Joined January 2017
45 Photos and videos
Bryan Phelps retweeted
10 Mar 2021
Released our 0.5.4 build - now with snippet support! 🥳 A few other features as well: - Emmet Expansions - Visual-block edits More details in the release notes: patreon.com/posts/48587646 and documentation: onivim.github.io/docs/using-…
4
30
155
Bryan Phelps retweeted
8 Feb 2021
Released our 0.5.3 build - features CodeLens integration, along with other new features & bug fixes: - Menu bar (@zachbaylin) - Configurable font-weight (@marcagba) - Preview functionality (@fanantoxa) - JSON & HTML language servers More: patreon.com/posts/47300621
3
24
130
Bryan Phelps retweeted
28 Jan 2021
Onivim is such a great editor. Extensions of VSCode with the convenience of modal editing (vim). It's only $40 for a LIFETIME commercial license. That's a great price. Give @bryphe your money, he's doing work. @oni_vim
3
13
70
Bryan Phelps retweeted
15 Jan 2021
Our friends at @dev_talk have a really cool forum for developers and have set up a spot for Onivim - and they'll be giving away a license key every month. Check it out here: onivim.devtalk.com/ Thanks @AstonJ for making this happen!
1
18
42
15 Jan 2021
Thanks @NathanGDQuest ! I'm a big fan of your game dev tutorials - awesome resources for learning Godot / gamedev in general. Makes it extra cool to see this
10 Jan 2021
I'm really impressed by the work done on @oni_vim 2. It's an editor that brings vim's superpowers and VSCode's ecosystem together in an native editor, written in C, with sublime text level of performance and responsiveness. Really promising. ➡ onivim.io/
6
Bryan Phelps retweeted
7 Jan 2021
Just released our 0.5.2 build (Jan 2021) - working on monthly releases moving forward! Some highlights: - Vim-navigable explorer, search, symbols - Word-wrap - Improved fuzzy-finding w/ fzy - Initial auto-update infrastructure - Keyword completion More: patreon.com/posts/45931176
3
22
121
Bryan Phelps retweeted
18 Jun 2020
Why not take 5% of your engineering budget and invest it in the various open source projects you depend on? I'd hazard the returns you'd see over the coming years from this investment would be greater than having spent that same amount on payroll.
10
57
213
Bryan Phelps retweeted
Speaking of #developers and #editors, did you know that the @oni_vim editor is starting to take shape? When it's done you'll have a wicked-fast, multi-platform #Vim'ish editor that supports VSCode extensions and looks and feels #awesome! onivim.github.io
3
7
55
Bryan Phelps retweeted
Are you using Reason? Are you doing something interesting? Maybe you need a developer? I'm not exactly applying for jobs, but if some job wants to apply to me linkedin.com/in/eduardorfs/

3
9
60
Bryan Phelps retweeted
Quite small change but huge improvement for the @oni_vim (at least for me 😆) Added Unicode support for inputs. Works on menus, search and SCM! 🎉
2
21
Bryan Phelps retweeted
10 Aug 2020
I was a long time backer of Oni1 and invested in Outrun Labs for the development of Oni2 so I'm thrilled to see it all this coming together. Always been a Vim diehard, but I also want fast/native modern app UX. Getting the best of both here!
1
1
16
Bryan Phelps retweeted
10 Aug 2020
Just pushed out our 0.5.0 release! Improved VSCode extension compatibility, signature help, hover, extension installation, bug fixes, and more! 🎉 Blog post & next steps for 0.6.0: patreon.com/posts/40303878 Builds here: v2.onivim.io/early-access-po… Thank you! Stay safe and healthy!
10
47
205
Bryan Phelps retweeted
I've just published my first blog post! Far from the first one I've written, but this is the first one I've felt confident enough in to release. It's about how I implemented font fallback in @reveryui -- not the juiciest topic but one I had fun writing! zachbayl.in/blog/font-fallba…

2
5
20
Bryan Phelps retweeted
17 Jul 2020
Replying to @zachbaylin
@zachbaylin has made some incredible contributions this summer! One of these is font-fallback - a complicated aspect of text rendering, but important for CJK font rendering and emojis. This really levels @reveryui up! Thanks for all the hard work Zach! Great write-up 🥳
I've just published my first blog post! Far from the first one I've written, but this is the first one I've felt confident enough in to release. It's about how I implemented font fallback in @reveryui -- not the juiciest topic but one I had fun writing! zachbayl.in/blog/font-fallba…
3
7
Bryan Phelps retweeted
1 Jul 2020
Got to present my poster on the Pandora reconstruction chain and our recent improvements for the @DUNEScience Far Detector in a VR poster session for #Neutrino2020!
1
5
1 Jul 2020
So cool! Congrats on the launch @sgrove
1 Jul 2020
Our new AuthGuardian product just launched on @ProductHunt! - Add sign in with dozens of 3rd-party services - visually configure authorization rules for your JAMstack app or API - export to JavaScript if you ever need more control! Check it out! producthunt.com/posts/authgu…
5
Bryan Phelps retweeted
Replying to @oni_vim
@oni_vim keeps getting better and better 🚀. I did my small part last week by adding Hover support (from the VSCode exthost) and editor font variants. Can't wait to get Signature Help in this week!
1
4
45