VFX artist, Engineer, YouTube host youtube.com/corridor youtube.com/corridorcrew

Joined June 2009
2,472 Photos and videos
Pinned Tweet
1 Jun 2021
look at this satisfying perfect fit 🤤
363
13,192
77,875
Wren retweeted
Replying to @SirWrender
@SirWrender and @CorridorDigital diving into tons of GSplat showcases and amazing processes 🔥🔥🔥 I think I even see @OTOY OctaneRender in the mix 👀 Definitely Check it out! youtu.be/X8yRlA7jqEQ?si=hWCy…
2
6
47
6,641
Wren retweeted
Mar 29
Check out our collaboration with Corridor Crew on 4D Gaussian Splatting: youtu.be/X8yRlA7jqEQ?si=exf0… Huge thanks to @SirWrender and the entire @CorridorDigital team for making this happen. It’s easily one of the best explainer videos on Gaussian Splatting we’ve seen. Also check out our website at 4dv.ai. From jazz performances, to the first wedding ever captured in 4D, to a cute little cat, to a REAL rocket launch, we’re constantly pushing the boundaries of what 4D capture can be and bringing 4D creation to everyone. We believe 4D content is the new, and ultimately the most powerful form of visual media. Unlocking it means solving the entire pipeline end to end. That’s what we’re building at 4DV.ai: a full-stack toolkit for 4D content creation. Beyond the specialized 4D representations for data processing discussed in the video, we’re also building mobile capture systems with PTZ camera rigs, non-linear 4D editing tools, and playback and distribution workflows across the web, Unity, Blender, UE5, Houdini, and other platforms. More to come soon. Stay tuned.

13
22
183
23,347
Wren retweeted
Fantastic explanation of how 3D Gaussian Splats work and why they're awesome: youtube.com/watch?v=X8yRlA7j… Great job @SirWrender 👌
9
112
21,617
Wren retweeted
Replying to @SirWrender
In my opinion it should not even be an argument. Just don’t even talk about if you used a blue screen, a black screen, a green screen. It does not matter. Just talk about how cool the sets and puppets were, how that helped acting and lighting and how well VFX integrated with it.
3
6
125
14,505
I'm all for clowning on directors for saying "It was all practical" but this isn't the same thing. Even when I saw the original comment I was like "ok... why are people making this a big deal?" It's just another filmmaking approach. It also means probably a lot of rotoscoping lol
Some clarification here: "no green screen" doesn’t mean "no VFX”. There were, in fact, thousands of VFX shots in the film (2018!) Green screen is sometimes used in lieu of building sets or figuring out locations/lighting in advance, which can be noticeable if not done carefully, and is something we didn’t want to do. We built the entire interior of the Hail Mary ship - but within the ship, there were still wire and puppeteer removals and ceiling replacements, etc. When Ryan is outside on the hull of the ship, we shot him in front of a black background for space and a shifting hue background when he was up against the aurora of a planet which allowed for truer interactive light on him than a green screen would. The wide space exteriors and spaceship shots were entirely digital and beautifully done by ILM. Rocky was a seamless blend of puppetry and animation from Framestore. And other great work from many more. It really does take a village and we had the best of the best on our side.
13
7
306
31,977
Wren retweeted
Some clarification here: "no green screen" doesn’t mean "no VFX”. There were, in fact, thousands of VFX shots in the film (2018!) Green screen is sometimes used in lieu of building sets or figuring out locations/lighting in advance, which can be noticeable if not done carefully, and is something we didn’t want to do. We built the entire interior of the Hail Mary ship - but within the ship, there were still wire and puppeteer removals and ceiling replacements, etc. When Ryan is outside on the hull of the ship, we shot him in front of a black background for space and a shifting hue background when he was up against the aurora of a planet which allowed for truer interactive light on him than a green screen would. The wide space exteriors and spaceship shots were entirely digital and beautifully done by ILM. Rocky was a seamless blend of puppetry and animation from Framestore. And other great work from many more. It really does take a village and we had the best of the best on our side.
45
437
4,964
198,435
For the record, this has been planned for a long time, in cooperation with us at Corridor. It's pretty sick!
Feb 26
Looks like the team behind Devil May Cry are fans of a Corridor Digital classic. #ignfanfest h/t @LThanhHao232
41
200
3,932
117,423
Wren retweeted
There's lots of cool (or weird) things you can do with Holograms!
11
6
534
17,212
Oh we talking 4D gaussian splats? @4DV_ai
158
308
7,411
339,965
There's lots of cool (or weird) things you can do with Holograms!
11
6
534
17,212
Corridor has already experimented a LOT with #GaussianSplatting youtu.be/ra8JWXEhl4g Check out this film we did from a year ago! Pretty much the entire thing is rendered with splats. The only real footage are the greenscreen elements of people.
1
2
57
9,419
I'm back on twitter cuz the #GaussianSplatting community seems to be pretty great here and I'm making a video all about Gaussian Splats. So hit me with the coolest things happening in the splat space right now!
13
2
151
11,167
Also hit me with the best workflows for creating Gaussian Splats using 360 cameras!
2
55
6,282
3 Feb 2025
Listen to these satisfying magnets 🧲🎧🤤
16
19
575
21,374
3 Feb 2025
logged back into twitter just to upload this lol. k thx bye
4
95
7,287
16 Aug 2024
Today is my 10 year wedding anniversary and that's really weird to think about
36
1
711
26,397
1 Aug 2024
Does anyone know if it's possible for Minecraft to support higher bit seeds than just 64 bit? How fundamental is that number as a limit? Also yes I'm doing the True Scale of Minecraft lol
Yea, they use 64-bit seeds. A minimum value of -9223372036854775808 and a max of 9223372036854775807. You could probably change the games code to make it support 128-bit seeds, which'll let you have 340282366920938463463374607431768211456 seeds
20
3
346
33,734
1 Aug 2024
Some of you don't know the true scale of 18 quintillion and it really shows.
34
5
426
31,923
31 Jul 2024
Minecraft question: Exactly how wide is The Nether? It compresses Overworld space 8:1, but does that mean the Nether is 1/8th the size? Or is it the SAME size as the overworld, as search results are telling me? That'd be weird right?
38
1
416
44,621