Joined November 2025
78 Photos and videos
Pinned Tweet
May 23
RTS game, custom engine, isometric view and somewhat retro look. More progress on Discord: discord.gg/qgHKdbaSv9
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Jun 13
Quickly added a walk animation. And lots of vegetation :)
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Jun 11
Thicker folliage
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Jun 10
Hazmat guys doing hazmat things (juste idling)
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Love the yellow hazmat suits among flowers 😛. I'm adding vegetation/props to the game engine. The map should feel more alive now. Rocks and trees should be next. Here featuring the new hazmat guys with the prone shooting animation. Plants by @Seriouscat3d :)
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Adding props to the engine :)
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And here it is in game 🙂
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Getting this hazmat guy (or girl) ready Model by Atira_Studio #blender3d #mixamo #3danimation
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Preparing something new. By Atira_Studio on fab. #gamedev #indiegame #blender
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May 29
Infantry will automatically go prone when under fire. Rounds can fly above them. They will stand back up after 3 seconds of no threat. #gamedev #indiegame #realtimestrategy
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May 28
Infantry can go prone now. I'm working on the utility system so that they go prone automatically when being shot at.
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May 27
Importing prone animations from Mixamo. The model is from SpatialNeglect on fab.
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Hay que darle plataforma a estos proyectos, aqui juegos RTS que estan en desarrollo: youtu.be/8-rXxWfVKoo @IronfieldsRTS @saltire_realms @aavaa44 @dyrkabes @TTrussner @Smitty_Games @Lizzergas
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May 21
Units can auto-attack others now :)
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May 20
I made this, what vibe do you get?
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May 19
Here's a video of health colors and sorting. I'm afraid you'll have to go full screen to see anything (and video compression tarnishes colors).
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May 18
I spend a lot of time refactoring the physics code. A lot of work with little to show. In the process, I colorized the selection circle according to health. I added sorting capabilities to the list of visible units. And each entry is colorized as well.
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clearing out the enemy base.. (testing some new building destruction) - got a bit of fine tuning to do but I love where it's heading so far! #rtsgame #gamedev
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A little bit of base building. We can rotate things now. I also made buildings static bodies in Jolt so that they don't move when you bump into them 🫠
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Firing range on the new map. No APCs were harmed during this training session.
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