Joined June 2025
140 Photos and videos
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I have officially launched a #Hytale building Discord server! πŸŽ‰ discord.gg/YtBZN3u9M4 If you're interested in building in Hytale, and want to showcase your builds, get feedback on your builds, and explore other builds in Hytale, this server is for you! Even if you don't like building in Hytale, it would be great to have you <3 I appreciate everyone who joins! πŸ’
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Syprus retweeted
Jun 10
The next big step for Hytale... June 20th βŒ›οΈ
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Somebody make an escape the backrooms type mode / server in #Hytale, me, @IkarinoKuni, @MetalFolf, and @Chayzur need to run this
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Combined my Hytale and Minecraft skins together! #minecraft #minecraftskin
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Can we take a moment to recognize the state of Hytale on YouTube before the game released, like um Simon what exactly is big...?? πŸ˜­πŸ˜­β‰οΈ
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Update 4 Part 4 is here! Here's the building changes: Added a new Quick Replace setting (Replace mode! πŸ₯³) Improved the /rotate and /flip command reliability Added shape and size inputs back to builder tools that had them missing Added a legend to the Tint brush Players can now blend colours and pick colour existing tints using Shift LMB (with the Tint brush) Fixed mask blocks in brush settings being removed upon re-opening the mask setting UI Fixed the Replace command ignoring empty blocks Fixed crash when scrolling quickly between brushes with large previews (I wish Quick Replace had a keybind but I understand that there are tons of keybinds in the game already)
Pre-Release Patch Notes (Mar 12, 2026) Update 4 (Part 4 of 5) Enable via Launcher β†’ Settings β†’ Pre-Release Remember to report bugs and give feedback via the in-game feature! The final and bigger part of Update 4 is next week, lots of new blocks coming! π—œπ—§π—˜π— π—¦ & π—˜π—€π—¨π—œπ—£π— π—˜π—‘π—§ - Projectiles launched by the LaunchProjectile interactions now use the FlyIdle animation instead of the Idle animation. - New sword impact visual effects. - New Harvest Trophy visual effects. π—ͺ𝗒π—₯π—Ÿπ—— & π—˜π—‘π—–π—’π—¨π—‘π—§π—˜π—₯𝗦 - Adjusted the dirt fragment spawner color to match neutral soil. - Reduced allocation in various areas for spawn positions. - Improved performance of various world-gen features. - Added new conditions and a filter to allow NPCs to act or use attacks based on being buffed or debuffed. - Goat and Goat Kid animation updates. - Added a new separation mode to NPCs, which is less random and easier to control. - Backwards compatibility with existing NPC configurations. π—”π—¨π——π—œπ—’ - Push To Talk adjustment: - PTT will now be blocked while the player is typing in chat. - Headphones (Stereo) setting adjustment: - Introduced spatial blending. - Sound will blend between both ears rather than being either left or right, which can cause disorientation, especially with voice. - Improved voice chat audio quality on the capture side, as well as added resilience against packet loss on the playback side. - Updated reverb functionality for Caves, Forest, Mountain & Savanna. - Updated proximity voice chat to correctly bind the dry filter. - Increased the max number of sound event layers from 4 to 8. - Added a new "Toggle Voice Chat" keybind, which is unbound by default. It allows the player to enable/disable voice chat via the keybind once set. - Added a new "Push to Talk (Toggle)" input mode. Rather than holding in the PTT keybind, players can now toggle between emitting voice or not. π—¨π—œ & π—€π—¨π—”π—Ÿπ—œπ—§π—¬ 𝗒𝗙 π—Ÿπ—œπ—™π—˜ - Emote wheel displays an icon indicating looping emotes. - Updated the default styling to use a design system for select controls. - Tooltips now use explicit text styling. - Added the ability to write complex strings in commands. - Examples being "/say", or "/ban <reason>" commands with potentially multiple apostrophes. - Increased font quality for Simplified and Traditional Chinese. - Added Ukrainian language option. - Added the ability to replace characters typed with other characters. - For example, various languages use different apostrophes; They will now be