3D kit creator. 3dsMax, Blender, Moi, Houdini. Hard Surface 4 Life. Love making pizzas!

Joined January 2012
212 Photos and videos
Doru is amazing artist and great guy! Go, go hire him! #gamedev #cgi #3d #environmentart
I've just finished a project I was chipping away at in my free time . As many others in the industry with no work it I've also been affected. If you need an experienced Environment Artist with great versatility ( Materials, Lighting, props, weapons, sculpting, level art) ,msg me!
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Need some cool realistic 3D assets? We've got you! We've partnered with ScansMatter to offer a massive library of 3D props and environments for UE5 at an insanely low price. Available for a limited time on BundleFoundry. Check it out!: bundlefoundry.com/bundle/unr…
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Check out our latest work for @CounterStrike, absolute blast! #gamedev #indiedev #cs2 #3d #cgi
Have you been playing @CounterStrike 2? Our team recently had the opportunity to create some more assets for another Counter-Strike Map! de_cache was released and we were happy to take part in creating some of the vehicles and assets for the map. Congratulations to the team and everyone @valvesoftware for putting together such a beautiful update to the community map. Please take a look at some of our work and find more posts on #ArtStation. Then see if you can find the assets while playing the game! Truck artstation.com/artwork/rlxBx… Bus artstation.com/artwork/eREZN… Cleaning Robot artstation.com/artwork/mAJK2… Forklift artstation.com/artwork/QKdw3… BTR artstation.com/artwork/XJy26… Large Assets artstation.com/artwork/nJavK… Small Assets artstation.com/artwork/5WQPK…
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bieleckki retweeted
Congratulations to Venkatesh Rajendran on completing the course Game Art Texturing Masterclass: The Complete Pipeline with Robin Mariančík at Sierra Division Academy. 🎉 Venkatesh chose to texture a challenging 3D model of a Motocompo. With Robin’s guidance, he learned new techniques, and how to approach texturing with more purpose and attention to detail. “The technique I found most useful was working with shared UV spaces and using anchor points for storytelling in textures. These were both new to me and completely changed the way I approach texturing. UV mapping can often feel frustrating for many 3D artists, but learning to work with Rizom UV made the process much more efficient and enjoyable. Organizing and aligning UVs inside the tile became a lot cleaner, and the shared UV workflow helped optimize texture space while maintaining consistency across assets. Great work!
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bieleckki retweeted
Did you hear about seismic activity at Area 51? Coincidence? Nope! We've been secretly building something big with leading Flight Sim developer FlyTampa. Coming soon, you'll be able to join us as we uncover the mystery behind the highly classified United States Air Force facility. Request access for BTS and early access opportunities as the project evolves: flyblackproject.com #indiedev #gamedev #aliens @MSFSofficial
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Please join us in welcoming our newest Props and Environment Art intern, Elizabet Dabro! sierradivision.com/blog-post… When she's not playing COD, Elizabet loves crafting realistic art and always striving to improve her skills. She's already helping us on some projects and doing great work!
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We're grateful for all the incredible feedback we've received from students in Niels Couvreur's course Creating Realistic Textures in Substance 3D Painter. Learn more about the course and hope to see you in class > academy.sierradivision.com/c…
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Go grab 'em champs! #gamedev #indiedev #rookieawards #cgi
We’re very excited to share that our studio is a prize sponsor for this year's Rookie Awards! As prize, we are offering one lucky junior 3D artist a virtual Career Mentorship. Submissions are now open! therookies.co/contests/588 @TheRookiesCO
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bieleckki retweeted
Don't rush the Blockout Phase! Here's a checklist of all you need to consider from Sierra Division Academy's @BeddowsDesign Scope: Every asset intended for the final scene must be represented in the engine during this phase. This helps identify what needs to be modeled, where reuse is possible, and prevents you from wasting time at later stages. Workflow: Figure out in advance what workflow and methods you will use to create the assets, such as if you will be using procedural workflows, specific sculpting techniques, and what tools you’ll need. Establish the composition: Base your blockout on a key reference of concept art. Play with the camera's focal length and position to establish the framing. If you check these off at the start of your project, you'll save a ton of time later on.
