Added third-person controls to my octopus scene, here you see me controlling him with WASD, it suddently feels alive!
The third person controls were litterally one prompt in
@omma_ai, I guess because they're popular. The fiddly part was the walking animation, as you can see from the debug I had to select the tentacle tips and give them a procedural animation based on what I later discovered to be called metachronal waves. 🐙
#threejs #webgpu #gamedev