replaced with a unified one to allow players seamless item searching regardless of the apostrophe used. - Instance teleportation is now added to the teleport undo history. - Added client & server log shortcuts to Creative Tools Help Menu. - Updated the audio debug window to match the F7 profiling window. It now adds: - Data about currently playing music. - Upcoming music playlist. - Filtering to only show certain panels at a given time. - Option to show less detailed info about individual sounds. - Reverted the behaviours of the "C" camera. - Holding down C will once again allow 360-degree rotation. - Removed the head rotation looking at the camera. - Added a warning tooltip in the Processing Bench when world time is stopped. - Reorganised Creative Mode quick settings. - Reorganized the settings into more appropriate categories and removed redundant settings. - Simplified wording for complex-looking quick settings. - Added a new Quick Replace setting. - New HUD voice icons in the bottom left: - Speaker Icon - Shows unmuted when voice chat is enabled. - Shows muted when voice chat is disabled. - Microphone Icon - Shows unmuted when voice input is enabled. - Shows muted when voice input is disabled by settings, PTT or TTT. - Local players no longer appear in the speaking player list. - Speaker UI portrait within the speaking player list has had a polish pass. - Bumped portrait resolution from 32x32 to 96x96 for sharper head portraits. - Child accounts will not be able to use the Voice Chat feature. - Voice Chat is disabled by default in singleplayer mode. π— π—’π——π——π—œπ—‘π—š & π—§π—’π—’π—Ÿπ—¦ - Builder tool inputs (arguments) have been made optional and non-alphabetically sorted. - Builder tools can now have their inputs sorted based on how they are placed in the item's JSON. - Removed check-boxes for enabling the "Empty" filter in mask settings. - Validation for duplicate property keys while editing JSON source in Asset Editor to prevent a crash. - Improved the /rotate and /flip command reliability. - Added shape and size inputs back to builder tools that had them missing. - Added a legend to the Tint brush. - Players can now blend colours and pick colour existing tints using Shift LMB. - Migration from polling to events within builder tools and machinima. - Prefabs loaded from asset packs now override internal ones. - Significant improvements for preview rendering of the paste tool and selection tool. - Added commands for server admins to bootstrap the auto-update layout from a bare JAR file. - Implemented the ability to trigger sounds in a Noesis UI. - Implemented CommandInteraction. - It adds the ability to run a command from an interaction. - Undo shortcut can now be used when not holding any creative tools in Creative mode. π—•π—¨π—š π—™π—œπ—«π—˜π—¦ 𝗖𝗒𝗠𝗕𝗔𝗧, 𝗑𝗣𝗖 & π—œπ—§π—˜π—  π—™π—œπ—«π—˜π—¦ - Projectiles, such as Trork Hatchets, have been adjusted to use movement states to prevent them from spinning forever. - Fix client-predicted arrows getting stuck in ladders. - Added new interaction hints for the Harvest Trophy. - Fixed an issue where mount movement settings were reverted as soon as they were applied. π—ͺ𝗒π—₯π—Ÿπ—— & π—•π—Ÿπ—’π—–π—ž π—™π—œπ—«π—˜π—¦ - Performance improvements for chunk reference storage. - Fixed Zone 4 tree masks and city mask edge cases. - Sewer dungeon spawns are now 100% guaranteed in every city. - Trees should no longer spawn on top of monument areas, such as encounters, cities, temples or dungeons. - Fixed some trees being able to break blocks around them when growing. - Fixed SeedOverride for Spawn Positions. - Fixed the wrong music or ambience playing for a few seconds upon entering a world. - Fixed an issue where background music could resume from the middle of the track when returning to an area. - Fixed NPE in WorldSpawningSystem caused by wrongly asserted chunk components. - Fixed V2 Worldgen from using too much memory when loading many prefabs. - Also increases the asset reload speed which results in faster viewport refresh & world creation. 