Started to work on a slot system such that the enemies don't pile up at the same place. If all slots are full, the others have to wait. A slot gets free if an enemy dies or e.g gets pushed away. #indiedev#roguelite
Started to work on a new spell. The icicle can pin the enemies to a wall. Like a vegetarian shish kebab. A bug let them also fly :) #indiedev#prototype#roguelite
Cropageddon Demo Observations: The reactive tutorial is not good enough and breaks the flow. Players often didn't know what to do. So I am switching now to a proactive tutorial which guides the player to the most important functions. #indiedev#gamedev#roguelite