C# now allows the "ifn't" statement to check whether a condition is *not* true.
This helps with readability, as well as reduce the amount of exclamation marks used.
ALT C# code in Unity:
if(!condition)
{
// do whatever
}
ifn't(condition)
{
// do whatever
}
From its birth here in #Dundee to the biggest global entertainment product EVER! Congrats to the @RockstarGames team who've worked so hard on #GTA6 including our Abertay alumni.
We are very excited to let you know that in early December, we will release the first trailer for the next Grand Theft Auto. We look forward to many more years of sharing these experiences with all of you.
Thank you,
Sam Houser
Next month marks the 25th anniversary of Rockstar Games. Thanks to the incredible support of our players worldwide, we have had the opportunity to create games we are truly passionate about.
I'm excited to share that earlier this week I joined the amazing dynamic art team at @RockstarGames as an Associate Tools Programmer! I can't wait to get stuck in and keep improving my skills 🎉
I know it's rough out there learning Computer Science from scratch, so I translated some of the C primitives to something that us zoomers can understand.
sometimes I also feel like the geometric representation of the 2nd to 6th roots of a complex number z, in polar form re^iφ where r = |z| and φ = arg z. If z is real, φ = 0 or π. Principal roots are shown in black.
ALT a screenshot from wikipedia from the article on complex numbers, that reads, what I wrote in the tweet, showing pictures of increasingly cluttered diagrams
I want to give this a special shout out. I got to have a quick look at the show and it was *so* good! Sadly deadlines meant I didn’t see the video before judging, but demo video here: youtu.be/rBKLI6iGJUg
(And ofc my first suggestion was to do an AD version 😂 what am I like)
An accessible tools project by @bridgetacasey. "I attended a panel on accessibility in games at EGX 2022, where one of the topics of discussion was the lack of blind accessibility options like screen reader support within popular game engines."
#ADGS2023abertay.ac.uk/abertay-digita…
ALT A screenshot of a custom game engine with a 2D platform level in construction. Title at the bottom reads "Bridget Casey. A Blind Accessible Approach to Game Engine and Tools Development."
An accessible tools project by @bridgetacasey. "I attended a panel on accessibility in games at EGX 2022, where one of the topics of discussion was the lack of blind accessibility options like screen reader support within popular game engines."
#ADGS2023abertay.ac.uk/abertay-digita…
ALT A screenshot of a custom game engine with a 2D platform level in construction. Title at the bottom reads "Bridget Casey. A Blind Accessible Approach to Game Engine and Tools Development."
It’s #ADGS2023 day! The @AbertayUni arts & games students are showcasing their projects! Join us tonight at 5 or across this weekend to immerse yourself in interactive & arts works made by emerging talent and future leaders in the creative industries! Huge congrats to class 2023!
Looking for visually impaired gamers to participate in a research study! 🖥️
For my honours project, I'm exploring techniques for improving blind accessibility in game development tools. Currently I'm working on a small level editor application for simple 2D side-scrolling games.
Tagging this on the end because somehow I completely forgot! The prototype is currently only supported on x64 bit Windows OS. If you only use Mac or Linux systems, then it unfortunately won't run on your home computer. :(