Engingeering lead for @Roblox Assistant. Past: Smart Reply @GoogleAI, cofounder LetterFeed (exit: @Google), @utcompsci. Opinions not my employers.

Joined March 2008
234 Photos and videos
Pinned Tweet
17 Dec 2025
We have released a new agentic frontier eval for Roblox game development in Lua. github.com/Roblox/open-game-… Gemini Flash 3 is currently the best model for Roblox game development. Congrats @JeffDean @OriolVinyalsML @demishassabis and team - you really cooked !
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May 24
Super exciting.
Epic Games has teased Unreal Engine 6.
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May 18
Procedural models in Roblox are super fun!
May 18
Building with Procedural Models! πŸ”¨ (part 2) #Roblox #RobloxDev
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Kartik retweeted
The model is the product
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Claude Code: "You've hit your limit, Limit resets 7pm". Me from 5 - 6:59pm . πŸ’€
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Apr 27
My Sunday swapping between Claude Code and Codex as I hit the 5 hour mark in each.
Someone is running 50 codex windows in parallel Meanwhile me who starts a new session for every message to save token
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Apr 27
Claude Code /simplify is pretty good. πŸ‘
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Apr 25
#RobloxDevs : what is your feedback on procedural models generated by Assistant?
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Apr 18
Those using the Roblox MCP server: What are common workflows that take you go back and forth with your MCP tool and studio / alt tab a lot?
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Apr 17
We've updated our OpenGameEval with Claude Opus 4.7. It's a significant improvement in debugging evals vs. Opus 4.6. Congrats to @AnthropicAI on the release. github.com/Roblox/open-game-…
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Apr 17
44% of the top 1,000 creators on Roblox use Roblox Assistant or third-party AI tools via MCP to plan, build, and test their games. about.roblox.com/newsroom/20…
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Apr 12
Really buggy ( the UV mapping does not follow the mouse) though also made a vibe coded web based materials painting app.
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Apr 12
Vibe coded a Webgpu streaming Blender REPL. Backed by a real blender instance with state/stdio streamed over HTTP with Codex.
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Mar 11
Google team sharing OpenGameEval at GDC. Big thank you to all the folks who worked with us on this.
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Kartik retweeted
GPT-5.4 with the Roblox MCP server created its own 3D models, animations and GUI. It's so cool you can make games so easily
Ok I was wrong about MCP servers. They are so fucking fun to use with GPT-5.4 in Codex now
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Feb 27
Nice. AI tooling that gets you part of the way there and then gives you precise control to really increase the quality is what I view as the distinction between an accelerant vs a slop generator.
Marvin Te used Rive's AI agent to build a physics system and applied it to his character rig. He's blending hand-keyframed animation with AI-generated physics. No code background. Rive's AI isn't replacing artists. It's giving them the power to build their own tools.
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We believe AI will support creators in increasing the quality and diversity of their work. We don't see AI replacing creators, and we expect Developer Exchange Fees (DevEx) to continue in their growth.
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Kartik retweeted
Enhancements released today to the open source MCP Server for Studio allow for complete agentic loops from any MCP client (e.g. Claude Code) to Studio -- prompt to drive complete edit/run/test/stop loops, converging on outcomes. devforum.roblox.com/t/studio…
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Feb 21
I played around with codex app-server and agree it's very cool. Really reduces the friction to embed AI assistantance into an app.
codex app-server is legit af i was just looking into it for a project and accidentally ended up making an actual native codex iphone app i can spawn and talk to codexes anywhere on my network and one of the best parts... I built and linked codex into the actual iphone app and it now runs locally on the actual iphone gl doing that, cc
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