Adapt - improve - overcome

Joined May 2021
320 Photos and videos
8 Dec 2025
People of the #Metaverse , happy #Oasisday ! In #ReadyPlayerOne movie Oasis launched Dec 8th, 2025. Does #Earth2 and @theshaneisaac have something in mind for this special day? ๐ŸŒโœŒ๏ธ
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9 Dec 2025
First non-tester users got access to E2V1 on Oasisday!
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8 Dec 2025
Today is a must re-watch โœ…
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17 Nov 2025
Another capped #earth2 asset. No more claiming on website. 25M jewels reserved to be found inside #E2V1 Jewel prices 80% last 3 months. Does cap give some momentum boost? #p2e #DigitalAssets
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1 Nov 2025
๐ŸŒโœŒ๏ธ
#Earth2 Reality Thread 4 is coming online๐ŸŒŽโœŒ๏ธ This is a big update so please be patient as not only the client is being updated but also our multiplayer server code along with numerous other new BE systems. Reality Thread 4 - earth2.io/news/reality-threaโ€ฆ ESS Report - earth2.io/news/ess-30-sep-20โ€ฆ Two articles to catch up on as the plan was to release the report along with #RT4 which took a little longer than expected due to additions and optimisation improvements . I am running late for a flight but hope everyone enjoys testing it out! The team will be keeping an eye on things & I will also keep an eye out as much as possible. Again, please be patient if there are bugs or issues, it is to be expected & we will fix them - as always! Oh, and Happy Birthday Earth 2๐ŸŽ‚๐ŸŒ2โƒฃ #Earth2 #Metaverse #E2V1 #OpenWorld #Progress $ESS
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27 Aug 2025
Community getting together โœŒ๏ธ
Hello earth2 players! Iโ€™d truly appreciate it if you could help spread this tweet to spread earth2 to the public ๐Ÿ™ Please Retweet & Like! How to get a spot in the super hot area of the hottest Megacity in Earth2! youtu.be/g5KCoWppabo?si=V_Nuโ€ฆ I have prepared a special place to bring global users together & test multiplayer performance. Watch the video and join us. Participation is super simple! ๐Ÿ˜‰ #Earth2 #E2V1 #Metaverse #Multiplayer #์–ด์Šค2 #ESS #์—์„ผ์Šค #essence
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23 Aug 2025
Last night E2 released a global update to fix resources OUs on upgraded properties. Very nice to get this finally fixed โœŒ๏ธ This affected lots of T3 to T2 and T2 to T1 upgrades. #earth2 #ecosim
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8 Jun 2025
20 T1 jewels for $1. Will repost this in one year. Any ideas how much a jewel going to cost then? 10c? 25c? 50c? And for a reference: Earth 2 Essence ESS Price $0.0298 Watch this space! #earth2 #Metaverse
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20 Apr 2025
a184450e-f229-484d-b649-6bb78ced5488
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20 Apr 2025
Who was the fastfinger?
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18 Apr 2025
๐ŸŒโœŒ๏ธ
Over 67M $ESS actively staked on #Earth2! ๐ŸŒโœŒAbove all its a great sign of the wider community demonstrating long term belief in the platform! Check the article for key details & how to stake: ๐Ÿ“ฐearth2.io/news/mentar-stakinโ€ฆ To put this into perspective, it would currently take a single #T1 tile over 50M years to mine 67M $ESS, a #T2 tile over 150M years. Currently a single base #T1 tile takes around 277 days to mine a single $ESS, a single base #T2 around 833 days - and this is with daily logins to claim and transform! Keep in mind these figures are only relevant before the first halving event which will more or less double all duration above making it longer to mine each single $ESS. We had a big backlog to get through from easier days in the past, but at some point I believe this reality will catch up.. and on top of that we're lingering on the dawn of #E2V1. It's inspiring to see so much #land & $ESS locked up, even for the short term rewards & incoming #Earth2Hordes minigame. Seeing the long-term belief & support #Players have for not only for the platform, but also increasing the #Utility of their land is really driving. But I believe in the not too distant future some #Players will have to start making more calculated choices on how they want to use their #land, $ESS & other byproducts as we continue to introduce features & mechanisms that expand the #utility for $ESS, #Land & more across the platform. #Earth2 #Metaverse #E2V1 $ESS #staking #rewards #PlayerOwned #Land #mining #future
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18 Apr 2025
๐ŸŒโœŒ๏ธ
