Joined April 2023
518 Photos and videos
Pinned Tweet
18 Dec 2025
The steam page is finally up! I'm excited to announce that I've partnered with @micro_prose to publish the game. Checkout the trailer. If you could wishlist and share the game that would mean the world to me. Thanks for all your support so far. Steam page in the comments
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Jun 13
Saving & loading scenarios
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Jun 10
Cool that the ingame editor works while battles are running.
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Jun 10
Fixed it so entities stick to the surface when changes happen
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Made a camera and a transform gizmo. Next up loading into a scenario.
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- Ported the terrain generation to the gpu so now rebaking changes is rapid - Added support prefabs and hierarchies - Inspector UI panels are now autogenerated based on data blocks/components fields on an object - Navmesh async rebakes on changes
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Generating little previews
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Started building an ingame mission editor.
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May 30
๐Ÿ‘€
๐ŸŽฎ Press & Content Creators - See you at Gamescom! ๐ŸŽฎ Weโ€™re bringing a big lineup to our booth at Gamescom 2026 - and if youโ€™re media or a creator, weโ€™d love to show you whatโ€™s coming next ๐Ÿ‘€ ๐Ÿ”ฅ Hands-on previews ๐ŸŽค Meet the developers ๐Ÿ•น๏ธ Private press & creator demo area ๐ŸŽ Swag and more ๐Ÿ“ฉ Want to book a preview session, meet the devs, or secure your spot? Get in touch with us now - slots are limited. davide.pessach@microprose.com #gamescom #gamescom2026 #gaming #gamedev #contentcreator #gamingnews
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May 30
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May 27
WIP UI, I'll make it pretty tomorrow. Added the ability to buy and sell mechs. Mechs for sale have random damage and loadouts picked from a pool. Also each system now has its own store with its own component & mechs inventory that is updated daily.
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May 27
Need a name for this new mech Role: Brawler Name: ??? Manufacturer: ???
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Apoc retweeted
Replying to @apoc_dev
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May 26
Modelling this fella. Finishing it up tomorrow. Design by @Flyingdebrisguy
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May 21
Added: - component destroyed state - destroyed component replacing - part repair - destroyed part visual preview - repair validation, can't repair an arm with the torso still destroyed, or replace a component in a destroyed part. - Mechs can be spawned in partially destroyed
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May 20
Mech state validation
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May 19
Display damaged/destroyed parts on mech previews.
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May 17
Time to hook up the procedural camo system
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May 16
Workbench quality of life - Added workbench reset mech - Added commit confirmation - Added auto assign weapon group if other same weapon has one - Added tooltips for mods
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