more highlights of the combat system we have been building in Witherbloom, some range and AOE skills plus some special enemies and mini bosses. #animation #combatdesign
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Not sure why but have been scared to share too much of what I am working on. Time push past that and start. Here is an old clip but it does a good job of letting you all know whats coming :)
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Rodrigo retweeted
This was our first miniboss in the Witherbloom demo but it was also my first time designing an enemy like this. Working on the animation was a blast but nothing compares to watching people react to it the first time he charges up with the crystals and starts dashing.
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Rodrigo retweeted
This is the enemy I enjoyed the most designing the combat and #animation in Witherbloom. I was able to bring a bit of my love for martial arts into the mix. From the dodge to using the motion warp in a different way, we were able to make it feel different than regular enemies.
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