๐Ÿ—บ๏ธ#Explore a 1:1 scale #virtual Earth & collect hundreds of materials to #Craft & keep your character alive & equip to discover #minigame hot spots on $ESS staked #Player owned #properties like #Hordes inside the massive 510,072,000km2 #openworld of #E2V1โœŒ๏ธ๐ŸŒ Earn loot drops, collect energy types or Farm E-ther which can be converted to the utility token $ESS or used to synthesise #characters amongst other things. This is just one facet of the #Earth2 #Metaverse, as life starts to come online inside #E2V1 this year. To learn more about Chapter 1 & the early life system check out: earth2.io/news/dawn-of-life To learn more about the latest #Earth2Hordes update check out: earth2.io/news/combat-mechanโ€ฆ To watch the latest Vol. 3 combat mechanics video check out: youtu.be/ceJitSlT2RA To learn how to stake $ESS on your properties, check out: earth2.io/news/mentar-stakinโ€ฆ Or to follow $ESS, tradable on the #DEX #UniSwap, check out: coingecko.com/en/coins/earthโ€ฆ Features set for release this year inside #E2V1 will introduce numerous new #Utility cases for $ESS, new burn mechanisms & new reward systems for #F2P #Players & land owners alike. From there we have more exciting features releases such as #EggHunts & early stage building. I have designed the systems we're releasing this year to work together & provide opportunities in ways people might not realise just yet, will be cool to see how this develops & whether these predictions naturally occur or need more work. #Earth2 #Metaverse #E2V1 $ESS #P2E #openworld #game #F2P
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13 Apr 2025
๐ŸŒโœŒ๏ธ
Check out the latest progress on the #Earth2 #Hordes Combat Mechanics. Still very early days but it's coming along ๐ŸŒโœŒ๏ธ ๐Ÿ“ฐearth2.io/news/combat-mechanโ€ฆ ๐Ÿ“ฝ๏ธyoutu.be/ceJitSlT2RA The article above has some more details so be sure to read it through. This does not change release plans for #Chapter1 but some of our community might like to see the progress on the combat system as some are interested in the #staking system, combat game play & #P2E. When we have #Chapter1 live, which will include the entire life system, exploring, crafting, surviving plus the early teleportation system (specific details of that system to be released, and then #Earth2Hordes Q3.. the foundations really start to take shape. I am not sure people realise who much just these 3 systems will bring into #E2V1, and they are literally only the beginning! We set the video to premiere just in case some in the community wanted to watch it together, otherwise we would have just instantly released. Hope you all enjoy the footage & progress on the combat system. I love the custom animations we made for the #SMG, just feels cool when slow or fast running with it! For those who have seen the #E2V1 footage being shared by early pre-alpha testers on YouTube etc - just imagine having your characters, exploring the massive open world of #E2V1 then coming across #Hordes to battle .. along with all of the other mechanics that will be implemented at the time. Cannot wait to #play! #Earth2 #Metaverse #E2V1 #OpenWorld #Combat $ESS #p2egames
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Tellus retweeted
Earth2 on the brink of greatness? youtube.com/live/CWlQVyVwrEcโ€ฆ via @YouTube
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31 Mar 2025
๐ŸŒโœŒ๏ธ
Chapter 1 Pre-Alpha "Explore. Craft. Survive." will be dropping this quarter welcoming the very first inhabitants to #E2V1 & introduce early mechanics that will form the foundation of life inside #Earth2๐ŸŒโœŒ๏ธ youtu.be/-h0YIYp6POA<-๐Ÿ‘๐Ÿ’ฌ๐Ÿ’ช Read below for important details: This update is no longer a simple avatar release but a significant update to the entire foundation of the #E2V1 world. When I first talked about dropping avatars I was eager to keep things moving and referred to a very simple system to test skins and movement, then to subsequently implement the full version after that. While this approach would have brought new content out quickly, it could have turned into weeks of extra development time with little upside for the wider community, apart from testing the movement and appearance of the avatars, there would have been little else to do until another subsequent update. Therefore I made the decision to focus solely on implementing the core part of the full system we plan to use long term on the platform. I apologise that this release will take a little longer than originally anticipated, having moved away from the initial lower spec'd plan, but I'd like to get this right & ready for a wider audience to start using and enjoying. As much as I'd love to push out updates faster, I will be taking this approach to #E2V1 development in the future as well. The plan will still be to release to our testing group first after our internal QA, test and then stabilise. If all looks good and we're happy with how everything is performing, we will push forward with a public release. There will inevitably be ongoing adjustments, additions and tweaks to these type of systems over time. It may seem like a long time, but #E2V1 was only released to our testing group 7 weeks ago! How crazy is that? I know for me it feels like many months already. Nonetheless, during this short period of time we have not only released a couple of updated versions, and an updated version to the Earth 2 Launcher, but the team has also been working incredibly hard on the #E2V1 and #BE mechanics for the Chapter 1 systems - and there is a lot involved in this upcoming release. We will be