We've added one more system mechanic: Burst Breaker. Green Bursts can be used to escape combos, but cannot be used while Broken. Gold Bursts can be used in neutral and fully restores Resolve and also the Broken state.
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Our newest stage is here: Edeleine's Promise. A large monolith hangs in the distance, emitting vast mana energy. While it is considered a world wonder, there are those who seek more than simple admiration...
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We also added Super Air Dashes! This can be done by performing an Instant Air Dash after a Super Jump. Use it for aggressive approaches, or to continue combos that a normal air dash might not reach.
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Resolve was also adjusted to limit the amount of hits it can absorb. This varies per move, with some being able to absorb multiple hits while others can now only tank one.
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Resolve hits now deal gray life damage. It will recover over time, but be careful: you will lose your remaining gray life the next time you take damage! We're also working on sound with some placeholder SFX.
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Dreams come true! We've been invited to showcase BreakThrough at the #Evo2026 Indie Dev Gallery! We'll be posting updates and fun moments to share, leading all the way up to Evo weekend. We hope to see you in Vegas!
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The Indie Dev Gallery returns for #Evo2026!
Click the link below to learn more about the 12 independent fighting games that will be featured with playable builds this year.
We are excited to announce that we're collaborating with @sacgamedevs to showcase BreakThrough at @Official_GDC ! Come by to playtest the latest build of the game and network with some of our lead developers!
🔻Date: March 9 - 13
🔻Location: Moscone Center, San Francisco, CA
We've also included day cycle variants of our stages. Whether you like to battle in the sun's warmth or the moon's gaze, you can pick your favorite time of day to battle in.
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Next stop: A preview of our newest stage! Take a step into the Draknosian capital. Relax with a friend at the cafe, or throw down with your enemy in the town square!
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We'd also like to show a sneak peek of Sylphie straight from our development build. Her attacks are in progress, but her other animations are complete. We'll showcase her full moveset at a later date so stay tuned!
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We actually designed Sylphie during our Unity version, but changed engines before implementing her. She is our first character that we haven't shown publicly before. Here's a look at some of her concept art!
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Introducing Sylphie Zephryn!
Playstyle: Grappler
A naïve, yet good-natured rookie in the Draknosian Police Force. Orphaned at a young age, she simply desires to make the world a better place.
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We've accepted an invitation to attend CrockerCon at @CrockerArts! Admission is free, so if you're in the area we welcome you to stop by and come playtest!
🔻Date: September 21, 2025
🔻Location: Crocker Art Museum, Sacramento CA
Thank you all for your submissions! We received a bit more than anticipated, so we'll be reviewing them throughout the week. Once we finish, we'll begin contacting applicants so stay tuned in the coming weeks!
Hi all! We're currently looking for a composer and a sound designer to join our project! If you or someone you know is interested, please reach to us through our email for more details:
shatterpointgs@gmail.com
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