I like making games. So I've made Sealed Bite Extended @SealedBite

Joined August 2010
343 Photos and videos
Shame on you @StayAtHomeDev for using this kind of tactics.
Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.
3
286
Securas retweeted
Hey @StayAtHomeDev and @colosoglobal, I messaged you three days ago asking you to remove my name from the student review section of your paid course immediately. You acknowledged it was wrong on Thursday and promised to fix it. It's still there, three days later, during your launch sale. You used an old comment I left on a public YouTube video and took it out of its context to make it look like I'm personally recommending your "class" before it's even available. I can't speak for @uheartbeast and @ThisIsDarkDax, but regardless, their comments look like they've been taken out of context too. Apart from being misleading to your customers, it's a false attribution. You understand this should have been considered an urgent website update, right? Because it's making real people appear as though they said things about your product that they didn't. It's not something you let slide over the weekend during a sales campaign before taking it down. It's your choice to base your $200 video course on a free and publicly available demo, environment, models and characters that we released under CC-By 4.0. But it's pretty sketchy to vaguely list "assets" as a course perk and a "special gift from StayAtHomeDev". Then it's a whole different level altogether to make it sound like we also endorse the product. Remove the comment and GDQuest's logo immediately. There's room for everyone in education, Godot, and gamedev to get honest recommendations and keep competition healthy and ethical. P.S. Thanks for the creative commons attribution in thin grey font at the bottom of a section dedicated to your own portfolio and only after I mentioned the license. Much appreciated.
16
43
486
41,223
Really nice and absurdly simple technique!
This is how I implemented rolling marbles for the game. #gamedev #indiegame #gaming
2
3
274
Securas retweeted
Sealed Bite: Extended by @Securas2010 is OUT NOW on Steam for Windows, Mac, Linux and Steam Deck! Console launches planned for early Q2 2026 ๐Ÿ•น๏ธ Press & content creators - feel free to DM us for your review key! #pixelart #metroidvania #GodotEngine
It's time, everyone!๐Ÿ”ฅSealed Bite is OUT NOW on Steam with a 20% OFF launch discount! Join Emilia on her journey through a world filled with danger and beauty - dash, jump and explore! ๐Ÿ‚ Coming soon to consoles๐ŸŽฎ Store link below๐Ÿ‘‡ #indiegame #metrodivania #platformer
3
13
569
That's a lot of followers ๐Ÿ˜ฏ #indiegame #pixelart #metrodivania #GodotEngine #platformer
1
1
23
441
The wait is over, everyone! After a long while we're thrilled to share that Sealed Bite is coming to Steam next week, on March 12th, with the console launch soon after! ๐Ÿ‚ Get ready for an adventure and wishlist it, link in the comments!๐Ÿ‘‡ #metrodivania #GodotEngine #platformer
4
6
45
1,344
Securas retweeted
Working on the underground transition for #1BitMission #indiegame #retrogaming #retroneverdies
2
11
80
4,332
You guys are stressing me out ๐Ÿ˜“ #indiegame #pixelart #metrodivania #GodotEngine #platformer
7
8
105
3,535
I want to live in my own game ๐Ÿƒ #gamedev #pixelart
I want to live in my own game โœจ #gamedev #wishlistwednesday
3
8
119
3,417
Securas retweeted
How Tenjutsu actually plays
11
110
711
36,584
1
3
19
542
Securas retweeted
1
4
13
541
3 Jul 2025
I do miss tween nodes... None of this would be necessary.
#GodotEngine Simple helper func to make sure you always kill your tweens. Now on my utils repo.
1
2
380
That's called being locked inโœŠ #indiegame #pixelart #metrodivania #GodotEngine #platformer
6
25
204
7,374
23 Jun 2025
A little more progress in my #raylib and #LDtk gamedev trial. Travel between rooms, pixel-perfect parallax, and a few entities.
8
23
234
7,415
23 Jun 2025
still a lot to do though... C is not easy for me.
4
375