Saying that players who don't like certain movement mechanics in Battlefield because they're just "bad at the game" is a non-sequitur.
I agree, the movement isn't difficult, and killing players slide-jumping isn't either. That's not the issue.
The real problem is this.
- It changes the pace of combat and alters the feeling of gunfights to where they become less readable, and more annoying to play fundamentally;
and more importantly:
- It shifts the tone of Battlefield from the "grounded in authenticity" mantra Battlefield had, which players have come to expect from it in the market, to something much arcadier
I'm happy to support more movement options as long as they fit an authenticity and believability line, but it seems even asking THAT is too much for some reason.
We praise vehicle design when they move naturalistically, why is infantry combat an exception?
The heart of the argument here is about Battlefield's tone, which affects how the gameplay is designed, not because some players can't "get good".
You don't get players complaining about emergent movement mechanics in Rocket League, even from trash cans, because they expect it from the game's tone, Battlefield players do not.
And no, citing bugs like BF3's aim stabilization jump, BF4's various movement exploits, etc. as prooftexts to justify any and all future crackhead movement mechanics in Battlefield, doesn't work either. Should we also then bring back Battlepacks just because they were in BF4 too?
I get there are those of you that don't care about Battlefield's tone, therefore there is no "movement line" to cross, but you're ignoring massive swaths of players that DO care and will just straight up not play the game as a result, as you often recommend them to do.
A vast amount of players come to Battlefield to play a combined arms military shooter with the "appearance of realism without being a simulator" gameplay loop that Battlefield UNIQUELY offered as a middle ground in the market, but EA and DICE have abandoned that middle ground to trend chase other games. This is why it's annoying and there's so much complaining about things like movement and skins.
You can continue to attack the caricature of a 0.5 KD player crouch walking to bolster your position, but you still can't define a well-reasoned upper limit for movement mechanics because you DON'T have a standard.
An appeal to the skill gap is not a standard, and it does not define an upper limit for movement whatsoever. What then would be keeping DICE from adding wall running, double jumps, or even phasing through walls if it can be argued those could potentially take a vague amount of skill to perform?
The bounds are defined by Battlefield's supposed authentic tone, which has been erased in favoring of emulating other games.
If you just enjoy Battlefield's metamorphosis into a movement slop shooter like every other FPS out there, that's fine. We can disagree.
Just don't expect the franchise to be anything more than a cheap, more plasticky Call of Duty substitute going forward.