It replicates 28 Unity Shader Graph nodes, 28 Unreal Blueprint nodes, along with over 20 color blend modes and 8 color space conversion nodes, greatly simplifying the Shader writing process in native visionOS development.
Through this framework, developers can more efficiently implement complex material effects while avoiding tedious manual migration work.
Get it at: github.com/XanderXu/RealityS…
Great thx to @XanderARKit
Do you know how to use AI to help you develop a MR App on PICO? In this article, we will help you to walk through the full journey of the development on PICO SDK.
xreality.zone/en/post/how-to…#cursor#PICO#MR
Tim Cook Visits China Again
Last week, Tim Cook visited China again, marking his second visit this year (the first was in March). During his last visit, the Apple Vision Pro had not yet been officially released in China.