One of our alpha testers made a really cool video about Braindump! This is completely raw, unfiltered first impressions from someone that has never used it before. Cool to see how much he could accomplish despite all the alpha bugs! youtube.com/watch?v=7aYJkBNB…
Wow we got a lot of really interesting in-depth comments on the blog post on HN[1]. Thank you, everyone who's commented! We welcome the debate, and we're reading all of it.
[1] news.ycombinator.com/item?id…
Here's what we've been working on the past couple of months: braindump.me/blog-posts/buil…
The dream is to give everyone an "AI game studio" that can help you build your dream game!
Many out there may disagree, but Unity and Unreal's reigns are coming to an end. The future of game creation is on the horizon and we're racing towards it!
[New Post] Unbundling the Game Engine: The Rise of Next Gen 3D Creation Engines
Now is the time for a new 3D Creation Engine (aka game engine) to revolutionize the way we create games, film, virtual worlds & simulations
More from @Tocelot & me:👇 & 🧵
a16z.com/unbundling-the-game…
Game devs, the Great Programming Language poll is here! We want to answer the age old question of; which one do you all prefer?
The data is completely public! You get access once you fill in the poll.
Fill it out here (takes 1 min): docs.google.com/forms/d/e/1F…#gamedev#indiedev
Wow, we don't think we could have dreamed of a more positive review of our onboarding than this: dickymirrors.substack.com/p/… . Big thanks @ratkingnews for the kind words!
#gamedev#rustlang
If anyone feels like giving it a go themselves, here it is: ambient.run/docs/tutorials/g…
It takes you all the way from installing Ambient to deploying your first multiplayer game.
itch.io/jam/ambientjam
Also, check out the game jam we're hosting!
Each one makes a mod, then we combine them into one game. Each mod runs in isolation and can be turned on-and-off in realtime when playing 🤯
Ok, finally I can publicly talk about this company…
ambient.run 👈 check this out
TLDR:
- opensource rust & webgpu/wasm based engine
- code rust or use their editor to build games
- network, physics, etc by default
- (soon) play in browser w/o performance hit 🤯
We're working on a new WASM/Rust scripting system. The plan is to support more languages in the future.
Here I'm playing around with a script that changes the day/night cycle. #Rustlang#Dims#Gamedev#gamedevelopment#UGCcontent