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Dendygar retweeted
finally got around to combining my threejs / webgpu fluid shader, ascii shader, and crt shader
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REIRO_MCno151 VBC CLI (レイロウ マジックチルドレンナンバーズ 151) retweeted
先日リリースした vrm-game-starter を活用してみた!!楽しい!!! #MadeWithVRM #threejs #webgpu #vroid
Jun 11
VRMアバターと Three.js で簡単に3Dゲームを作り始められるスターターテンプレート「vrm-game-starter」を公開しました! ✅ Three.js (WebGPU) ✅ 物理エンジン不要のキャラコン・Foot IK ✅ .vrmをドロップするだけでアバター差し替え ✅ ゲーム内レベルエディタ付き #threejs #MadeWithVRM #vroid
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꩜.𖥔 ݁ ˖ retweeted
I got WebGPU support working so now my dumb little social MMO game runs fully in the browser (and on Newgrounds hopefully)
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I added animation support to my gltF importer. However, I'm starting to feel more motivated to work on my 3D modeler again. So for now, I think this terrain/WebGPU game idea will be put on hold. #gamedev #indiedev
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arxiv.org/abs/2602.11685 Case in point. This was benchmarked against DRACO. Fable-level intelligence for research tasks. That's not surprising - research is one of the simplest and most obvious use cases for cheap models. Even Claude Code delegates to Haiku when you use fable for agents What level of comparable intelligence does it give on complex coding tasks? Converting a SIGGRAPH paper to a working Three.JS WebGPU demo? Porting an application from one language to another without bloat? I'd hazard a guess it's incredibly far off
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James Visionary retweeted
I gave Fable 5 one job: write custom WebGPU kernels for Gemma 4 inference. It climbed to 84 tok/s, then hit a wall, insisting further optimization was impossible. Hours later, Anthropic rolled back invisible LLM development safeguards, and it hit 255 tok/s. The next day, access to Fable 5 was suspended globally.
CLAUDE Fable 5 IS A BRUTAL TOOL. 20-minute tutorial to create entire websites with Claude Fable 5 Opus 4.7. Here it is. ⬇️
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Hsetir retweeted
I gave Fable 5 one job: write custom WebGPU kernels for Gemma 4 inference. It climbed to 84 tok/s, then hit a wall, insisting further optimization was impossible. Hours later, Anthropic rolled back invisible LLM development safeguards, and it hit 255 tok/s. The next day, access to Fable 5 was suspended globally.
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📰 AI in je browser, zonder server: hoe WebGPU en kleine modellen de inferentie verplaatsen Client-side AI dr 🔗 hetlaatsteainieuws.nl/achter… #AI #ArtificieleIntelligentie #AInieuws #AIInnovatie #ClientSideAi #Webgpu #OnnxRuntimeWeb
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The clips are real, from my F1 team radio dataset: 14,681 of them across 149 Grand Prix and 43 drivers (2018-2025). The model runs entirely in your browser! Tiny Aya ONNX Transformers.js WebGPU. A fun insight into the messiness of fast-paced, stressful communication!
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