👉Discover inside this ebook exactly how we're constructing our frames and calculate our scores.
The ebook will help you understand deeply how evolve works and how it can help you benchmark and validate hardware for you!
evolvebenchmark.com/e-books/…
Been playing around with a new European 3D benchmark called Evolve 🇪🇺
The Hall of Fame is public and looks like I made it into the top-5 :)
Latest release notes: evolvebenchmark.com/release-…
We present A Fresnel Model for Coated Materials at Eurographics this year, where we propose an analytical RGB model for rendering coated conductors. Our method provides improved accuracy of Fresnel reflectance in BRDFs. I'll be presenting this paper Wednesday at 9:00 in Megaron A
Something we as Traverse are helping organize here in Breda. DM this account, @JasperBekkers or @NIV_Anteru if you're interested in speaking or sponsoring!
Volumetric shadows are in, accompanied by impressive GI improvements courtesy of @dbalthazr!🫣
Emission disabled on the second looping :)
Next big challenge is to have the fire lighting up the scene 🔥
🎇 🥂 Final blog post of the year! @dbalthazr Explains a whole bunch of tricks he pulled to get our Global Illumination system looking as sweet as it does! blog.traverseresearch.nl/dyn…
🎄Christmas post number 6! In this post Jason de Wolff writes about about how it was implementing NeRFs on top of breda-nn during his internship at Traverse blog.traverseresearch.nl/neu…
🎄 Blogpost number 5 in the Christmas series! This one is about our raytraced micro polygon (nanite style) geometry experiments by @oisyn , read more over at medium.com/@s.hesp/creating-…
🎄 Another blog post in our Christmas series. This one is by Athos van Kralingen; fundamental research into finding better heuristics then Surface Area Heuristic for BVH construction. It's a blog post about his master thesis blog.traverseresearch.nl/bey…github.com/Traverse-Research…
👀Check out our latest blog post by @EmilioLaiso and @R__Winther at Traverse Research, exploring our approach to real-time volumetric rendering with Breda. ⛅ We'll go over the fundamentals of the data structure, sampling and rendering techniques ☁️ blog.traverseresearch.nl/int…
This year will be the first year in the history of Traverse Research that we'll have a booth at the GDC Expo! Please come and say hi if you're visiting!
A new blog post! @_JanKind Writes about the tricks he pulled to make it blazing fast to stochastically sample 100.000 triangle lights blog.traverseresearch.nl/fas…
I've officially graduated from @Buasgames after my internship at @TraverseBreda! I worked on implementing ReSTIR, and am excited to start working there :)
I couldn't have done it without the help of @j_bikker, @JasperBekkers, my Buas teachers and Traverse colleagues!