Joined January 2009
1,279 Photos and videos
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2016 Design refinement, because early design makes my eyes bleedโ€ฆ ( ห˜ฯ‰ห˜ ) #CyWerks
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MeshBlend 3.0 is out! ๐Ÿฅณ This has been an ongoing project for a while but it is finally ready! The update brings improved blend quality AND improved performance! meshblend.lervik.com #gamedev @UnrealEngine @fab
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๐Ÿฅ—
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Oh my god, this is not a Blender 5.0 bug? They straight out prevent to creating the same Preset name. If the goal was to protect the Blender's default preset, wouldn't rejecting certain names be a better option? So anyway, get these lines removed projects.blender.org/blenderโ€ฆ
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13 Oct 2025
Riot Games' Rigging Technical Artist Mason Smigel shared a behind-the-scenes look at the wolf-like beast Warwick's rig for 2XKO. See more: 80.lv/articles/a-closer-lookโ€ฆ
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Show me the beast!
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Finally, this selection behavior could have been changed since 2.8. There's no reason sync mode needs to move every related UV vertex by default.
8 Oct 2025
Replying to @kloworks
Hereโ€™s a video showing the difference between Blender 4.4 and 5.0: No more issues with shared vertices or cutting after selecting a face. No more confusing switching between UV Sync and Unsync modes. Basically, it works like the UV tools in other apps.
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Took them long enough!
Manual sorting of the outliner is finally a thing in Blender 5.0๐ŸคŒ Details: projects.blender.org/blenderโ€ฆ #b3d
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Compositor mesh blending is complete, and only some micro-tuning remains. And added compositor-based snow too, inspired by Shahzod Boyhonov's compositor snow generator. #b3d #blender
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16 Sep 2025
Weโ€™re so excited to share our trailer for Hades II!! Our first collaboration with Supergiant Games was one weโ€™ll always hold dear to our hearts and it certainly created huge hype around the studio, being massive fans of the game.
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Replying to @specoolar
No way~ I attempted the same thing too, recently! But I struggle with blending them because I wasn't familiar with vector math. Your results are way nicer. #b3d
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Replying to @gleb_alexandrov
Here's the better screenshot for both shader and compositing nodes
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Replying to @gleb_alexandrov
Like this. Refraction has a cutout/shadowing behind the object, which is the default screen space technique's implementation limit. The solution is to make your own fake refraction through a compositing displace node and mask with Cryptomatte. #b3d
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25 May 2025
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Screen space snow test using Compositor in Blender 4.5. #blender #b3d #blender3d
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13 Oct 2024
ๅˆถไฝœไธญใฎUVๅฑ•้–‹็”จใฎใ‚ขใƒ‰ใ‚ชใƒณใงใ™ใŒGitHubใซใƒชใƒใ‚ธใƒˆใƒชใ‚’ๅ…ฌ้–‹ใ—ใพใ—ใŸใ€‚Extensionsใซ็”ณ่ซ‹ไธญใงๅ…ฌๅผใฎใƒฌใƒ“ใƒฅใƒผๅพ…ใกใฎใŸใ‚ใ€ใพใ ไฝ•ใ‹ๅ•้กŒใŒๆฎ‹ใฃใฆใ‚‹ๅฏ่ƒฝๆ€งใ‚‚ใ‚ใ‚Šใพใ™ใŒใ€ใฉใชใŸใงใ‚‚ใƒ†ใ‚นใƒˆใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚ไธๅ…ทๅˆใŒใ‚ใ‚ŒใฐissueใซใŠ้ก˜ใ„ใ„ใŸใ—ใพใ™ใ€‚ github.com/mio3io/mio3_uv
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#b3d shader based welding. Bevel shader mainly, and some ao to mask stuff. Nodes for the simple orange in ๐Ÿงตif not for welds maybe just to learn some normal mixing.
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How do you know a chair is good? It is when you can push yourself and roll around your room without legs. Just glide
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31 Aug 2024
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It is with heavy hearts that we announce the sudden loss of FA's owner, @Dragoneer. We ask for your patience & respect for his familyโ€™s privacy. We remain committed to supporting each other & the community. We will keep you updated as we learn more. Thank you for your kindness.
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