Game developer rat working on my own real-time combat, fairy tale themed monster taming game, @GrimmlinsGame. #indiegames #followback

Joined August 2018
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"Hey, I'm making that game šŸ‘€"
Welcome to the world of Grimmlins! Currently in development, this brand new monster-taming game features real-time combat and lovable creatures that are based on classic fairy tales! #indiedev #unity3d #madewithunity #indiegame #monstertaming #pitchyagame
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Patrick Wert | Grimmlins retweeted
15 Oct 2025
37 here, having a great family time beating Brotato with my wife and 2 kids. I believe men who completely sacrifice their childish side (fun, fantasy, dreams) to grind "success" become poor fathers unable to connect with their kids because playing games or Legos bores them.
I'm 46 years old. I stopped playing video games when I was 25. Then I finished a PhD. "When I was a child, I spoke as a child, I understood as a child, I thought as a child: but when I became a man, I put away childish things."
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Patrick Wert | Grimmlins retweeted
15 Oct 2025
Stop wasting time reading. Stop wasting time looking at paintings. Stop listening to music. Stop watching shows & movies. Stop wasting time enjoying life. See how idiotic that sounds? Video games are a form of entertainment just like movies, shows, books etc.
I'm 46 years old. I stopped playing video games when I was 25. Then I finished a PhD. "When I was a child, I spoke as a child, I understood as a child, I thought as a child: but when I became a man, I put away childish things."
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Recently had the opportunity to build 3 demos to demonstrate the power of game feel! #gamedevelopment
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Patrick Wert | Grimmlins retweeted
18 Sep 2025
Learning gamedev is hard. It combines multiple creative and technical disciplines, many of which have punishingly steep learning curves. So motivation is often a problem early on. It's easy to feel defeated every step of the way, and giving up is the norm. Having a "Dream Game" can be useful for learning in this regard. A Dream Game can provide that boost of motivation you need to get through the hopeless times. You can channel your passion and vision into the determination to learn. Conversely, working on small games can be massively demotivating. I don't want to make Breakout or Flappy Bird, I want to make Chrono Trigger. I want to flex my creativity and my game design intuitions, I want to build something amazing. And here I am, struggling so hard to make a game I don't even care about. What's the point. This is why it's so common for new devs to work on huge dream projects as a vehicle for learning the craft. And as long as you're learning, that's great. But you must understand that this game is your sacrificial lamb. You will never finish it. Granted, some devs do manage to succeed at the "learn while I build my Dream Game" strategy - Stardew Valley comes to mind. But almost everyone else will fail, and for a few reasons. The first is that you cannot size a project unless you know what it takes to finish. How long do you want to be working on this Dream Game? 4 years? Okay, so how are you supposed to know what a 4-year game looks like? Unless you've finished a game before, you cannot know. You've likely misjudged the effort it'll take by an order of magnitude. Secondly, finishing a game requires its own set of disciplines. There's so much to learn about putting out a commercial product. Have you considered graphics options? Resolution, framerates, vsync? Audio settings? Accessibility? Localisation? Do you know what it takes to QA a game? Do you know how to configure builds and depots on Steamworks? Do you really want to be encountering all this stuff for the first time at the very end of a giant 6-year project? Thirdly, it's easy to get bogged down and stymie your learning when you have such a large game to make. You can lose six months working on animated cutscenes before you've even learned how to make a pause menu. Everything gets dragged out, and inevitably you end up remaking huge chunks of the game as you come to realise that your early work was amateur trash - as is to be expected. Lastly, dream projects provide far too many distractions from actually learning game developement. Writing lore. Drawing concept art. Dialog. GDDs. These are low value tasks, but they're so much fun that you can easily spend all your time on them. And before you know it, it's been weeks since you opened your project file. Finishing and releasing small, simple games is the remedy to all these problems. Make a warioware-style minigame, make tetris, make a shmup, make a 10-minute avant-garde experimental FPS hallucination simulator. It doesn't matter, just make a game that people can download and play, then make another one. You can still build your Dream Game. Just later. If anything, it deserves to be tackled properly, by a dev who's got some real holistic experience under their belt.
17 Sep 2025
make small games. if you don't have the skills to hack out a polished Pong clone in a weekend, your 6-year dream game project is in serious trouble
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Patrick Wert | Grimmlins retweeted
13 Sep 2025
I really enjoy Marvel Rivals, but I’m worried that triple support might slowly hurt the game’s longevity. Hearing responses like ā€˜just play around it, play better’ isn’t really helpful, since at high rank the only real answer is to mirror it. This meta makes the game feel less like fun and more like the worst 9–5 job imaginable. What do you guys think? Do you enjoy it?
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It's the swamp monster! Metallicage gets a Water and Life type step form as opposed to its usual Death and Metal typing #screenshotsaturday
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if theres anything pokemon has consistently been good at, its character design. i get not liking some pokemon, but saying theyre poorly designed is laughable this thing is inspired and so are most pokemon, especially gen 7 onwards
21 Aug 2025
Serebii Picture: Official render for Mega Victreebel serebii.net
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Patrick Wert | Grimmlins retweeted
27 Jul 2025
Love how Donkey Kong's animation when feeding the Fractone gold is similar to DK 64! Such a cool detail!
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27 Jul 2025
Finished Bananza. I never wanted this game to end One of the most fun games Nintendo has ever made, full of innovative mechanics and levels, an endearing story, great cinematics and music My new platformer standard is BANANA!!!
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Im genuinely confused what did y'all want a Mega Dragonite to look like
22 Jul 2025
Mega Dragonite just dropped šŸ™Œ
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I know I'm wearing my biases on my shoulders here, but Bananza seriously might be one of the best games that Nintendo has ever released. It's SO GOOD.
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Patrick Wert | Grimmlins retweeted
17 Jul 2025
I HAVE PLAYED 8 STRAIGHT HOURS OF DK BANANZA AND HERE ARE MY THOUGHTS: THIS GAME FUCKS
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Bananza
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Embracing its turtle/tortoise half of the tortoise and the hare, Racelow becomes water type for its step form.
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Wait, so Beast is the new Marvel Rivals Season 3 launch hero and not Phoenix or Blade??? I made a playable Beast character kit as a portfolio piece and also for fun. Also, hero shooter devs, I'm looking for work and I can cookšŸ‘€. Reach out! #MarvelRivals
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what if Jeff got a low taper fade #MarvelRivals #Blade
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The amount of people saying ā€œI just don’t like rng party games cuz I’m too old to enjoy it now and have grown past the target audience of this game and how it has been since n64ā€ without realizing it
Maybe I'm just getting old but this shit stopped being fun. It's funny when it's a rare occurrence. Rage inducing in the moment but something you laugh back on. When it's every other race, the joke just gets old. Trying to love this game but it's just so unfun online ngl.
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Patrick Wert | Grimmlins retweeted
15 May 2025
Overwatch needs another support with high skill ceiling movement like Lucio
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I keep seeing people upset that the devs reused some things from the unreleased PVE but like... Be fr what did you want them to do?? Throw ALL of it away?? What a waste that would have been 😭
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16 Apr 2025
I think the biggest problem rivals has is support design - invincible non cc able long lasting ults, movement abilities, tons of healing to farm ult fast, strong utility, lots of damage. They (except adam, mantis, jeff) dont have any weaknesses, especially after the rocket buffs. Overwatch supports are much more interesting to play/play against
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