Senior Environment Artist @CDPROJEKTRED working on @TheWitcher Ex @Crytek Opinions shared here are my own. Spain. Contact: idelgado2294@gmail.com

Joined April 2013
770 Photos and videos
Here are some of my locations featured in #CyberpunkEdgerunners show I did a while back when I was in Poland working at @CDPROJEKTRED . It's quite cool to see all the content / designs we created in the anime. If you wanna know more... Check out this thread!! โฌ‡๏ธโฌ‡๏ธโฌ‡๏ธ
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
I also got sick of opening photoshop to create dials. so here is artofpilgrim.github.io/Dialsโ€ฆ where you can create your own. Save presets. Export as png/svg. have fun
no more having to open photoshop to create alpha textures from photos artofpilgrim.github.io/levelโ€ฆ same process i use in photoshop: Black and White adjustment levels but now in the browser
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
Mallet brings Source 2 map editor tools into Blender. Hotspot UVs, physics placement, fly camera, scale cage, mirror handle, material manager, AO vertex baking and more. All built around fast workflows for Source 2, Unreal, and Unity. link in comments
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
I made a shader for projecting parallax cylinder with texture mapping, designed to improve detail of environment without using real geometry, everything is projected on a 4 vertices grid! Breakdown / Node in my artstation link in comment! #realtimevfx #UnrealEngine #UE5
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
้€šๅธธใฎใƒซใƒผใƒ—ใ‚นใƒฉใ‚คใƒ‰ใ‚’ๅ…ฅใ‚Œใ‚ˆใ†ใจใ—ใฆใ‚‚ใ€ใƒใƒชใ‚ดใƒณใฎๆตใ‚Œใซใ‚ˆใฃใฆใ‚จใƒƒใ‚ธใŒๆŒฟๅ…ฅใ—ใšใ‚‰ใ„็ฎ‡ๆ‰€ใ‚‚ๅ‡บใฆใใพใ™ใŒใ€ใใ‚“ใชๅ ดๆ‰€ใงใ‚‚ใ‚จใƒƒใ‚ธใ‚’่ฟฝๅŠ ใ™ใ‚‹ไบ‹ใŒๅฏ่ƒฝใชใ‚ขใƒ‰ใ‚ชใƒณAv: Bisectใ‚‚็พๅœจใ‚ปใƒผใƒซไธญใงใ™ใ€‚ superhivemarket.com/productsโ€ฆ #b3d #blender3d
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
After 4 months of hard work, my Blender add-on is finally out of beta! Paint light directly in the viewport like you paint in Photoshop. No nodes, no wiring, no hassle. #blender #b3d
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
Most users don't want to come back from work and have to worry about adjusting all these parameters in their leisure time!
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Thatโ€™s actually interesting!

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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
RELEASE DATE ANNOUNCEMENT INDUSTRIA 2, our singleplayer FPS adventure comes out next week, April 15th. Three long years of punching above our weights with a team of 8 devs scattered around the globe culminates in something we're super proud of๐Ÿ’› Wishlist links below โฌ‡๏ธ
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: youtube.com/watch?v=r4V21_uUโ€ฆ Companion blog post: blog.runevision.com/2026/03/โ€ฆ #ProcGen #vfx #GameDev
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
My "Light Propagation Volume" plugin for #UE5 is now featuring Cascades system! It adds much longer light bounce distances, than what could be previously seen in the UE4's LPV implementation. Still some work to do, performance-wise as well :) But it's shaping up very nicely.
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
.@joergsla released WrapKit, a Blender tool that precisely wraps one object onto the surface of another. Download it for free: 80.lv/articles/try-this-surfโ€ฆ
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
this is crazy. Blender you're awesome. Miettinen so are you
Alpha testing some of my upcoming tools. Atm just figuring out best ways to utilize Asset Library, what kind of Prefabs to make etc. Looks fun doesnt it;) and you can just stack them! #geometrynodes #b3d
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
#rendering @idSoftware moved to #Deferred rendering for Id Tech 8 as it proved more performant than their #Forward solution. About 26% faster opaque pass #gdc #gamesev
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
ใƒฉใ‚ฟใƒณๆจกๆง˜ใฎใ‚ชใƒ–ใ‚ธใ‚งใ‚ฏใƒˆใ‚’ไฝœใ‚Œใ‚‹ใ‚ขใƒ‰ใ‚ชใƒณ็™บๅฃฒ๏ผ cgbox.jp/2026/03/09/news-addโ€ฆ ใ€ไธปใช็‰นๅพดใ€‘ ใƒปใƒฉใ‚ฟใƒณ็ทจใฟใฎใƒ—ใƒญใ‚ทใƒผใ‚ธใƒฃใƒซ็”Ÿๆˆ ใƒป็ทจใฟใƒ‘ใ‚ฟใƒผใƒณใฎ่ฉณ็ดฐ่จญๅฎš ใƒปAuto BendๆฉŸ่ƒฝ #b3d
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
Realtime indirect lighting in EEVEE is amazing. #b3d
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
A couple of people asked about using custom normals to control shading. This is absolutely something you can do, and face-weighted normals are a great option. Provided your vertex budget is high enough to bevel your edges, which FWN generally requires. Model by @ThatNgonGuy
Following up on some discussion we had yesterday, I wanted to show some examples of different hard-edge and UV layouts, and talk about the pros and cons of different choices we can make. ๐Ÿงต-->
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
Not sure how much you may like to see tech art here, but here is an example of what can be done with pre-cashed destruction. cheap but looks cool. I bet that BF used the same or nearly the same technique.
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
Replying to @vladimirdesigns
OR you can also use the light tool! Click the tool and click and drag on your mesh. Can even have it respect texture normals.
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๐™„๐™ข๐™–๐™ฃ๐™ค๐™ก โŸ retweeted
This time I wanted to show more of the process: maps, material work and additional renders to better showcase the final result. #characterdesign #characterart #stylized3d #zbrush #substancepainter #artwork #artstation #marmoset #dracula #lucywestenra #blood #render
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