Forward is
a) Min/max preZ to 2D tile. Cull lights/tile. Forward render using per tile lights in frag.
b) (a) OR build 3D grid of lights using preZ samples, OR just shove lights in grid, forward render using grid cell lights in frag.
c) Any modern renderer without a g-buffer?
55%
a
10%
b
35%
c
20 votes • Final results