Congratulations to Venkatesh Rajendran on completing the course Game Art Texturing Masterclass: The Complete Pipeline with Robin Mariančík at Sierra Division Academy. 🎉
Venkatesh chose to texture a challenging 3D model of a Motocompo. With Robin’s guidance, he learned new techniques, and how to approach texturing with more purpose and attention to detail.
“The technique I found most useful was working with shared UV spaces and using anchor points for storytelling in textures. These were both new to me and completely changed the way I approach texturing. UV mapping can often feel frustrating for many 3D artists, but learning to work with Rizom UV made the process much more efficient and enjoyable. Organizing and aligning UVs inside the tile became a lot cleaner, and the shared UV workflow helped optimize texture space while maintaining consistency across assets.
Great work!