Recently graduated from @bredauas, now rendering triangles at @TraverseBreda.

Joined June 2022
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Jan retweeted
👉Discover inside this ebook exactly how we're constructing our frames and calculate our scores. The ebook will help you understand deeply how evolve works and how it can help you benchmark and validate hardware for you! evolvebenchmark.com/e-books/…
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Jan retweeted
Been playing around with a new European 3D benchmark called Evolve 🇪🇺 The Hall of Fame is public and looks like I made it into the top-5 :) Latest release notes: evolvebenchmark.com/release-…
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Jan retweeted
We present A Fresnel Model for Coated Materials at Eurographics this year, where we propose an analytical RGB model for rendering coated conductors. Our method provides improved accuracy of Fresnel reflectance in BRDFs. I'll be presenting this paper Wednesday at 9:00 in Megaron A
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Jan retweeted
Something we as Traverse are helping organize here in Breda. DM this account, @JasperBekkers or @NIV_Anteru if you're interested in speaking or sponsoring!
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Jan retweeted
Volumetric shadows are in, accompanied by impressive GI improvements courtesy of @dbalthazr!🫣 Emission disabled on the second looping :) Next big challenge is to have the fire lighting up the scene 🔥
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Jan retweeted
Happy to see things coming together. Shadows are next! 🙌🏼
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Jan retweeted
🎇 🥂 Final blog post of the year! @dbalthazr Explains a whole bunch of tricks he pulled to get our Global Illumination system looking as sweet as it does! blog.traverseresearch.nl/dyn…
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Jan retweeted
🎄Christmas post number 6! In this post Jason de Wolff writes about about how it was implementing NeRFs on top of breda-nn during his internship at Traverse blog.traverseresearch.nl/neu…
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Jan retweeted
🎄 Blogpost number 5 in the Christmas series! This one is about our raytraced micro polygon (nanite style) geometry experiments by @oisyn , read more over at medium.com/@s.hesp/creating-…
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Jan retweeted
🎄 Another blog post in our Christmas series. This one is by Athos van Kralingen; fundamental research into finding better heuristics then Surface Area Heuristic for BVH construction. It's a blog post about his master thesis blog.traverseresearch.nl/bey… github.com/Traverse-Research…
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Jan retweeted
👨‍👩‍👧‍👦 In this next blog post @_JanKind explains how we manage rendering large crowds in our Breda engine. blog.traverseresearch.nl/ray…
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Jan retweeted
👀Check out our latest blog post by @EmilioLaiso and @R__Winther at Traverse Research, exploring our approach to real-time volumetric rendering with Breda. ⛅ We'll go over the fundamentals of the data structure, sampling and rendering techniques ☁️ blog.traverseresearch.nl/int…
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Jan retweeted
This year will be the first year in the history of Traverse Research that we'll have a booth at the GDC Expo! Please come and say hi if you're visiting!
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Jan retweeted
A new blog post! @_JanKind Writes about the tricks he pulled to make it blazing fast to stochastically sample 100.000 triangle lights blog.traverseresearch.nl/fas…
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12 Jul 2022
I've officially graduated from @Buasgames after my internship at @TraverseBreda! I worked on implementing ReSTIR, and am excited to start working there :) I couldn't have done it without the help of @j_bikker, @JasperBekkers, my Buas teachers and Traverse colleagues!
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