dropping an article later this week, which I believe will help our community understand the extensive list of features planned for this release and in turn explain why it is taking a little longer. I'd rather not spoil all of the details, but the article contains a lot of information about the various systems we're developing including rules of life, avatar synthesisation, death, saving, skins, day/night cycles, free to play model, avatar vitals, how land ownership fits in with all of this and much more. It is important to keep in mind that each of these systems needed to be designed and implemented, which takes time. The article will also begin to reveal some of the design plans I have been working on to increase utility for T1 land, which will also include various T1 classes. I also intend to follow through and expand utility on T1 land into other upcoming mechanics on the platform, some of which will be revealed in a separate article in the near future and are also part of the Chapter 1 release. Ideally, all going well, we will be testing early multiplayer at some stage this quarter and as mentioned earlier this year #Hordes in Q3, #EggHunt in Q4 & maybe some early buildings on properties. In addition to these goals, we have a couple of wild card features floating around in between as well. I know I reiterate it from time to time, but the long term goal for #Earth2 has not changed. We are building a #geolocational #metaverse - a platform! We still want #Players building cities, providing more individualised experiences, advertising, trading, shopping, e-commerce, socialising and so forth. And I still have plans to link #E2V1 into #AR and support #VR, but we cannot do all of this at once. I am also looking at ways we can expand the team and setup a studio, probably in East Asia, to speed up development. The current features we're focusing on plan to expand utility for land on a wide scale & introduce various experiences inside #E2V1, providing potential benefits for land owners & #Players alike on a broader level, while at the same time allowing our team to introduce mechanics that will be used throughout the future of the platform, test limitations and work our way around challenges as they arise. Thanks for reading and don't forget to drop a like and comment on the video! youtu.be/-h0YIYp6POA<-๐Ÿ‘๐Ÿ’ฌ๐Ÿ’ช We appreciate the love and support and it also helps with the algorithm! Keep an eye out for the article later this week - a lot of details incoming! I want life to have meaning inside Earth 2 and I believe my approach could change the way #Players consider each action on the platform.. possibly alter the overall dynamics in a number of ways. #Metaverse #E2V1 #OpenWorld #earlyaccess #Earth2 $ESS
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Tellus retweeted
๐ŸŽ‰ Legacy of Bermuda Giveaway โ€“ Win the Cybercore-X Radioactive Skin! ๐ŸŽ‰ This time, weโ€™re giving away ONE exclusive Cybercore-X Radioactive Skin to a lucky winner! โšก๐Ÿ”ฎ This limited edition skin is part of the Earth 2 collection and features a futuristic, glowing radioactive aesthetic. With only 250 ever created, this is a rare piece of digital gear that cannot be copied in-game! ๐Ÿš€ โ€”โ€”โ€” ๐Ÿ“ How to Enter: ๐Ÿ’ฌ Main Entry โ€“ Share Your Favorite E2V1 Content! ๐Ÿ”น Comment one E2V1 video or picture you loveโ€”whether from E2 or testers! ๐Ÿ”น Include #E2V1 in your comment so we can easily track your entry. ๐Ÿ”น Only one comment per person to keep participation clear. โœจ Want extra entries? You can boost your chances with: ๐Ÿ”น 1 Entry โ€“ Retweet this post ๐Ÿ”น 1 Entry โ€“ Introduce yourself in our Discord server in the #๐Ÿ™‹๐Ÿฝintroduce-yourself channel: discord.gg/EfqX85vCZg ๐Ÿ“Œ Already introduced yourself? No worriesโ€”youโ€™re automatically granted the extra entry! โœ… ๐Ÿ“Œ Make sure to read the pinned message in the Discord channel to ensure your intro is valid! โธป ๐Ÿ“… End Date: March 31, 2025 ๐Ÿ† Winner Announcement: Shortly after the giveaway ends ๐Ÿ”ฅ Donโ€™t miss your chance to own this ultra-rare Cybercore-X Radioactive Skin! Participate now and good luck! ๐Ÿ€ Welcome to the Legacy of Bermuda!๐Ÿ‘ฝ๐Ÿ––๐Ÿผ @earth2io @theshaneisaac
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13 Mar 2025
Going trough the inventory. These might be my favourite #earth2 skins so far ๐Ÿค” #assets #Metaverse #Web3Gaming #EssenceToken
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9 Mar 2025
Love it when finding suprises in E2V1! Places like this deserve to be kept in game just because they give unique touch to it. What would you build in here? Battle arena? #earth2 #Metaverse
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23 Feb 2025
Islands in south atlantic and south pacific offers some incredible sceneries! ๐Ÿคฉ Can't wait to build some small towns around these remote islands ๐Ÿ—บ๏ธ #earth2 #islands #Metaverse
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18 Feb 2025
Looks like Japan really got some extra effort from devs ๐Ÿคฏ #E2V1 #earth2 #P2E #Metaverse
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