Joined April 2016
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Crowsworn Kickstarter is live! #screenshotsaturday
๐ŸŽ‰๐ŸŽ‰๐ŸŽ‰We're finally ready to announce our Kickstarter trailer and launch! Please consider supporting us: crowsworn.com/kickstarter Like and RTs truly make the difference and help us get the word out, they are greatly appreciated! #screenshotsaturday #gamedev #metroidvania
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inside
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Get ready to CRAB! ๐Ÿฆ€ Our open world coop game DuneCrawl is out on Steam January 5th! ๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€๐Ÿฆ€
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CONSTANCE. IS. OUT. RIGHT. NOW!!!๐Ÿ’œ We hope you enjoy the adventure we created for you!
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VII
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iteration
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For years I've wanted to be able to make looping, tiling smoke textures from EmberGen. IlluGen finally allows me to do that without even having to think about how to do it. I made a square, looping smoke simulation flipbook in EmberGen. I imported it into IlluGen as a flipbook, ran a sheet decode on it to give me individual frames, used a Voronoi tile node and re-encoded the sheet for an absolutely perfect tiling, looping simulation.
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Making my map prototype interactive took me back to drawing maps as a kid.
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KadKiedyCuando
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#geometrynodes simulations combined version. Now all we need is smoke to hide the obvious flaws. Also gotta redo the additional particlesystem #b3d
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#geometrynodes Transformers gear wormy guy with simple physics. Iยดve seen this in my feed so many times past week that had to test some #simulationnodes based rig for it. #b3d Gotta do some destruction practice next as well.
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happy mother's day
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conceptualize
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