Hey Shinobi,
As always, here is the monthly progress report for May:
- Continued improvements to core gameplay systems and overall project stability.
- Migrated saving and loading systems to a new database backend.
- Began development of Character Creator 2.0 and its new user flow.
- Implemented the first in-engine prototype of the Character Creator 2.0 UI.
- Added new fonts, buttons, visual effects, and interface elements to support the new character creation experience.
- Implemented the initial character creation layout and navigation system.
- Continued planning and development of Character Creator 2.0 customization options.
- Updated the base model to support the new Character Creator 2.0 features.
- Added planned customization options and morph targets for the Type 1 base model preset.
- Planned and prepared the Type 2 base model preset for the next development sprint.
As always, we're excited to share more with you in the coming months.
For this month's media, we're sharing a very early prototype look at Character Creator 2.0. The short clip below showcases one of the body build options currently being tested, allowing players to adjust their physique between different body types.
As with all prototype footage, much of what you see here is still subject to change. Several assets, UI elements, and visuals are temporary and will continue to evolve throughout development.
Thank you for your continued support!