Joined May 2020
33 Photos and videos
Release day babbbby - Had a BLAST working on #Fabledom with some incredibly talented people over the past few years. Congrats to all - you made a BEAUT ๐Ÿฅณ๐Ÿฅณ
After 4 years of hard work, #Fabledom 1.0 is finally available! โค๏ธ๐Ÿฅณ๐Ÿ‘‘ It would mean so much if you could give this a retweet and try the game on Steam: s.team/a/1651560 #games #gaming #steamgames
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Sam Houselander - #GameAudio #SoundDesign retweeted
I'm looking to broaden my roster of demo composers for upcoming Fracture Sounds products. If you're a pro at midi mockups and getting sample libraries to sound good, have excelent production chops, and like the idea of getting free libraries, send me examples of your work!
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That's a large number!!
YAY THANK YOU EVERYONE! ๐Ÿ˜ ๐Ÿ’šWe have officially sold 100 000 copies of #Fabledom in early access! ๐Ÿ’š If you haven't gotten your copy yet, it will be on sale for one week on #Steam! #indiegame #gaming #SteamDeals
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Sam Houselander - #GameAudio #SoundDesign retweeted
Day 1 of #Fabledom is almost over and it went so well, thanks to all players and everyone who reported issues! Here are some player screenshots from our Discord! #gamedev #indiedev
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Sam Houselander - #GameAudio #SoundDesign retweeted
discord.gg/MSpqU2kt There's space here for all game disciplines, but audio is certainly the most busy (while not actually being super busy), and we have nice little meetups and chats regularly. Come and have a look!
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Sam Houselander - #GameAudio #SoundDesign retweeted
Game Audio has the best vocabulary
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Woop woop!!
SO stoked to be able to start sharing the first of these audio dramas with the world tomorrow. They're definitely one of the most ambitious things I've been involved in. Big thanks to @SamDoSound for the huge help on episode 1!
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My 8 year old self and my current self can't contain my excitement. I challenge anyone to some Facility proximity mines only ๐Ÿ’ฃ๐Ÿ’ฃ
13 Sep 2022
25 years after its original release, experience GoldenEye 007 faithfully recreated for Xbox consoles. Includes achievements, 4K resolution and a smoother framerate โ€“ even in split-screen local multiplayer! Coming soon to @XboxGamePass.
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Yes it is!! Looking forward to it!!
It's today!
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Pumped for this evening - starting in just under an hour - come say hi and makes some sounds!! #GameAudio
Join our Sound Design Jam as you make some sounds to a clip from @UnfoldGames' beautiful Darq! With special guest @WhiteNoiseTrash, Sound Designer @CDPROJEKTRED who will be helping give some feedback on our jam! When? Thursday, July 28th @ 1PM EST Where? discord.gg/workwithindies
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Sam Houselander - #GameAudio #SoundDesign retweeted
30 Jun 2022
Effects of today Sound Jam with @WorkWithIndies audio community! "Silt" is so great with it's visuals to listening to plenty of different approaches to this one was a great inspiration and a pressure! youtube.com/watch?v=-9unRkKBโ€ฆ
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I had lots of fun a few weeks ago on our Lost In Random (@ZoinkGames) sound design jam. And MASSIVE thanks again to Marcus Klang for coming along and dropping some SERIOUS knowledge bombs ๐Ÿ’ฃ and giving such great feedback to everyone. #GameAudio #sfx #sounddesign
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This.
Looking forward to hearing this sound design jam for @SiltGame later today! @monomoon_sound is an absolute wizard. Check it out if you can, follow the link. #sounddesign #gamedev
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Looking for to this tomorrow @ 1PM EST - We'll be re-designing a clip from @SiltGame from @GamesCircus All are welcome - so come along, make some sounds and hear some infinite wisdom from the game's sound designer @monomoon_sound. #GameAudio #SoundDesign
Our Sound Design Jam is happening again! ๐ŸŽค Join our host @SamDoSound, special guest @NEDymond (@monomoon_sound), and the community as you redesign a clip from @SiltGame (@GamesCircus)! When? Thursday, June 30th @ 1PM EST / 6 PM BST Where? discord.gg/workwithindies
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Some awesome creature sounds made 100% from mouth sounds by everyone at the @WorkWithIndies game audio jam a few weeks ago - great effort everyone!! Looking forward to the next one!! #gameaudio #sounddesign #sfx
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The clip is from the Ori and the Will of the Wisps developed by the AWESOME @moongamestudios
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