advisor & creative mind, freelance #XR #AI #games strategy, podcast co-host - former VP #XR, Creator of indie game Zeit2 | bedenk.de/sign/impressum

Joined January 2010
202 Photos and videos
15 Sep 2025
#VRBLN join us Septermber 18th at mdh Berlin
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Thomas Bedenk retweeted
TEASER: Morgen im #Podcast bei #DieStrategen gibt es ein Special mit @TCTomm , einem Experten im Bereich XR & Games. Die Fragen: Was macht ein gutes #VR Spiel aus, taugt #XR auch für Strategiespiele & natürlich: Was erwarten wir von Civ7 VR? youtube.com/watch?v=lavuwKvZ… Morgen, 12h!
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15 Feb 2025
Was playing with the kids in the snow and met this Fox. Enjoy your weekend!
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Thomas Bedenk retweeted
Reminder: Wie verändert #KI die kreative #Arbeitswelt? Am Mittwoch diskutieren C. Pisarzowski, A. Lindemann (@scholzfriends) & @TCTomm im #DigitalerSalon über die Zukunft kreativer Jobs in Zeiten generativer KI. @ALEX_berlin_de 👉27.11. HIIG & Livestream: hiig.de/events/digitaler-sal…
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10 Sep 2024
(◕‿◕) iPhone 16 missed opportunity? Bigger stereo separation would also help to make better spatial videos and photos. ^^ #iphone16 #AppleEvent24 #AppleEvent #cute
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Thomas Bedenk retweeted
Meta Horizon OS Meta already sells the Quest systems basically at production cost, and just ignores the development costs, so don’t expect this to result in cheaper VR headsets from other companies with Quest equivalent capabilities. Even if the other companies have greater efficiency, they can’t compete with that. What it CAN do is enable a variety of high end “boutique” headsets, as you get with Varjo / Pimax / Bigscreen on SteamVR. Push on resolution, push on field of view, push on comfort. You could drive the Apple displays from Quest silicon. You could make a headset for people with extremely wide or narrow IPD or unusual head / face shapes. You could add crazy cooling systems and overclock everything. All with full app compatibility, but at higher price points. That would be great! This brings with it a tension, because Meta as a company, as well as the individual engineers, want the shine of making industry leading high-end gear. If Meta cedes those “simple scaling” axes to other headset developers, they will be left leaning in with novel new hardware systems from the research pipeline for their high end systems, which is going to lead to poor decisions. VR is held back more by software than hardware. This initiative will be a drag on software development at Meta. Unquestionably. Preparing the entire system for sharing, then maintaining good communication and trying not to break your partners will steal the focus of key developers that would be better spent improving the system. It is tempting to think this is just a matter of increasing the budget, but that is not the way it works in practice – sharing the system with partners is not a cost that can be cleanly factored out. Just allowing partner access to the full OS build for standard Quest hardware could be done very cheaply, and would open up a lot of specialty applications and location based entertainment systems, but that would be a much lower key announcement.
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Thomas Bedenk retweeted
Seid live dabei, wenn die Stars der Spielebranche eintreffen. 🌟 Freut euch auf eine unvergessliche Show und teilt eure Eindrücke unter dem Hashtag #derDCP! Der Livestream mit @fisHC0p und @RayaOnAir beginnt um 18:30 Uhr. Die Links zum Stream findet ihr in unserem Profil. 🔗
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17 Apr 2024
Ich freue mich schon sehr auf #derDCP am Donnerstag, mit dem fantastischen Duo @fraubauerfeind und @bobgod Wir sehen uns in München!
Diese Woche ist es endlich soweit: Der DCP steht vor der Tür!✨ Ein herzliches Dankeschön an unsere fantastischen Moderator*innen @bobgod und @fraubauerfeind, wir freuen uns auf einen tollen Abend mit euch! 🎤💫 Alle Links zu den Livestreams findet ihr in unserer Bio🔗 #derDCP
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Thomas Bedenk retweeted
My annual «End Of Year» blog post 2023 edition is available now. I recap what I worked on, what revenue my games made and what is in store for 2024. All the best and see you next year! #gamedevelopment #gamedev #indiegame arnoldrauers.com/end-of-year…
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Thomas Bedenk retweeted
Today marks the three-year anniversary of @yullbe.official in Rust! Nowadays, our visitors can enjoy over 10 experiences across multiple #YULLBE locations. Here's to countless more adventures in the endless possibilities of #virtualreality! Cheers on YULLBE!
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14 Sep 2023
Let's remember what has always been the biggest strength and success factor of @Unity essential for its brand. I have been embracing #Unity3D for over a decade and I will most likely continue. Is the current change worth the impact it has on the #brand and #community?
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25 Aug 2023
🔭🌛✈️ Love experimenting with my @CanonDEU R6 camera. Just recorded a #plane flying in front of the #moon from Berlin. Really cool how fast the moon moves / earth rotates and how much you can see flicker from the atmosphere. #canonphotography
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Thomas Bedenk retweeted
17 Aug 2023
💫 Compelling stories are a hallmark of great #videogames. In the future, they could also be personalised & adapt to present ever-new experiences. Curious about the impact #AI may have on #GameDevelopment? @TCTomm looks at a range of aspects in our blog: okt.to/ikPG2z
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#AI #Ecosystem @nvidia Reception in Berlin today with Jensen Huang, with Jaroslaw (Jarek) Kutylowski, Michael Putz and Eric Steinberger Looking forward to some networking representing @endava
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28 Jun 2023
While users still have limited exposure to this medium and experience with it, it is the task of the designer to prevent as much of this unwanted behaviour that could trigger discomfort as possible.
27 Jun 2023
Sometimes when I'm watching people play VR I see them doing behaviors that I know will cause motion discomfort... but they don't seem to realize it. It's possible to stay much more comfortable in VR if you know what *not* to do, but how can that be communicated to users?
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20 Jun 2023
👉 What ethical concerns are connected to the latest advancements in #AI and language models? Check out here: endava.com/en/Podcast/2023/D…

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How did you like this spatial sports broadcasting on #AppleVisionPro 🤪 at #WWDC23 @benz145 @Scobleizer @UploadVR
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