𝗖π—₯π—˜π—”π—§π—œπ—©π—˜ π—§π—’π—’π—Ÿ, π— π—’π——π——π—œπ—‘π—š & π—£π—Ÿπ—¨π—šπ—œπ—‘ π—™π—œπ—«π—˜π—¦ - Fixed mask blocks in brush settings being removed upon re-opening the mask setting UI. - Fixed log spam during voice chat usage. - Fixed the Replace command ignoring empty blocks. - Fixed logger warnings for missing animation keys. - Fixed crash when scrolling quickly between brushes with large previews. - Fixed multiple tool bugs with entities, liquids, offsets, rotation, duplication and previews. - The Node Editor now handles renaming node types better. - Fixed Line Brush notifications, it no longer includes unnecessary decimal places for diagonal lines. π—šπ—˜π—‘π—˜π—₯π—”π—Ÿ π—™π—œπ—«π—˜π—¦ - Fixed voice transmission stopping when menus are open. - Added detection on game start if the user needs to load an extra font (CJK) when they use "Use System Language" as a setting. - Fixed low mouse sensitivity from charged mace swings getting stuck sometimes. - Fixed mouse sensitivity changes from status effects getting cancelled out by charging attacks. - Fixed eating food resetting your mouse sensitivity. - Cleaned up a number of minor issues within the audio module. - Fixed filters not being bound to sound effects early enough. - While underwater, players would hear sounds without the underwater filter. - Fixed an issue where the mouse input is sometimes locked/stuck. - Fixed "Reset To Defaults" button losing events. - Fixed PTT issues with voice chat, now handling mouse buttons. - Fixed a delayed doubling effect when using spatial blending in headphones stereo mode.
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Brand new logo coming soon by @TourneVis_3D! πŸ‘€ Do you think it looks better with the red or the white background? πŸ€”
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My latest contribution to the #Hytale modding community! (ignore the background πŸ₯°) No boars were harmed in the making of this video!
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#Hytale modding is fun πŸ₯° All for a project coming not-so-soon!
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The tint brush tool in #Hytale is getting an upgrade soon! πŸ”₯ You will be able to undo & copy from other biomes/tints in the next pre-release! Join my Discord for more :) discord.gg/YtBZN3u9M4
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I have officially launched a #Hytale building Discord server! πŸŽ‰ discord.gg/YtBZN3u9M4 If you're interested in building in Hytale, and want to showcase your builds, get feedback on your builds, and explore other builds in Hytale, this server is for you! Even if you don't like building in Hytale, it would be great to have you <3 I appreciate everyone who joins! πŸ’
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btw everyone liking this post and not joining is going on a list
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looking at you @ThinkSludge @OhRiskTV @Xspree28 don't think you can hide from me (joking ofc only join if you want πŸ˜­πŸ’)
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Modern blocks are coming to #Hytale soon! πŸ”₯ Please include glass and bricks πŸ‘€
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Does anyone know anybody that's like really unnecessarily good at #Hytale model commissions? πŸ€”
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For more information: My current Discord profile picture and YouTube/Twitter logo don't match, and I want to merge them together somehow. Right now my Discord logo is a white dove carrying a rose, the goal would be to convert the dove, the rose, and the "love letter" around it's neck as well to a Hytale model, perfectly matching the positioning, colors, etc. Preferably using the rose hat cosmetic as the rose the bird has in it's mouth. If I can find someone that is confident they can do this extremely well matching the positioning and everything I'll commission them.
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this is my favorite part of content creation
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Taking the extra day to get the thumbnail and editing down to how I want it. Video will be out tomorrow at 11:00AM EST! πŸ‘€πŸ”₯
One of my craziest #Hytale videos (arguably bigger than my 2 suggestion videos) releases either tomorrow or Sunday. Depends on how fast I edit: I want it to be perfect. Be prepared 🀝
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One of my craziest #Hytale videos (arguably bigger than my 2 suggestion videos) releases either tomorrow or Sunday. Depends on how fast I edit: I want it to be perfect. Be prepared 🀝
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