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I had a pleasure of leading creation of this pack. Amazing work of the whole team!
Creating a high-quality asset pack takes some awesome teamwork. Did you know that 8 artists worked on our Military Trenches - Modular World War Compound? Together they did everything from environment creation, level design, prop design, materials, texturing, VFX, and cinematics. Check it out and let us know what you think! More in comments ⬇️ #gamedev #unrealengine
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bieleckki retweeted
Exciting News! Sierra Division Academy is now supported by @Substance3D! Starting January 2026, enrolled students and mentees will receive a FREE one-year educational license to the ENTIRE Substance 3D Collection: a must-have for learning 3D pipelines!
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bieleckki retweeted
Don't spend money this Black Friday! Sierra Division's very own @PurePolygons has made his ENTIRE Gumroad store FREE. You've all worked hard this year. So treat yourself to some awesome tutorials, assets, and ref packs: purepolygons.gumroad.com/ Happy Thanksgiving!
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🎉The votes are in! We are excited to announce the winners of our 3D environment challenge Encounter in the Wilds! After careful deliberation by our panel of 12 judges, we would like to congratulate: 1st place: Daniel Latorre Marrón 2nd place: Nibir Khan 3rd place: Andrei Penciu Honorable Mention: Yuting Chen Honorable Mention: Dagmawi Tsegaye Head over to our blog announcement to see their incredible submissions: sierradivision.com/blog-post… 💛Thank you to our prize sponsor for helping make this community art challenge even more fun: @wacom @polygonflow @Substance3D @marmosetco @RizomUV @ArtStationHQ
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bieleckki retweeted
If you're looking for work or stuck at a low paying job in the game industry, check out our latest free tutorial. Our Senior 3D artist, Robin Mariancik, shares tips and insights to help you improve your 3D modeling skills and stand out as an artist. Check it out: youtube.com/watch?v=7eh2cAGi…
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Ready, set, GO!
🔊Are you ready!? ENCOUNTER IN THE WILDS CHALLENGE is now officially live! Your mission is to create the most ORIGINAL and STUNNING environment no one has seen before, using ONLY a limited number of assets. Impress judges from Sierra Division, PSVA, Naughty Dog and more for a chance to win amazing prizes that will serve to support and advance your Environment Artist career. Join our Discord to access our challenge submission forum: sierradivision.com/discord GOOD LUCK!! #sierradivisionchallenge
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bieleckki retweeted
Happening From September 8 to November 6, it's your turn to step into the Wilds and join the latest Sierra Division Challenge! Your mission is to create the most ORIGINAL and STUNNING environment no one has seen before, using ONLY a limited number of assets. Impress judges from Sierra Division, PSVA, Naughty Dog and more for a chance to win prizes that will serve to support and advance your Environment Artist career!
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Thank you Finn Bogaert for the nice testimonial! We like to give as much feedback as possible to help our students succeed. Finn is a student in @BeddowsDesign 's course: Crafting Environments: Career Kickstarter Reserve your seat for our October intake: academy.sierradivision.com/
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bieleckki retweeted
Looking forward to attending XDS for the first time this year! We've gotten quite busy and are loving it. We have availability to work with 1 or 2 more developers. Send me a DM if you are attending XDS as well and are interested in meeting up to see how we may collaborate.
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I wrote up few thoughts about the console production. Check out the blog post!
"Designing sci-fi is always challenging. You might think that you have unlimited possibilities because you can always make things up. On one hand that looks like a perfect scenario, but without limitations it is very hard to design anything." Discover the process behind designing a sci-fi 3D console with insights from our Principal Environment Artist, @_bieleckki , on our blog: sierradivision.com/blog-post…
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