💼 pipeline TD • vfx, comp, motion, ui, dev, music • practical & unpractical gfx & audio – hyper-generalist who likes to tackle specific creative problems

Joined August 2017
131 Photos and videos
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oooh so stylish✨ #aftereffects #redgiant
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We need to use sick visuals like this to gaslight the garry tans of the world their computers are become more and more sentient
Code patterns 🎨🐍 #touchdesigner
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phordan retweeted
May 23
I've noticed recently that people are becoming more interested in the process of creating art as much as the artwork itself. I think now is a good time to ask yourself, as an artist, what represents you more, your art, or how you create it? There is no right answer, of course. But knowing this will help you a lot, regardless of what you choose. Especially if you post your art on the internet.
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Quick rgb-offset Suns! (and only just realizing I can rotate suns...) tuned with zero taste but compelling!
Short video about the light falloff in this scene i learned it from "Jose Vega" on youtube, It's a simple trick :D #b3d #environmentart #blender #3d #stylizedrender
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Microsoft wtf are you doing operating npm like this, just a shit-level stewardship of a registry you made a very conscious decision to acquire; I do not get it one bit with the resources available to this galaxian-level corporation. What happened to any kind of standards or userbase obligation once ai became the shiny money-printer toy?
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side note TAS SDI one of the funniest things in any game
Improved again for clarity, and also to actually work with the game's logic frames rather than just building at the 60fps screen draw rate. now works with frame advance/game speed as a result!
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wow, SDF on the web is just bonkers fun and fast, who knew. #webgl Added color blending, falloff settings curve, per-shape influence, influence-texturing, and tons more to fine-tune! Sure, there are plenty of editors for stuff like this today, but customizing params/features to your style, a light package, and dependency-free (excl. ui) is just peak satisfaction; definitely making a proper fun toy with the rest of the ideas I have in mind 😍
Play around with SDF shapes to create lens blur effects on interaction @guilanier #shaders #webgl #threejs
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phordan retweeted
May 3
Prism Fracture
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byte routineㅤㅤㅤ
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excited about learning it still, but 30 seconds into @cavalry__app and something that could instantly improve QoL; decent ui layout rule stuff should prioritize relevant stuff for clarity but like, you can see it too, right? Feels like there's plenty of space to fit the field labels without truncation/elide at the width in this screenshot. no-vaugepost: [the value inputs should x-squeeze to their contents in some sense, give x-priority to field-labels as they have more than enough space, even if trying to still maintain the overall x-alignment].
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Using ACE to make a mod accesible to ppl without modding their console is some real Robin Hood shit respect 🫡
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🤩 one day I’ll make a video about my emoji and linebreak aware hashtag-highlighting text expression I used for a Twitter UI setup on a Netflix show (YOU series finale), generating 30 posts from a .csv you could edit and update instantly including avatars; it was a fun week lol
익스프레션의 존재를 알고 있으신가요? 중급자 차원의 개념을 알고 있으신가요? [wiggle(0.1,20)[0],wiggle(0.1,10)[1]] 상급자 이정도는 이해할 수 있나요? [value[0],value[1] thisProperty.propertyGroup(1).size[1]/2] 상위 1% 라고 생각함
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videocassette #gfx #design
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phordan retweeted
yes LLMs are superweapons for getting software done. but unless you have experience writing software you will have no idea how much LLM-time and LLM-effort you will need to spend on refactors and architecture hardening and constantly reinforcing your project's foundations
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Love programming nowadays because novel methods within a framework’s limitation may only seem to serve the purpose of “making a tiny thing 5% beautiful”, but practically implementing details like that, intentionally, into an interactive design distinguishes stellar UX from shit
Mar 17
Alex and team have been spending lots of time thinking about middot truncation for the new Trees library by the Pierre Computer Company. Last night he came across a novel approach to truncation that leverages container queries in a css grid to detect the *moment* of truncation. The solution works on first render from css with no js, fully SSR compatible. Even copy paste works.
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phordan retweeted
Sometimes logging shit will just look pretty
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phordan retweeted
If your team pushes back with a "no one will ever notice that" you should feel free to use me as an example of someone who will notice that
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pretty cool to be able to do stuff like this without any actual effort in #Rive Hoping its data/property/binding systems make more sense to me soon tho, it's obvious this thing's capabilities will level up 1000x if you get truly procedural
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"Oh shit, I really got to catch up with Rive again, scripting is game-changing for web experiences!" 10 mins later: "hehe monitos"
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